Zero Punctuation: BioShock 2

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userwhoquitthesite

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Jul 23, 2009
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Ok, I haven't played Bioshock 2 yet, so I can't say as for how fun or not the game may be or indeed whether or not the story is any good, but I do have to say that the prototype big daddy being better then the rest makes sense to me. The big daddies were more than capable of killing most any other splicer, Jack (wasn't that his name in the first game? doesn't matter)on the other hand was made into a superhuman death machine right quick and isn't too crazy to hold a gun straight.

The big daddies are basically Bioshock's super soldiers. They are actually a prime example of Yahtzee's own much-belabored point about superhuman fighting forces: without their free will and pretty much incapable of rebellion, they work. The prototype, on the other hand, can do all the things he could do as a normal human, only now he's a big daddy and can rape you with a giant drill. Having a whole set of dudes just like the prototype would have been very BAD for Ryan, as I doubt they'd have but up with his bullshit for long before becoming the rough'n'tumble gang of thugs that would run Rapture if this were any other game.

But yeah, I didn't and don't expect much from bioshock 2
 

Nomanslander

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Feb 21, 2009
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vortexgods said:
Here's a question I have for people who's reaction to Rapture is "been there, done that." I don't mean this particular game, I mean the idea "We've already seen Rapture, where are some fresh ideas."

Well, where are these people when the one billionth iteration of Tolkien comes out in RPG form? Or the latest edition of Space Operas 'R' Us?
The only thing the first game really had going for it was the intro, the subtly and pacing as Jack first arrived at Rapture, by the mid point the game became a succession of fetch quests that really began to get boring all the way up to the twist ending which you either loved or hated.

Bioshock 2 makes you feel like you're being dumped into the middle of the first game where you're just running around doing the same old, and that's why many people felt deja vu playing the second game.

All the subtly and pacing was gone, the game needed a way better intro to make Johny Topsides character more presentable as a protagonist and that just wasn't to be.

Plus, it would have been more interesting if he started off human and ended up a Big Daddy, that would have giving the game the tragic sense the game was going for.




MrOrange said:
Yes in Bioshock 1 the story and plot twists were great and the villains/locations were more memorable but the storytelling and gameplay left a lot to be desired. I left the first game bitterly disappointed with the final resolution which comes down to 2 meaningless endings that have no real impact as you do not connect with the little sisters as characters.

I really appreciated the new ideas brought up in the new game, like the Father/daughter theme (lost on Yahtzee apparently) the idea of being a role model and the moral choices with real characters were much more engaging than the first. The combat is far more exciting and it's nice that they were able to apply lessons learnt from the first game (particularly the importance of keeping the action flowing by getting rid of 'pipe dream' replacing the photo research with film and being able to dual wield plasmids).
The story had a way better premise than the first one's "let's make another test tube super solider protagonist a la Solid Snake and save that bit of info until the M. Night Shyamalan ending," it just wasn't executed well. By the time the story started to get interesting, I'm pretty sure a lot of people didn't care considering how boring the intro was.

The combat and ending was this games saving grace for me, but you have to be a fan to get that far to enjoy it.
 

OceanRunner

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Mar 18, 2009
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I enjoyed Bioshock 2 for the most part but it did have it's flaws.

You can't kill Sophia Lamb
She's so aggravating throughout the game but the most you can do is determine whether Elenor kills or saves her through the bad or good ending.

Adam Gathering
What was wrong with saving or harvesting on the spot?

Disapointing Ending
The original had a climactic tussle with Frank Fontaine. This just has a bit-bigger-than-normal splicer fight.
 

CheckD3

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Dec 9, 2009
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I asked last week, but I'll ask again, since once again you have a game that works on PS3 and X360, and around the time of writing the first Bioshock you said in the console wars that your X360 was broken, so did you play the original on PS3, or was it not out for it then? But do you have a prefered system between the X360 and the PS3? Do you tend to choose either of them over the other sometimes, or it's nothing personal if you choose one over the other?
 

Optimystic

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Talcon said:
So you didn't like the part in Siren Blood Curse where you have to care for the little girl, and you didn't like caring for the little sisters in Bioshock 1 or 2. Do you hate escort sequences, or do you just hate little girls? Childhood trauma from the school playground, perhaps?
NOBODY likes escort quests. They are the bane of gaming. Especially when the thing you're escorting is a fragile little glass figurine, and protecting it for an hour before having it accidentally die on you gives exactly the same benefits as protecting it for 5 minutes before having it die on you. i.e. NONE.
 

zHellas

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Feb 7, 2010
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Bioshock 2 feels like a copypaste of Bioshock up until you leave Siren's Alley, then it becomes unique(mostly)...At least that's how I feel.
 

glitch388

Undeniable Logic
Feb 9, 2010
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i, personally really enjoyed BioShock 2. the joy of slamming a splicer up against a wall from fifty feet away with the drill dash is just satisfying. your prototype model that you play as was probably replaced because even splicers can kill you easily. last i checked, the splicers were killed within moments of coughing on a bouncer or rosie in the first and second games, so why can you take lots of damage from the lowlofe splicers? the best examples of these are the alpha big daddys. they were too easy to kill, and since you are basically the same thing, you are easy to kill.
 

Xocrates

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May 4, 2008
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OceanRunner said:
The original had a climactic tussle with Frank Fontaine.
Which everyone hated.

Quite frankly given the record for boss fights in recent years, I found myself actually happier when the games don't have one.
 

Eggsnham

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MaxChaos said:
Wow, the BF:BC2 background is a bit much isn't it? Am I the only one seeing that?
Yeah, they've really been shoving that game down our throats recently.
 

sumguitardude

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Jan 20, 2010
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he totally forgot to talk about multiplayer inn this game!
I think the multiplayer was the best part of this game, cuz the story was, meh-.-
 

Kurt Horsting

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Jul 3, 2008
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Sad that it was just a copy paste job, and didn't do anything interesting with the property. It felt like there was enough room in its mythos to have at least an interesting prequel. But sadly they went the cheap and lazy route and tried to sell us the same game twice while taking out the interesting bits. I remember 2k talking about how you could use two plasmids together to get whole new attacks (like put fire on a wind trap, and make fiery tornadoes) and it seems to my disapointment that they scrapped the idea (cause it would have been cool and interesting).

I was thinking about getting it cause i liked the first (and what 2k was betting on for my 60$), and i wanted to try the multiplayer, but at this point i'm going to save my money and practice other games I'm actually going to play in the near future. (note to self: Need to get 150 apm before SC2 comes out)
 

Xocrates

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May 4, 2008
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Kurt Horsting said:
I remember 2k talking about how you could use two plasmids together to get whole new attacks (like put fire on a wind trap, and make fiery tornadoes) and it seems to my disapointment that they scrapped the idea (cause it would have been cool and interesting).
That's in the game. You need the traps to be at least level 2 though.
 

flamezlord

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Nov 22, 2009
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I'm not very far into Bioshock 2 yet, but I think Yahtzee's being a bit unfair. I played the first Bioshock solely for the storyline, but I've been playing Bioshock 2 for the gameplay. I like that the plasmids actually change their use after you upgrade them instead of just being a more powerful version of the previous, and I think the enemy design has improved greatly. Contrary to what Yahtzee said, I found the fights with the big sisters to be very enjoyable, and the big daddies learning new attacks as they get tougher to be a good move. I also think the new hacking system is an improvement since it's real time, which makes for more strategy. I agree that the storyline and atmosphere have worsened, but compared to half the games you buy, it's above average.
 

the1ultimate

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Apr 7, 2009
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The glimpse into the developer design process was a little tame this week. By which I mean it just wasn't as funny as usual.
 

Sods

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Mar 5, 2010
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Is there a reason why each time I click on any video I get the same infuriating ad for the site?
 

Aptspire

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Mar 13, 2008
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MaxChaos said:
Wow, the BF:BC2 background is a bit much isn't it? Am I the only one seeing that?
add the square ad to it and, voila! you just lost 10% of your video window!
...
How is that HELPFUL???????????????????????
also great review, Yah-PEN** ENLARGEMENT PILLS FREE WHEN YOU CLICK HERE!