Bluecho said:
Back in Fable 2, the player got a choice to hook a gay man up with a dude, or set him up on a date with a nice girl like his father wanted. Now, naturally Peter arbitrarily decided that you're evil if you go against the man's wishes and obeyed the father, but is it really? I'm not saying gay people are inherently bad because they're gay, but I will ask whether letting a son go about following a path that results in no offspring and attempting to mesh two men together is really a good thing from the father's perspective? Do you think he's just homophobic? Do you think he's just trying to be mean? Maybe he just has the boy's best interest at heart?
It's why I consider all video game morality systems that attach "good" (Paragon, Saint, whatever) and "evil" (Renegade, Devil-spawn, etc.) to be amusing diversions to see how many different dialog/sequences/endings you can get, which is essentially what they all are.
To play Devil's Advocate, I could argue that the father isn't really being a father if he refuses to let his own son make his own choices for himself, and if his son doesn't do the thing he wants, THERE'S A REASON. It's the same thing with arranged marriages and the like. I hate seeing parents dominate their children as if the children were merely a vehicle for the parents' (or parent's) vindication for having the children in the first place. Obligatory disclaimer: I'm not claiming to know the ANSWER to making the perfect child; obviously, there are infinity plus one factors involved.
necronmm said:
So... it just forces you to sleep for a long time at a certain point?
No? I finished Fable 3, and I don't recall any portion where the game makes you sleep.
I really liked Fable 3 (the charm/feel + combat endeared themselves to me). However, on the morality aspect, I'm going to have to say that no one has actually "done" morality "right." The reason being is that games would have to become some multiple larger to consider even half of any particular scenario. It's what annoyed me sometimes when I played Mass Effect 1 and 2. None of my choices felt personal and "me" at all, since I always choose the extremely good options (because I don't like being an asshole) to get the content.
It would be nice if we could get a game that had a morality system that actually felt human. A game that gave you complex, in-the-gray scenarios all the time. A game that forces you to stick to what you believe in, but makes you apprehensive to stick to them as well. Essentially, a game that challenges your conscience.
Ironically, the decision that was most in the gray area between good and evil was the first major decision the player has to make: between the love interest and the welfare of the demonstrators. Unfortunately, the decision was shittily done since the love interest was dropped in with little context, and it just wasn't possible to feel connected at all to the consequences of the decision outside of pragmatic gameplay interests.
It was a great review though, I really liked it.