Zero Punctuation: Tomb Raider

Recommended Videos

Dryk

New member
Dec 4, 2011
981
0
0
No spoiler warning? Not cool man.

IronMit said:
Machine Man 1992 said:
Captain Walker (i.e. me) didn't decide to use white phosphorus. The developers forced us to use it.
You are not making captain walkers decisions..it's not a role playing game, or a decision based game.

I can understand it gets confusing because you are given the illusion of choice and your brain decides it's a typical choice based game like mass effect or something...but it's not.

That would be like saying; 'the Tomb Raider developers made me kill all those islanders'. It's not a valid critique
I really liked Spec Ops but I feel it would've made its point a little better if you could actually turn around and leave like you were supposed to at any point.
 

Mahoshonen

New member
Jul 28, 2008
358
0
0
I want to know how this whole argument about Spec Ops came up in the first place. It seems like a really bizaare tangent.

EDIT: Oh yeah, the game was still on my play list. So thanks to all of you for spoiling that part. Jerks.
 

ArmorKingBaneGief

New member
Mar 19, 2012
51
0
0
Mahoshonen said:
I want to know how this whole argument about Spec Ops came up in the first place. It seems like a really bizaare tangent.

EDIT: Oh yeah, the game was still on my play list. So thanks to all of you for spoiling that part. Jerks.
Did you see Toy Story 3, yet? I just want to know so I don't spoil that Woody was imagining Buzz the whole time.

Oh, wait...
 

Brainwreck

New member
Dec 2, 2012
256
0
0
Machine Man 1992 said:
Captain Walker (i.e. me) didn't decide to use white phosphorus. The developers forced us to use it.
According to them, "you could have just stopped playing the game". Which is technically true. But nobody stops following a story they got invested in just because they can see it will end up going horrible places, so the devs are little more then pretentious wankers.

Anyhoo.
Almost forgot how good Yahtzee's skill with words was. There's probably a reason I've yet to miss a ZP episode.
 

GryffinDarkBreed

New member
Jul 21, 2008
99
0
0
Woodsey said:
Kennetic said:
Edit: Forgot to mention, hey feminism, notice how no chicks in tomb raider died? NOT ONE. Of all the deaths, good guys and bad guys, WERE ALL MALE.
Your point?

shadowstriker86 said:
Hannibal942 said:
Meh, I'll probably pick it up when it's 10 bucks on a steam sale. I don't really think it's worth 60 whole bucks right now.
You were gonna pay money? lawls, i got a torrented version.

That being said i was quite impressed with the first 10 minutes and then i remembered what the developers of the game said at a panel "we wanted it to be realistic but we didn't want it to be a whole survival documentary with bear grylls". call it a hunch but thats a bit contradictory dont ya think?
It's because other people pay that you have something to torrent in the first place.

lawls.
His point, sir, is this blatant misandry is something we shouldn't rightly stand for or allow to happen without bringing it up with the developers. If the roles were reversed and it was a male and all he did was kill endless waves of females, the game would have been protested left and right. Was it intended to be hateful? I doubt it. This is kinda like how Resident Evil 5 wasn't intentionally racist against African people. It just needs to be pointed out to the developers that they need to keep this stuff in mind. Maybe sprinkle in a few female baddies in here and there.
 

Hutzpah Chicken

New member
Mar 13, 2012
344
0
0
A quick-time event that prevents you from getting raped? All quick-time events are just a little rape of a free-steaming game.
 

RJ 17

The Sound of Silence
Nov 27, 2011
8,687
0
0
Just saw the thumbnail for this week's episode was a picture of the Tomb Raider box pissing on a sandwich and immediately knew that Yahtzee was going to be "less than impressed" with this one.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
Kennetic said:
Great review once again Yahtzee! I think all games should strive to be reviewed by you, it's like a rite of passage for good games to be ravaged by you. It's like a roast almost. Anyways, loved the game, loved the review, nice day to all!

Edit: Forgot to mention, hey feminism, notice how no chicks in tomb raider died? NOT ONE. Of all the deaths, good guys and bad guys, WERE ALL MALE.
Natla died twice. Horrifically.

Sophia Lee got fried hilariously.

Also, Lara Croft puts a bullet between her mother's eyes. She either died there, or a few decades before, depending on how you look at it.

Also, we watch a bunch of the Peru expedition get killed off.

There aren't tons of examples, but saying "NOT ONE" is just inaccurate.

EDIT: Oops, you meant just the new game, didn't you? DAMN these freaking naming conventions.
 

Baresark

New member
Dec 19, 2010
3,908
0
0
Holy shit, I thought I was the only one who realized there wasn't an actual character arc for the character. She is innocent and naive, then badass the next moment. Also, the gameplay is completely removed from the character development. At no point does what is going on in the game reflect the cut scenes and how Lara is supposed to be changing (arcing). From moment one she goes from being reasonably good at killing everything that moves to being an extremely efficient killer. It's still a good game, but all the posturing about a story about a woman who is afraid to even talk back to her reflection at the beginning, to an arc that is supposed to make her a defiant, strong, adventurous... adventurer just takes away from the overall experience for me. Also, the fact that they are concentrating exclusively on MP expansion and ignoring the SP is a big turn off when everything is said and done.
 

Blood Brain Barrier

New member
Nov 21, 2011
2,004
0
0
ArmorKingBaneGief said:
mjc0961 said:
HE probably would, but the rest of us wouldn't because we know we're not supposed to.
Fuck what we're "supposed" to do. If I'm playing a game, I'm identifying as that person because I'm controlling his actions. It doesn't matter if it's Mario, CJ from San Andreas or Lara Croft. When I'm watching a movie, I'm watching a person. When I'm playing a game, I am that person. It's just that simple.
Right and wrong. I think games are meant to be about me, but aren't always. That's what sets them apart from fiction and film, but not all take advantage of that. Tomb Raider had me telling Lara what to do, but at no time did it feel like I was in her situation, or that I was in any way involved besides in a totally mindless, almost insulting way. It was like reading a book and when the character decides to do something, getting a prompt to tap the page 8 times to proceed. I think that's what made it a poor game more than anything.
 

zumbledum

New member
Nov 13, 2011
673
0
0
elilupe said:
Machine Man 1992 said:
Captain Walker (i.e. me) didn't decide to use white phosphorus. The developers forced us to use it.
That is true, except in using that example, Yahtzee was talking about character in-game choice, not player choice. In the setting of Spec Ops, Walker, as the army Captain investigating Dubai that he is, chose to use the white phosphorus while his squad objected to it, saying they had other options. You as a player don't technically have other options, but, in the scale of Spec Ops, the character of Captain Walker did.

Interesting justification , and imo the biggest mistake made in that game which would of been good if i could empathize at least with walker but as hes a total fucking idiot that makes blatantly bad decisions i spend half the time screaming at him for being a twat and the other walking forwards getting him shot because his death is more entertaining than carrying on.

But that old rant aside i still dont get why its different than tomb raider, whats to stop the same argument being used on tomb raider and say lara decides not us?


OT fun episode again , and whoa steady on that was approaching something akin to a review ;)
 

PunkRex

New member
Feb 19, 2010
2,533
0
0
But arn't some characters FORCED to develope? Just a thought, I still havn't played it yet.
 

Kennetic

New member
Jan 18, 2011
374
0
0
lacktheknack said:
Kennetic said:
Great review once again Yahtzee! I think all games should strive to be reviewed by you, it's like a rite of passage for good games to be ravaged by you. It's like a roast almost. Anyways, loved the game, loved the review, nice day to all!

Edit: Forgot to mention, hey feminism, notice how no chicks in tomb raider died? NOT ONE. Of all the deaths, good guys and bad guys, WERE ALL MALE.
Natla died twice. Horrifically.

Sophia Lee got fried hilariously.

Also, Lara Croft puts a bullet between her mother's eyes. She either died there, or a few decades before, depending on how you look at it.

Also, we watch a bunch of the Peru expedition get killed off.

There aren't tons of examples, but saying "NOT ONE" is just inaccurate.

EDIT: Oops, you meant just the new game, didn't you? DAMN these freaking naming conventions.
Lol, yea I've only played the new one. I didn't really care it was basically a sudden clarity clarence moment and I only put it there because it crossed my mind at the time.
 

Kennetic

New member
Jan 18, 2011
374
0
0
Woodsey said:
Kennetic said:
Edit: Forgot to mention, hey feminism, notice how no chicks in tomb raider died? NOT ONE. Of all the deaths, good guys and bad guys, WERE ALL MALE.
Your point?
It was just a random sudden clarity clarence moment for me. I didn't actually care
 

Khanht Cope

New member
Jul 22, 2011
239
0
0
Baresark said:
Holy shit, I thought I was the only one who realized there wasn't an actual character arc for the character. She is innocent and naive, then badass the next moment. Also, the gameplay is completely removed from the character development. At no point does what is going on in the game reflect the cut scenes and how Lara is supposed to be changing (arcing). From moment one she goes from being reasonably good at killing everything that moves to being an extremely efficient killer. It's still a good game, but all the posturing about a story about a woman who is afraid to even talk back to her reflection at the beginning, to an arc that is supposed to make her a defiant, strong, adventurous... adventurer just takes away from the overall experience for me.
Haven't played the game to be able to form my own opinion of it yet; but the jarring shift everyone talks about doesn't necessarily mean "there isn't an arc" so much as the arc is broken because the writers and game designers appeared to be working toward two different visions for the game.

Was the game supposed to be this movie-esque character focused thing, where the game design messed it up? or was a layout for the game type already in place when they decided to bring in some writers to try and do an intricate way to rationalize all the stuff in a way where a new version of the character can get away with it?

Did popular backlash against perceptions of linearity (you need a degree of linearity and restriction for structured, well-paced, planned story-telling; giving the player more freedom is incompatible and increases the need for more abstract narrative ideas) and perceived downgrading of the character's "power" lead to hasty back-pedalling that compromised the overall product?

From a story perspective, would we have ended up with something quite a bit better if the game design had played in line with the writer direction and they were able to just do their thing with proper pacing for a transition within the character arc?

Writing for a video game can be a lot more difficult than it seems, because the instances where the story takes and maintains shape before the game design rather than vice versa, is comparatively a lot more rare.
 

Mahoshonen

New member
Jul 28, 2008
358
0
0
ArmorKingBaneGief said:
Mahoshonen said:
I want to know how this whole argument about Spec Ops came up in the first place. It seems like a really bizaare tangent.

EDIT: Oh yeah, the game was still on my play list. So thanks to all of you for spoiling that part. Jerks.
Did you see Toy Story 3, yet? I just want to know so I don't spoil that Woody was imagining Buzz the whole time.

Oh, wait...
Don't be an ass. The thread topic has nothing to do with Spec Ops save for a single clip of the box in Yahtzee's review. If this was a thread specifically about Spec Ops you may have a point. But it's not, so what you just wrote is what is known in the vernacular as a shitpost.
 

ArmorKingBaneGief

New member
Mar 19, 2012
51
0
0
Mahoshonen said:
Don't be an ass. The thread topic has nothing to do with Spec Ops save for a single clip of the box in Yahtzee's review. If this was a thread specifically about Spec Ops you may have a point. But it's not, so what you just wrote is what is known in the vernacular as a shitpost.
You're just jealous 'cause I'm holding a royal flush.

On topic, I notice that bows are starting to become popular in shooters. Farcry 3, Crysis 3, this latest Tomb Raider...there a reason for that, or is it just a massive coinkidink?
 

antipunt

New member
Jan 3, 2009
3,035
0
0
I loved the game </3

*LALALAL I CANT HEAR YOU LALAL

haha, but at the same time, this was a very fair review. It just was, a lot of points were valid
 

Baresark

New member
Dec 19, 2010
3,908
0
0
Khanht Cope said:
Baresark said:
Haven't played the game to be able to form my own opinion of it yet; but the jarring shift everyone talks about doesn't necessarily mean "there isn't an arc" so much as the arc is broken because the writers and game designers appeared to be working toward two different visions for the game.

Was the game supposed to be this movie-esque character focused thing, where the game design messed it up? or was a layout for the game type already in place when they decided to bring in some writers to try and do an intricate way to rationalize all the stuff in a way where a new version of the character can get away with it?

Did popular backlash against perceptions of linearity (you need a degree of linearity and restriction for structured, well-paced, planned story-telling; giving the player more freedom is incompatible and increases the need for more abstract narrative ideas) and perceived downgrading of the character's "power" lead to hasty back-pedalling that compromised the overall product?

From a story perspective, would we have ended up with something quite a bit better if the game design had played in line with the writer direction and they were able to just do their thing with proper pacing for a transition within the character arc?

Writing for a video game can be a lot more difficult than it seems, because the instances where the story takes and maintains shape before the game design rather than vice versa, is comparatively a lot more rare.
Well, to be fair about it, it's not like she was the same character leaving the game as entering the game, so there technically was an arc. The issue is that it's not an "arc" to speak of, as in it isn't a gentle sloping curve with a series of events that show the gradual change of the character to the new character. It's more like a switch gets flipped. One moment she is a frail little creature, the next she is a killing machine. And that is completely disconnected from the gameplay. She will be frail and unsure of herself in a cut scene and need the support characters to assure her she is quite capable of doing it, then 10 seconds later she is shot gunning her way through barriers and sniping enemies with a bow. She will however, at one particular moment in the game, decide that she is a new character, and I'll spare you the spoiler as to when that happens.

I also agree that some degree of linearity is necessary. I also did not feel that the game was overly linear. The areas aren't huge by any stretch, but you can go back to old locations to find treasure and what not from any base camp. I thought the game was honestly very good, the gameplay was solid. The story was one of the main focuses of the game according the developer, but I don't buy it. It wasn't bad, but it was honestly just kind of derivative and cliched. Lara wasn't this compelling character they sold her to be. Also, the arc was non existent, as I explained above.