Zero Punctuation: Fable 3

Recommended Videos

weedalin

New member
Jan 11, 2011
12
0
0
Bluecho said:
Back in Fable 2, the player got a choice to hook a gay man up with a dude, or set him up on a date with a nice girl like his father wanted. Now, naturally Peter arbitrarily decided that you're evil if you go against the man's wishes and obeyed the father, but is it really? I'm not saying gay people are inherently bad because they're gay, but I will ask whether letting a son go about following a path that results in no offspring and attempting to mesh two men together is really a good thing from the father's perspective? Do you think he's just homophobic? Do you think he's just trying to be mean? Maybe he just has the boy's best interest at heart?
It's why I consider all video game morality systems that attach "good" (Paragon, Saint, whatever) and "evil" (Renegade, Devil-spawn, etc.) to be amusing diversions to see how many different dialog/sequences/endings you can get, which is essentially what they all are.

To play Devil's Advocate, I could argue that the father isn't really being a father if he refuses to let his own son make his own choices for himself, and if his son doesn't do the thing he wants, THERE'S A REASON. It's the same thing with arranged marriages and the like. I hate seeing parents dominate their children as if the children were merely a vehicle for the parents' (or parent's) vindication for having the children in the first place. Obligatory disclaimer: I'm not claiming to know the ANSWER to making the perfect child; obviously, there are infinity plus one factors involved.

necronmm said:
So... it just forces you to sleep for a long time at a certain point?
No? I finished Fable 3, and I don't recall any portion where the game makes you sleep.

I really liked Fable 3 (the charm/feel + combat endeared themselves to me). However, on the morality aspect, I'm going to have to say that no one has actually "done" morality "right." The reason being is that games would have to become some multiple larger to consider even half of any particular scenario. It's what annoyed me sometimes when I played Mass Effect 1 and 2. None of my choices felt personal and "me" at all, since I always choose the extremely good options (because I don't like being an asshole) to get the content.

It would be nice if we could get a game that had a morality system that actually felt human. A game that gave you complex, in-the-gray scenarios all the time. A game that forces you to stick to what you believe in, but makes you apprehensive to stick to them as well. Essentially, a game that challenges your conscience.

Ironically, the decision that was most in the gray area between good and evil was the first major decision the player has to make: between the love interest and the welfare of the demonstrators. Unfortunately, the decision was shittily done since the love interest was dropped in with little context, and it just wasn't possible to feel connected at all to the consequences of the decision outside of pragmatic gameplay interests.

It was a great review though, I really liked it.
 

JSkunk22

New member
May 20, 2009
135
0
0
Bang25 said:
JSkunk22 said:
It's strange, he harps on Final Fantasy XIII for "horrible" choices like walking TOO LOUDLY or the battle system, yet for this game he doesn't mention the atrocious Sanctuary bullshit or how you pretty much have to use magic or guns to not make even combat into a total chore.
He didn't mention the Sanctuary because he didn't see a problem with it jackass. If he thought it was a bad addition he would have mentioned it.
Oh my, that was very, very rude of you. I hope you apologize, otherwise I fear we won't become good friends. The menu system, aka Sanctuary just seemed like the sort of thing to annoy anyone who plays video games. It takes so long to load, is horribly unorganized, and utterly a huge waste. Why take 5 minutes just to change a hat? Seems pretty lame to me.
 

Niall Scott

New member
Jan 21, 2011
1
0
0
Can I irrelevantly wine that there should be a review of super meatboy, and goldmine of sexual punnery, difficulty complainary but over all greatness....sity.
 

Angriff

New member
Apr 16, 2009
3
0
0
Would be nice if you stopped throwing in your anti white rhetoric every review. Blah blah rednecks have 18 kids, blah blah having a white hero is racist. God forbid that if white people make a game they have a white hero, how unthinkable.

Otherwise good review, but I think I'm done watching these because of this.
 

Bang25

New member
Dec 6, 2010
222
0
0
5 Minutes to load? It did it instantly for me, and it probably did it instantly for Yahtzee. THAT is why he didn't mention it. (Sorry)
 

Bang25

New member
Dec 6, 2010
222
0
0
JSkunk22 said:
Bang25 said:
JSkunk22 said:
It's strange, he harps on Final Fantasy XIII for "horrible" choices like walking TOO LOUDLY or the battle system, yet for this game he doesn't mention the atrocious Sanctuary bullshit or how you pretty much have to use magic or guns to not make even combat into a total chore.
He didn't mention the Sanctuary because he didn't see a problem with it jackass. If he thought it was a bad addition he would have mentioned it.
Oh my, that was very, very rude of you. I hope you apologize, otherwise I fear we won't become good friends. The menu system, aka Sanctuary just seemed like the sort of thing to annoy anyone who plays video games. It takes so long to load, is horribly unorganized, and utterly a huge waste. Why take 5 minutes just to change a hat? Seems pretty lame to me.
5 minutes to load? It did it instantly for me, and it probably did it instantly for Yahtzee. That is why he didn't mention it. You might have a problem with your 360 if it took that long to load. (sorry)

Accidental double post error.
 

Drazeric

New member
Feb 24, 2010
381
0
0
I dont get how not doing the evil things is good...like YOU know theres a evil coming to destroy everything and everyone and YOU know that if you dont have the money then everyone will die. So in letting the people be happy for a year is more evil then not letting them get drunk or making their children work...but on a side note i would LOVE to meet a girl who would fall for me because i flexed, whistled, danced, then shit myself. One more thing i didnt like about it was at least in the other 2 when your were evil it showed! You walked around with red mist,big ass horns and just looked like a badass. This one your skin gets a little paler and your eyes get sunken...You only get to see your "true form" when you charge your attack.
 

matt87_50

New member
Apr 3, 2009
435
0
0
lol! that was great!

but you know, if there isn't an intereting enough game to review around. you could always just make on up.

whether the game was real or not makes little difference to me.
 

Mr Mellowguy

New member
Sep 15, 2008
5
0
0
I rather enjoyed the original Fable- I hadn't heard anything about it previously, so I was pleasantly surprised by the pretty solid sword and sorcery and the nice world to walk around in, if probably in a straight line.

I enjoyed enough to get in on some of the hype with Fable II, and that's when I became disappointed. Top 3 Grievances: You couldn't select a cat- the dog would either dig up useless dog stuff or gold (had plenty thanks to the flawed finances of the game). Your children didn't grow up- they stayed in the small child phase forever. Granted, the family aspect was incredibly incredibly shallow, but they couldn't even take the time to do a quick text box telling me he became a grocer or something. 3. Most of the moral choices sucked- i.e. the middle path was always the greedy and corrupt one. It sucked. The ending choices, we could ask for any one of the three, would have all sucked combined, yet we had the power for it, didn't we? The power to reshape the world with that tower, right? And you couldn't raise a few dead AND give me money? After what I did?

I'm never paying for another Fable game, not unless all of my friends and Yahtzee himself recommends I do so.
 

stiver

New member
Oct 17, 2007
230
0
0
I was thinking the same things about this game as I was playing through it.

One thing that REALLY irks me, is one of the "evil" policies is to tax Alcohol, and the "good" policy was to let everyone get drunk with no financial gain to the government. It completely took me out of the game, and I had to reflect on the clear political bias the game is presenting of what is good and evil.

Also I agree, It was baffling that the game suddenly show ahead 100 days, because I was waiting to donate all my money to the treasure at the last second, and suddenly the black goo was at my door step and 6 million people died or whatever.

Overall it was pretty much Fable II, but slightly worse.
 

Svenparty

New member
Jan 13, 2009
1,346
0
0
This review make me question whether I should get Fable 3 somehow...

Is it really very controllable in terms of taxing etc or is it all shallow and not fully realized? I know I have been fooled once by Fable 2 (and to a lesser extent Fable 1) but I am actually intrigued by some of the mechanics like taxing etc...

I'm willing to pay around £20 for it...