It's not just items, or even that, as otherwise it's "utilise everything you've picked up" and not learnt.scw55 said:The Legend of Zelda does the "Boss fight is where you utilise everything you learnt" well. At the end of Every Dungeon, the boss must be defeated using the special item you unlocked in that dungeon. I didn't realise how important that was intill now. I thought it was just patronising. I guess it is possible to have even more idiotic boss fights.
Ever replay a game? The bosses are the start are so easy with all the skill and practice you've gotten from finishing the game. Unless a boss has been designed to only be defeated by a weapon or special trick, it can also just come down to aquired skill. Pushing a player into using a skill other than mashing the fire button (as a rule players are lazy, if button mashing works...). A boss that takes 1 min of button mashing instead of 30 seconds isn't really harder. One that requires you to do well timed dodges, or maybe platforms jumping, multiple enemies etc, might be.
On the flip side, you get a boss fight as he described. No difference from boss to boss other than the health meter, and that doesn't make for interesting boss fights. Does make it way quicker to code and develop though (welcome to cost cutting).