I beat him to death with a knife on my first try with six healing potions used. At least the original final boss took five tries with twenty health potions and >9000 throwing knives (probably literally).
Assassin's Creed had a boss that was too complex and had too many unspoken rules.
There's three or four stages, but really it's a boss fight, so it's alright, but the part I hate is when the boss teleports around the zone and forces you to abandon the fighting style that saved you so often in the whole game.
Really, the only things you need is counter and your knives.
In my personal experience, the final boss from Final Fantasy 10. My friend had done the little...calmlands arena thing through to completion before he ever fought the last guy.
Did not get a single attack off. Not one; my friend killed the last boss in one round. I was so annoyed.
Oh God, I just finished that. It was a rubbish boss fight. Just web-strike, jump and repeat twice for each head. Then it's finished off in a Quick Time Event. And the other bosses were so good, especially Vulture.
Borderlands. The biggest danger to me in that battle was running out of ammo. Luckily, that game redeemed itself by adding a real final boss. Crawmerax the Invincible!
NoNo NO... god man that was NOT a boss. That was meerly an end to the storey. It most more like some sort of of live QTE. And pleaseuse proper grammer next time.
To all out there who say " this is the worst boss ever because its a big QTE or I just shot him once". This probably arent sopossed (spelling mistake) to be boss battles, just closure to storey.
OT: Time Squads boss was quite easily but still dramatic and the like. I stood ona ledge near the entrance and none of his attacks could reach me. a few minutes of shouting and he was down.
Who the hell told everyone that Lucien in Fable 2 was a final boss? He's not a boss, he's simply the conclusion to the story. A game doesn't NEED a final boss!
While not easy, I suppose the final boss in Half-Life wasn't really all that well designed, though you could say the same thing for the entirety of Xen.
Might be able to say the same of Snoopy Flying Ace as well. The Red Baron had so much potential as a rival, but instead he's practically another stock enemy.
I can't belive the final boss of FFX hasn't been mentioned, seeing as they only way you can lose that fight is by murdering yourself with a status aliment.
EDIT
Jaranja said:
alittlepepper said:
In my personal experience, the final boss from Final Fantasy 10. My friend had done the little...calmlands arena thing through to completion before he ever fought the last guy.
Did not get a single attack off. Not one; my friend killed the last boss in one round. I was so annoyed.
I've yet to have a really bad final boss battle, but I remember being a little disappointed with Kingdom Heart's final boss, World of Chaos. It was a little bit generic and one-winged-angel-esque for my liking. The fight itself was great - from a gameplay perspective, awesome - but from a purely aesthetic viewpoint, it was a giant pink blob monster with lots of toothy faces, with the top half of the Big Bad glued to it. Kirby has had more interesting final boss designs!
aaah, i remember him... i still say he was better than the final boss to KH2. i mean, you barely even fight him yourself (on any mode other than expert... expert you have to fight him a lot more to be fair).
by final boss, i mean final final, when you are in the white realm and spend most of the time pressing triangle, press x about 3 times, then do a bit as riku (where you run two steps forward, use blast move, repeat first and second steps until pressing triangle free's Sora). then you press triangle and circle very very fast... then you watch a long animation in which you press no buttons and the characters pull some very awesome shit... oh, and then you use thunder/thundara/thundaga. My friends believe this to be one of the best boss fights ever. I disagree... it looks completely awesome, sure, but i didn't feel like i really did much.
Least the boss you mentioned you are actually in control from the start of his health bar to the end of it. the fighting without special triangle moves was better in my opinion.
anyway, good point.
Robert632 said:
I can't belive the final boss of FFX hasn't been mentioned, seeing as they only way you can lose that fight is by murdering yourself with a status aliment.
Jaranja said:
alittlepepper said:
In my personal experience, the final boss from Final Fantasy 10. My friend had done the little...calmlands arena thing through to completion before he ever fought the last guy.
Did not get a single attack off. Not one; my friend killed the last boss in one round. I was so annoyed.
what annoyed me more about Yu yevon was how long it took... i mean, i could kill every single one of my aeons in one hit, same goes for Jecht beforehand (and obviously, Yu Yevon too)... but having to watch every cutscene for every entrance... ugh, even with them set to short its still a painfully long time, only to make Tidus (or Auron or Wakka) do one attack, then have to watch it die, then have to summon another! GAAAAAH!
to not sponge of others ideas entirely:
I found the Silent Hill Origins boss to be pretty crap. but thats probably due to me finding every enemy pretty easy to beat with just your fists... and the later ones, like the ones which where pretty much too massive legs, were easy enough to avoid. so i had a tonne of ammo for every gun by the end of the game, meaning that fighting satan, or ifrit or whatever that thing was turned out to be pretty easy.
I also get annoyed when Bosses waste time. such as Peace walker... from Metal Gear Peacewalker.
she had about 10% health left, and kept doing that move where she jumps out of range, walks slowly behind the buildings, firing very easy to dodge drill bombs, to get to the otherside, jump back to face the direction she came on, and walk all the way back, firing crappy drill bombs, to jump and face to do the trip again! maybe if i'd not been all worried about using supply requests (in fear of not getting as much "heroism" at the end of the mission) then i'd have not wasted 10 minutes before finally getting some more C. Gustav ammo and blowing the shit out of her whenever she slowly walked between the gaps. pretty much as soon as i did that she panicked.
oh... watch for spoilers...infact, i went against it and put the MGS: Peace Walker in a spoiler tag, as i'd feel bad if i ruined it for people because it is a brilliant game.
Alan Wake had a particularly pathetic (or at least easy to beat) boss, three shots and you're done.
Halo 2 should never have has "bosses" at all. Fighting Tartarus at the end was also rather pathetic and a stupid ending. Although I'm totally over that now...
I found Zeromus from FF6 to be a cake walk. I might be because I was using fuma shuriken and bahamut every turn, but he was just pathetic in comparison to the monsters I had to fight to get to him. Death masks and red dragons. Oy.
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