Another Eve vet.
Mr. Yahtzee.
I do concede some of your points. The PVE for EVE Online could be improved to be more on par with it's comtemporaires. Mining, love it or hate it, is not as exciting as other games, but I personally like it, and I've heard it compared to fishing.
The skill system is also another love it or hate it system. Personally, I would be appalled to have to train for cap ships the normal way.
For the combat system, keep in mind that this game was made before broadband was widespread, and was meant to be accessible for modems. Despite its simplicity at first glance, it does have its intricacies. IMHO it's roughly equivalent to the other MMO's I've played (COx, GW, AA). Instead of powers/spells you have ship setups. Plus, I don't know of any other MMO where a bunch of lower SP characters in singly weak ships can take down a vet in a more powerful vessel.
Eve is not the easiest game to get into, (though I has having fun on my second day and jumped into lawless space my second month, but that's another story.) It's a harsh universe the punishes the unprepared. But all this is not the point.
All the feature of EVE, their strengths and flaws real and imagined, the truth is EVE Online is far more than a sum of these parts, and there is one part you conspicously missed in your review. A part that is so vital to enjoying EVE yet you downright ignored it: The playerbase. There are so many good players in this game,good helpful people, and I find your blanket statements of them to be rather insulting, even if crassness is your way.
Anyway, you stated in the AofC review that a good MMO should have a feeling of being something greater than yourself. In that light, I challenge you to find a game other than EVE that allow its player base to make such huge inroads into the game universe (Saga of Ryzom and old SWG are close to this). Where they can actually own a piece of the game world, dominate the market (what other game has a free market like EVE), or even dedicate itself to reaching out to new players and make them at home in the EVE Universe. Teamwork is a must here.
You didn't even try faction warfare. That would have been a good primer for you in the game's PVP.
Does any other MMO have the scope of player interactions. Wars won and lost, alliances made and dissolved. Player structures built and fought over. Hundreds of players (a lot of lag though) in a single system battle among thousands in wars lasting months. I have to ask, what other MMO can match the sheer granduer of the things players can accomplish in EVE?
This, Mr. Yahtzee and my fellow readers, is why EVE appeals to so many, even though it has some rough spots and is not the most accessible MMO in the world. Simple fact, you have to make your fun, there is no other way.
You're free to dislike it, you're free to give it a bad review Mr. Yahtzee. But what irks me is that you reviewed the smallest, rather insignificant portion of this game, a means to an end (money and faction standing, which has it's own benefits) rather than the core. It is a disservice to your viewers to give such a limited review.
Not all games are bad because of a unattractive first glance, some you have to digest a bit, and I hope in the future Mr. Yahtzee, you take the time to do just that.
God Bless
Jason Fairfield aka Creed Richards
ps. The upcoming Ambulation upgrade should make the "worthless" character creator become quite important.
pps...if anyone wishes to read, here are a couple stories of my EVE experiences on the MMORPG.com forums. Which I felt where practical examples of the fun one can have in EVE.
My first steps into 0.0
http://www.mmorpg.com/discussion2.cfm/post/1111703#1111703
and
The battle of ED-L9T
http://www.mmorpg.com/discussion2.cfm/post/1081195#1081195