Your Gaming "oh come the fuck on!" moments

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scatmanfan

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Dec 31, 2008
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Recent playthrough of Viewtiful Joe on Adults mode. "Fantastic Five" or whatever. Get to Fake Joe. Get him down to red health. He unleashes his little flying Fake Joes. About to finish real Fake Joe off. Little guy catches me, kills me. No lives left.

Also, in Super Mario Sunshine when you have to clean the entire beach of electric goop in three minutes.
 

Eclectic Dreck

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Sep 3, 2008
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Recently, in a team battle game of Dawn of War 2, I was saddled against two enormously stupid team mates. The other team was comprised entirely of Tyranids. Luckily for me, two of them were fairly stupid.

I was tasked with holding the center point by default. My team routinely let the defenses here collapse leading to a loss of a power node repeatedly. In order to fortify the area, I placed a triple set of turrets that covered the most obvious approaches and simply hoped the enemy was going to be dumb enough to come in that way, or at least that, when mowing through my team, I'd have the opportunity to react. One of the turrets was designed for anti-vehicle (or rather, anti carnifex) duty. The remainder of my force consisted of a venerable dreadnought, a predator, my techmarine, a tactical squad a scout squad and a devestator squad.

Unfortunately for me, rather than assaulting the strong point, the player to my south folded to a passing effort by a few stealth units. To be fair, had they not run they would have been annihilated but then that is what you get for playing like a retard the entire game and having nothing but scores of infantry and no detectors to your name. The south point thus fell to the enemy leaving my team with two. It should be noted that, when I seized the center point and tipped the balance back in my team's favor we only had 5 tickets left (literally mere seconds from losing) so if either the north point or my own point fell, losing the game was almost assured.

Shortly after the south point fell, literally hundreds of lesser Tyranids and Warriors supported by three hive tyrants came rushing in. The tyrants, being immune to supressive fire, simply rushed against the fire from the turrets and engaged them in melee. I sent my dreadnought into the midst of around a dozen (now supressed) squads of the lesser tyranids while the remainder of my force poured fire into their ranks. The Tyranid losses were staggering to be sure but eventually my dreadnought was brought low. Even with the feeble attacks it was taking the numbers were simply too great. By this point the Hive Tyrants had been killed but before dying had destroyed a the anti-vehicle and one of the anti-infantry turrets. The remainder of the Tyranid army, surged forward. Even though it was vastly depleted there didn't seem to be any notable loss in their numbers.

Eventually, the devestator squad was killed leaving me with my tank, my techmarine, a single turret and a badly hurt marine squad. I noted that my team mate from the north had finally pulled his head out of his ass (this battle had already lasted several minutes at this point) and the one recently routed was also seemingly moving to support. While the player at the north point was bringing enormous resources in the form of a pair of chaos predator tanks, he had no sooner left before Genestealers began taking the point he had been idly defending for most of the game. Instead of sending a cursory force against them to drive them off, he turned his entire army around. Much to my disappointment, rather than helping in the middle the guy who was routed in the south started marching that way himself.

At this point I had finally driven off the remains of the first assault. Unfortunately the guy heading south was attacked by the same handful of tyranids that drove him off the first time and he ran again, having not learned a lesson about having a detector unit. Meanwhile, the guy to the north was putting up a heroic resistance by which I mean he also failed to have a detector and had genestealers running through his ranks causing fairly catastrohpic carnage but at least they had stopped seizing the point. He eventually drove them off but rather than taking some throw away unit and having them capture the point he then turned around and marched straight back to his base.

Having recovered enough to put up another turret and replacing my devestator squad, I hoped that the earlier losses would be enough to ensure a weaker second wave. My allies once again teamed up and started marching to the southern point. As they were passing my defensive perimeter, the second wave arrived and this time it was lead by the tyrants and three Carnifexes. This time the tyranids were smart enough to rush the point directly while sending units against all my guys. So, I used my last defensive option and called orbital artillery at point blank range. This halted the loss of the point and the battered survivors of my army continued dumping rounds into the plentiful targets. Making a stand at this point was suicidal to say the least but I had hoped the other two would turn their formidable armies (even if stupid they still had gobs of firepower at their disposal) north to assist. Instead they kept marching and ran into the same group of genestealsers as before and, rather than standing and fighting, they simply turned and ran.

If I could punch people through the internet, I'd have done it to them.
 

DSK-

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May 13, 2010
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Celtic_Kerr said:
dirt_empire said:
Asylum. Halo Reach Matchmaking. I die, I spawn, I get spawn-killed. Repeat till end of match. In the exact same spawn. With the exact same enemy. 14 times in a row.
Black-Ops for me. I got an 11 Killstreak the match before so I was feeling liek I had a good streak going on. Start a match, starts up pretty well, a few people get some kill streak. then I die. The following deaths all occur within a second of my spawn and I have no reaction time, the level played was NUKETOWN
- Spawned right in front of enemy sentry gun, killed
- Spawned in the middle of the enemy's spawning ground, raped by three men, killed
- Spawned in my own territory (I shit you not) care package FALLS ON ME! Killed
- Spawned on top floor of a building in front of window and immediately sniped, killed
- Spawned right before RC-XD goes off, killed
- Killed by B-52 bomber (interesting, you cannot dodge the Rolling thunder in nuketown except in 2 locations due to glitch)

I was like... COME ON! Are you kidding me!

It kept going on too! Enemies behind me after I just checked, every corner I turned there was someone there... It was just... FAK!
I sympathise. The maps and spawns in Blops are damn terrible. If they were similar to what was in MW1/MW2 then the game would be a great deal better:

OT: I would have to say that at the moment, two games make me say this (and use many other profanities!)

Black Ops is one, whereby
1). I seem to get killed by 2 bullets when I see an enemy first and attack, only to learn that in the kill cam THEY saw ME first

2). Fire an entire clip at an enemy and they don't go down

3). Secondary weapons and anything not fully automatic I can't get a kill with unless at range

4). Dodgy hit detection, expecially when sniping. Missing someone and it turning into a kill is somewhat strange :/

5). The enemy having control of two domination points and despite you and your team's best efforts you can't break through their massive camp-a-thon. To be fair most maps have 3 or so routes that turn into kill zones.

This is just what I've found with the game, sorry if my frustration with the state of it at the moment made me go a bit off topic.




The second game is FIFA 11. There isn't a semblance of 'personality' with the players. Having the opposing team's striker not get tackled by your 4 defenders and then scoring is a real annoyance. There are other issues I have with it but it's damn annoying to think of them all :S
 
Apr 28, 2008
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Seneschal said:
Irridium said:
ShadowsofHope said:
Except, the Council still thinks you are mentally unstable for believing in the Reaper threat after Saren and the Geth. Every debriefing would follow as much:

"Oh yes, the *finger waggling* "Reapers" *finger waggling*. Ah, you have "evidence", do you? Massive derelict Reaper in space, Collectors harvesting humans en masse? Commander Shepard, stop snorting Red Sand en masse, please."

Yeah, that'd go over so well for unique dialogue options..
Well at least then I have semi-decent reason for working with Cerberus. Instead of simply forcing you into their service and not letting you do anything about it, they should have let you run off, try to get the council on your side, get rejected, then grudgingly go back to TIM. It would have made it feel more natural instead of forced.

And besides, there's always the fact that I may have killed the council and put Anderson in charge. And since he's the only one who seems to believe me, I think he'd be willing to help.
You also forget that the whole "Shepard is discredited as a (dead) loonie and nobody remembers the Reaper threat anymore" is also a forced and unconvincing method of making you work for Cerberus.

ME2 generally dropped the ball on the main-story missions. Fantastic game, fantastic writing, terrible story. The whole collector/cerberus thing is pure hack garbage.
But I would have rather gone through all that myself then have the game go "you work for Cerberus. Why? Because we say so. NOW DO WHAT WE SAY! You want choice? Go play something else!"

And yeah, the main story sucked ass. Just a bunch of little contrivances all piling up on each other. Lack of a solid main villain to hold things together. Instead we get some faceless evil race. I mean sure you could say the same thing about the Geth in ME1(just an army of robots), but in ME1 you had Saren who held the whole thing together.
 

Koganesaga

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Feb 11, 2010
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Any non-emulated fire-emblem, I'd grind the arena for desperately needed cash and levels, playing it safe and not sending really high level characters in to risk fighting someone too strong. After an hour or so, I send in one character would was performing amazingly and would be their last battle, and BAM, general with a silver weapon, my guys gets one-shotted before I can cancel the battle.

For my most recent one, Playing BlazBlue at my friends house, and Hazuma wouldn't activate his goddamn distortion drive when he was in prime striking position, but would pop it whenever my friend was ready to guard. On top of that, the one time he preforms hungry coils (I'd tried over 100 times before) my friend doesn't jump and charges me. Course that was a good match, cause I managed to get the worlds awesomest distortion win but both of us were shouting "COME THE FUCK ON" by the matches end.
 

zelda2fanboy

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Oct 6, 2009
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All the god damned time trials in Need for Speed Hot Pursuit! All of them have shortcuts that are impossible to gain any time on, and the half of them penalize you for bumping into anything (going fast). All this in a game that's SUPPOSED to be about ramming people off the road.
 

clonezero

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Jan 20, 2010
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ace combat: joint assault

any mission involving the main enemy squadron (the varcolac squadron)

their version of plot armor is just ridiculous.
 

Nimzabaat

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Feb 1, 2010
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Long thread, don't know if these have been mentioned.

Mass Effect 2: Baby Reaper. Why would the Reapers make a human Reaper when they obviously didn't make Prothean Reapers? It's Chewbacca on Endor, it just doesn't make sense!

Call of Duty Black Ops: Lag. I see myself shooting another player and then I die. Then in the killcam I see me standing there like an idiot waiting to be killed. I'm sure they'll fix it eventually (doesn't happen to me in MW2) but it's frustrating as hell.
 

Prof. Monkeypox

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Mar 17, 2010
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When doing an escort in Dead Rising, and those convicts rush through the zombie hoard to target me, and only me, when I'm just trying to pass through.
 

HentMas

The Loneliest Jedi
Apr 17, 2009
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JRiseley said:
I think for myself and my sister it was a lot of the old Zelda games, purely because of the way in which they screwed with you if you didn't know what to do. We refused to use walkthroughs, often, and the games were difficult when you were, like, 10.
If i recall correctly "The Legend Of Zelda" (in its awesome golden catridge for the NES) came with a MAP, a full map of everything that you HAD to get, and where the "Dungeons where" and what to do to open them (well, not exactly what to do but you get the idea"

i remember because when my dad bought the game he threw away the map believing it was a damn poster or something, hahaha, he was so angry and frustrated later untill he got a series of magazines that told him how to conquer the whole game (actually, he used it more as reference to find the dungeon entrances, the rest he figured out on his own)

if you are telling me you used no guide to finish the game whatsoever, i dont believe you, and the game WAS hard to win at any age (mind you, my dad doesnt speak english and i was barely learning so i had no idea either of what to do or how to do it)

oh the good old games, where putting "Link" on the name would give you a whole new game to play

hehehe
 

Burck

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Aug 9, 2009
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imahobbit4062 said:
Actually, my explosive skill was only 15 when I went into a DeathClaw nest. I major with guns as well and I have a fully modded 9mm, Varmint Rifle and modded a shit load of other guns. I plan on starting to use my Energy Weapons now, for trophies and some pew pew action.
A fair Energy Weapons skill plus a Laser RCW will take out Cazadors ridiculously easily. Since Cazadors have pretty much no armor, an rapid fire weapon will dominate them. I learned this after struggling to take them down with slower firing weapons. Trying to snipe the first shot is still worthwhile, but switch to something automatic when they charge.
 

Carlston

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Apr 8, 2008
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JRiseley said:
I think for myself and my sister it was a lot of the old Zelda games, purely because of the way in which they screwed with you if you didn't know what to do. We refused to use walkthroughs, often, and the games were difficult when you were, like, 10.
Well it was before game companies made another 40 bucks from a guide...heck even Nintendo power wanted people to explore the games...which is better than having a book walking you through a one day win...

Yet it also made us more clever...I beat Metroid the first time never killing Riddley. Got a ice beam, dragged a bug into the statue room, shot it, bombed myself up....I like games where you don't have to find everything to beat it, or do a lame pattern but hints are nice.
 

Mr.Napier

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Jun 7, 2010
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I got two,any of the pokemon games gen 2 or later and the first God of War. For pokemon its when you know your gonna lose the battle because your down to your last one or two pokemon and the opponent still has all but like one. You damage the pokemon they have out so it gets down to the red, and they heal it. Pisses me off they don't need to heal just attack and win. In God of War 1 when your climbing up the final blade covered wall out of Hades there is one spot where the blades can catch you and push you through the wall and kill you. It annoyed the hell out of me when it happened but I also laughed for like 10 minutes.
 

Purplefood1

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Jun 5, 2010
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Anything to do with a shotgun.
On any game shotguns get kills when they shouldn't and don't get kills when they should.
It's bloody ridiculous.
 

Seneschal

Blessed are the righteous
Jun 27, 2009
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Irridium said:
Seneschal said:
Irridium said:
ShadowsofHope said:
Except, the Council still thinks you are mentally unstable for believing in the Reaper threat after Saren and the Geth. Every debriefing would follow as much:

"Oh yes, the *finger waggling* "Reapers" *finger waggling*. Ah, you have "evidence", do you? Massive derelict Reaper in space, Collectors harvesting humans en masse? Commander Shepard, stop snorting Red Sand en masse, please."

Yeah, that'd go over so well for unique dialogue options..
Well at least then I have semi-decent reason for working with Cerberus. Instead of simply forcing you into their service and not letting you do anything about it, they should have let you run off, try to get the council on your side, get rejected, then grudgingly go back to TIM. It would have made it feel more natural instead of forced.

And besides, there's always the fact that I may have killed the council and put Anderson in charge. And since he's the only one who seems to believe me, I think he'd be willing to help.
You also forget that the whole "Shepard is discredited as a (dead) loonie and nobody remembers the Reaper threat anymore" is also a forced and unconvincing method of making you work for Cerberus.

ME2 generally dropped the ball on the main-story missions. Fantastic game, fantastic writing, terrible story. The whole collector/cerberus thing is pure hack garbage.
But I would have rather gone through all that myself then have the game go "you work for Cerberus. Why? Because we say so. NOW DO WHAT WE SAY! You want choice? Go play something else!"

And yeah, the main story sucked ass. Just a bunch of little contrivances all piling up on each other. Lack of a solid main villain to hold things together. Instead we get some faceless evil race. I mean sure you could say the same thing about the Geth in ME1(just an army of robots), but in ME1 you had Saren who held the whole thing together.
Yeah, all of those really bothered me. But it speaks to the strength of the game that practically NOBODY thinks it had a bad story, simply because it had some stellar character development and gameplay.

It also helps that 90% of the game you're running around solving people's personal issues like a galactic therapist instead of gunning down collectors. But "Space Shrink" wasn't glamorous enough, I guess.

It pains me that BioWare is trying to apply this ME mechanic to DAO2, when DAO actually had some influential choices the like of which we all expect from a BioWare game. I don't mind too much, but I'd rather not see BioWare following the FF XIII design philosophy, or take any steps in that direction.

Uh, off topic a bit, so I'll add this:

FF IV remake on the NDS. SHITCOCKDAMN it's hard! One character in the party, 2 potions, a map full of random encounters to traverse, every encounter costs you 1/3 of your HP, and you may run into a sandworm that gives you a game over attack.

This is a brief tight spot in the beginning, but it really made me doubt if the people involved know anything about intuitive game design. It's so... 1985-difficulty.
 

Notere

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Sep 11, 2008
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Serious Sam: The Second Encounter.

You discovered a secret area full of strange heads! And miniature, high-tier baddies. And super-gigantic, suicidal frogs that teleport ON TOP of you. And miniature kamikazes. Okay! I'm alive through all the bullshit. I think I'll break one of these heads with my chainsaw to save ammo. Plus destroying priceless Mayan artifacts is fun!

Out pops a -normally- fifteen meter tall high-tier monster with a pair of rocket launchers. SUPER-SIZED. "OH GOD DAMNIT CROTEAM! FUCK YOU!"
 

zorrandur

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Mar 8, 2010
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that might have sucked for you, but take heart because thats the hardest i've laughed at a post in awhile. :p
 

Twaddlefish

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Nov 16, 2008
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RobCoxxy said:
brucelee13245 said:
Yea me and my buddies played the last section of blood harvest 86 times.... we got fed up at 8 in the morning so we turned it to easy just to finish... we STILL died...
Oh, imagine how disappointed I was, completing that whole campaign on Expert, only to get slapped off the APC ramp by a tank INSIDE THE APC just as the last person got in. Apparently it triggered the end, and I was left behind. No achievement for me. No reward. Because a tank was in the APC.

OH COME THE FUCK ON
On expert realism someone told me that if someone is outside the saferoom/escape vehicle, tanks can get in. Makes it more hectic, I'd guess.