Even though they're so easy to take down, they consistently surprise me with their new pathways and groupings each time I face off with them. I did the same thing, and the thug I cut down actually fell on and knocked down another thug looking up at him!CJ1145 said:I actually do love the Arkham Asylum thugs, but only when you're smart enough to never get caught. Just sneak around in the shadows and mess with their heads. Once, I tied one to a gargoyle, and as they were watching him dangle, saying they'd cut him down later, I threw a batarang and cut him down myself. They freaked out and started shooting at random, screaming in terror. I love those little fellas.
I go through them like they are... I wish there where more.wrecker77 said:I dont think those are grunts...Jark212 said:Behemoth Super Mutants... There so much fun...
try jumping around them, then beat a person up nearby, that'll get your alert level raised around them(their bullets are almost as effective as one shot from a marine's assault rifle as well.)T-Bone24 said:Your common or garden policeman in Prototype (They are there, at the beginning). They pose absolutely no threat whatsoever and don't even raise your alert level.
yeah they never really sprung to mind as grunts....more of bosses with a gland problemwrecker77 said:I dont think those are grunts...Jark212 said:Behemoth Super Mutants... There so much fun...
Excellently put, Mr. Palmer, but I still go with my earlier statement with the Foot clan soldiers. How else could you get this at 0:06?George Palmer said:My favorite grunt would have to be *uuugghhh*
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