Endings have a way of doing that. But I get what you mean. Just a strange way of saying it, in my opinion.Grayl said:I was surprised because the ending was horrible and instantly made me stop playing it.
Mirelurks. My arch enemies. You will see many more of them in the future.Vrex360 said:I only just started playing Fallout 3 recently and I still haven't gotten to grips with everything... but one thing that surprised me was the sudden attack by what can only be descrived as 'the crab people'.
Vrex360 said:I only just started playing Fallout 3 recently and I still haven't gotten to grips with everything... but one thing that surprised me was the sudden attack by what can only be descrived as 'the crab people'.
I've never heard a Super Muntant Behemoth described in that way before.PauL o_O said:Behind me is a giant yellow barney carrying a fire hydrant.
Actually the best strategy against mirelurks is to make sure you are either level with them or below them, then blow thir heads off.Internet Kraken said:Vrex360 said:I only just started playing Fallout 3 recently and I still haven't gotten to grips with everything... but one thing that surprised me was the sudden attack by what can only be descrived as 'the crab people'.
The dreaded Mirelurk. They mean certain doom for low level players. I can only give you one piece of advice; aim for the head.
You can still do Wasteland Survival Guide.. Moria gets ghoulified.. and even if your good you can still do the tenpenny stuff, I think the only thing you lose out of megaton is.. well.. megaton.Calobi said:When blowing up Megaton did not yield an equal number of missions. There I was thinking the developers that give two distinct paths (Good and Evil) would make them equal. Nope. Blowing up Megaton gives you about 3 missions with Tenpenny Tower, as opposed to all the missions you get in the Survival Book chain alone. And me without a save point prior. Sad day.