A game where there is no on-screen motion besides you walking and looking around, and the walking would be more like gliding because there's no walking animations, not even from your perspective. The enemies don't even do anything. NO running, at all. You only get a pistol that'll fire once every 1.5 seconds and take 8 seconds AT LEAST to reload. Your gun has a range that is comparable to a Swiss Army Knife wielded by a chipmunk, making it necessary to walk into enemies to damage them. Your pistol also has the power of said chipmunk throwing bits of paper. Enemies deal a hefty amount of damage to you when you come into contact with them and many spawn in tight corridors, and there are many times where you have to kill many of them to open a path. This leaves your survival to fate, and, if you're lucky enough, the enemies will drop enough health refills to keep you alive until the next room. Half of the walls that aren't things that you need to unlock are intangible and you can walk right through them and be left to die in an endless, white abyss. If you look up far enough, your camera will turn 360 degrees around, and you will see what's behind you upside down. The soundtrack is just 2 beeps of different pitches, repeating over and over again. And there is a ear-splitting, high-pitched beep every time you or an enemy is struck.
How's that for awful?