vortexgods said:
Here's a question I have for people who's reaction to Rapture is "been there, done that." I don't mean this particular game, I mean the idea "We've already seen Rapture, where are some fresh ideas."
Well, where are these people when the one billionth iteration of Tolkien comes out in RPG form? Or the latest edition of Space Operas 'R' Us?
The only thing the first game really had going for it was the intro, the subtly and pacing as Jack first arrived at Rapture, by the mid point the game became a succession of fetch quests that really began to get boring all the way up to the twist ending which you either loved or hated.
Bioshock 2 makes you feel like you're being dumped into the middle of the first game where you're just running around doing the same old, and that's why many people felt deja vu playing the second game.
All the subtly and pacing was gone, the game needed a way better intro to make Johny Topsides character more presentable as a protagonist and that just wasn't to be.
Plus, it would have been more interesting if he started off human and ended up a Big Daddy, that would have giving the game the tragic sense the game was going for.
MrOrange said:
Yes in Bioshock 1 the story and plot twists were great and the villains/locations were more memorable but the storytelling and gameplay left a lot to be desired. I left the first game bitterly disappointed with the final resolution which comes down to 2 meaningless endings that have no real impact as you do not connect with the little sisters as characters.
I really appreciated the new ideas brought up in the new game, like the Father/daughter theme (lost on Yahtzee apparently) the idea of being a role model and the moral choices with real characters were much more engaging than the first. The combat is far more exciting and it's nice that they were able to apply lessons learnt from the first game (particularly the importance of keeping the action flowing by getting rid of 'pipe dream' replacing the photo research with film and being able to dual wield plasmids).
The story had a way better premise than the first one's "let's make another test tube super solider protagonist a la Solid Snake and save that bit of info until the M. Night Shyamalan ending," it just wasn't executed well. By the time the story started to get interesting, I'm pretty sure a lot of people didn't care considering how boring the intro was.
The combat and ending was this games saving grace for me, but you have to be a fan to get that far to enjoy it.