-Samurai- said:
Honestly, I'm not even going to bother. If you can't tell the difference between buying a used *legal* copy of a game, and stealing one, you're hopeless on the subject.
I'd love to refine my stance on this, but all I really have is people like you saying theres a difference because they say there is.
esperandote said:
Except that in that case the bum didn't adquire the game by legal means, in the case of used games the first buyer did and so did the subsequent buyers. That is literally stealing.
Its only a stolen copy if its reported stolen.
If your brother traded in [your favorite game in the whole world] to buy madden '13, and someone else bought [your favorite game in the whole world], is that a perfectly legal sale? Because if you went to court ([your favorite game in the whole world] is also the favorite game in the whole world of a partner in some massive firm, so they take the case pro bono) they'd rule in the store's favor, as the store had no way of knowing "[your brother]'s copy" of [your favorite game in the whole world] was traded without your knowledge.
The situation I've detailed is pretty much money laundering. The illegal source of an object is obfuscated by the changing of sufficient hands to transmute it into a legal copy. So, if I steal a copy of a game from one store trade it in at another store, and buy something, suddenly the stolen copy is legal, simply because the store can't have any way of knowing they bought a stolen copy.
If its that easy to flop back and forth between legal and illegal, the legality of a copy is irrelevant until something completely overt happens.
So if the legality of a copy is irrelevant, used games (bought and sold by a large chain) become identical to piracy.