Zombie Informed Survival Test (Z.I.S.T.)

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nuba km

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lolmynamewastaken said:
1) move largest shelves etc towards windows to force zombies to bottle neck and come one at a time ish, then using something long handed and sharpish, take them on until im eaten.
2) take the policemans weapon , carry the girl and leg it for the house.
£) shot who im with and keep running, that way they die fast and don't turn.
A-, good survivalist but not anything special (I say you have a 50-80% chance of survival depending on size and form of zombie infestation).
 

lolmynamewastaken

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nuba km said:
lolmynamewastaken said:
1) move largest shelves etc towards windows to force zombies to bottle neck and come one at a time ish, then using something long handed and sharpish, take them on until im eaten.
2) take the policemans weapon , carry the girl and leg it for the house.
£) shot who im with and keep running, that way they die fast and don't turn.
A-, good survivalist but not anything special (I say you have a 50-80% chance of survival depending on size and form of zombie infestation).
it was the £ bringing me down wasn't it? :p
 

nuba km

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lolmynamewastaken said:
nuba km said:
lolmynamewastaken said:
1) move largest shelves etc towards windows to force zombies to bottle neck and come one at a time ish, then using something long handed and sharpish, take them on until im eaten.
2) take the policemans weapon , carry the girl and leg it for the house.
£) shot who im with and keep running, that way they die fast and don't turn.
A-, good survivalist but not anything special (I say you have a 50-80% chance of survival depending on size and form of zombie infestation).
it was the £ bringing me down wasn't it? :p
a little bit but you would still have a A- without it.
 

Anarchemitis

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A hardware store would contain fuses, wire, barbecue igniters and propane, as well as numerous heavy metal things to use as cover, such as wheel barrows.

Do the math.
 

Chaza

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1. I'd first block off windows and other entrance and then I'd take my time (as I assume/hope the can't get in) and create some fantastic dead rising style contraption or just die which ever is easier.

2. Go on a frying pan rampage (it being almighty) and let the cop run with the girl. Then got on the helicopter.

3. Shoot my companion (Nicest thing to do) Then leg it while they eat the body.
 

nuba km

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Chaza said:
1. I'd take my time (as I assume/hope the can't get in) and create some fantastic dead rising style contraption or just die which ever is easier.

2. Go on a frying pan rampage (it being almighty) and let the cop run with the girl. Then got on the helicopter.

3. Shoot my companion (Nicest thing to do) Then leg it while they eat the body.
B-, didn't read instruction properly and needs to rearrange his priorities
 

Arashiofordo3

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1. I'm in a locked building, are their any windows and how big are they? are their any additional rooms with lockable doors? Is there an upstairs area also with lockable doors or is it a single floor building? Where is this Hardware shop (middle of nowhere, main street, ect ect) and how big is it? is it semi-detached singular building or part of a row of buildings? if there are windows large enough for the zombies to gain access are they covered in anything? Is the shutter usable from the inside via power (additionally how long is it since the outbreak began and is power still running?) or is it a manual type?

2. where are we for a start? how is the girl injured? Is she infected? how many zombies are chasing us? What is the safe house we are running for? Is there people inside the safe house? Are there any environmental obstacles in-between us and the door? If they are Left 4 Dead types is there anything in the immediate area that using a grenade on would provide an adequate distraction for them?

3. How many are chasing us? How did they fall? What resulting injury have they sustained from said fall? are they armed in any way? What environmental features are in-between us and the helicopter? Is there any environmental features in-between the zombies and us? where is this taking place? When you say the pistol has twenty shots does that mean in a single clip or in multiple clips? If multiple clips how many bullets per clip? Is there anyone on the helicopter? If so are they also armed and what with?


Each of these questions were thought up moments after reading each individual situation. This if nothing else shows that your situations require more concise planning, the smallest of details can change the entire response of a person.

Besides your using three different zombie types for each test. Just what does your so called zombie survival team expect to be facing? Especially down to the fact that two of these types are as a result of a rabies mutation like disease and are technically not undead. You also have failed to account for magic type zombies which are even harder to deal with then science type zombies.
 

Pyro Paul

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nuba km said:
I want to check how my fellow escapist would to in a zombie apocalypse. I will present you with three scenarios that you may occur in a zombie apocalypse:
1.you have ran into a small hard ware store that has: gardening equipment, tools and cash register. you have locked the front door and there is no back door. their are around 200-300 zombies out side what to you do? (in this situation it's slow hard to kill zombies)
2. you have teamed up with a police man and injured 5 year old girl, the police officer is out of ammo and only has a baton left you are carrying a frying pan/combat knife/grenade/pointed metal pole (pick one) zombies are hot on your tail you are about 500m away from a save house what to you do? (these zombies are left 4 dead zombies)
3. you and the person closest to you are 100m away from a helicopter that will rescue you when the other person falls over with the zombies 50m behind you have a pistol with 20 shots left what do you do? (these are 28 days later zombies)

well I wish you guys the best of luck with these tests and the best get to join my 'the people who kick zombies asses' group (not an actual escapist group(from my knowledge) but should be)
1. Not enough information to determain best course of action.
does the store front contain windows?
does the store contain plywood sheets, bricks, blocks and/or other construction material?
are these NoLD zombies or RE Zombies?

with the limited amount of information given, the best course of action would be to barricade the door then stay quiet for 8 to 16 hours at the very back part, furthest away from the door.

this is hard to really tell for sure because NoLD zombies would scatter once all the ruckus subsides, but if this where RE zombies that might not work as they can follow off of scent and they would sense a living fresh meal inside and thus converge.

2. Take grenade, place on car gas cap, pull pin. Run.
L4D zombies are prone to following sound and motion. the explosion, debris, and flame will not only kill the zombies immediatly following us, the sound and light will carry the attention of the zombies for the survivors to get to safty.

3. run to helicopter. turn around, provide accurate cover fire to protect advance of other people. zombies at 50m is not a life or death situation for that individual so it doesn't require me to stop and cover fire from his position while he recovers...
 

theriddlen

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1. Block any ways where zombies could break into, then solidly mount some chainsaws (hardware store = many chainsaws and tools to build simple contraptions) near the door, make a route from shelves for zombies to come through. With more chainsaws, in case first ones would somehow stop working and let them through. Unlock the door, turn on chainsaws near the door, open door with a stick, go through the shelves route and turn on some more mounted way blocking chainsaws, wait. If they would break be breaking through this sector(chainsaws may run out of fuel), go back and turn last chainsaws on. That should kill them all.
2. Get the policeman to carry the girl and run, take out grenade, pull the pin, cook it a small bit and then throw into zombies and run. If any gets close, hit it with a baton.
3. I don't know how exactly 28 days later zombies behave.
 

Loki Cain

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1. find roof access, jump off the back of the roof into a dumpster or something to break my fall. If not roof access make a bomb to blow open the wall in the back. Or for extra fun just use one of those giant umbrellas to push my way though the crowd of zombies dead rising style.

2. (ill take the knife) stab cop, use him and the girl to distract zombies while I make for the safe house. (cold as ice)

3. Grab that person by the arm and pull them up, while shooting at the zombies. It dose not take long to get up if you aren't hurt and even if you a bit hurt the adrenalin you have running will prevent you from feeling it. If they become a B horror movie cliche they are no longer my friend, they die, I save ammo.
 

Pyro Paul

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the 28 days later 'zombie' are much like the L4D 'zombie' they are not acctually zombies, but rather infected humans. They have increased adrenaline which allows them to absorb large amounts of physical trama (although not acctually survive mortal wounds) and have increased agression focusing on trying to kill people rather then 'eating' them.

28 Days Later 'zombies' also is highly contagious and fast acting which can cause a healthy human to go from normal to zombie in mear minutes. the virus is transfered through blood. any contact with a mucus membrain or open wound makes the person transform near immediatly.

in the film, one individual became infected when a single drop of blood fell on his eye and infected him through his Tear duct.
 

Flig

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1.Rig up an explosive using fertilizer and the cash register(who needs money in an apocalypse?) and make a nice stockpile of weapons. Nail guns, hammers, shears, rakes, hoes, saws (chainsaw if they have it, please), etc. Maybe some traps if I can find the right equipment. Wait for either rescue or a door breach. If the door is breached, first goes the register bomb, followed by a last stand. I would say make a run for it, but there's really no where to run is there?


2. Is that meters or miles? If it's meters, I'd pick up the little girl and sprint that ************(yay being on the track team?), hoping the cop can keep up. If he can't, he'll be a good distraction. If it's miles I'd sacrifice myself to give the officer and the girl a chance to get out. Pointed metal pole is my weapon.


3. Are the zombies 50 meters behind the guy, or is the guy 50m behind me? If he's right behind me and the zombies are 50m behind him, I'd stop, help him up, cap any zombies that get too close for comfort, and keep on for the heli. If he's 50m behind me, fuck em, he's zombie bait whether I reach him or not. I keep going for the heli.
 

nuba km

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Arashiofordo3 said:
this is an excellent response showing you think thing through
1.the hardware store is about 30mx40m in size their is only a back door which is locked and a ladder to the roof, the shop is just out side a city, singular building, the entire front of the building is windows (double glazed) the shutters don't work and the infection has been around for a while.

2.out on the street, he girl is injured but you don't know whether she is infected, a large crowd coming from more then one path behind you, no it's just 500m run down the street no obstacles, only things are the building either side of the street and the safe house, no one is in the safe house and it's a rest stop with a map of safe zones and supplies.

3. 30-50 he tripped, no major injury just a small cut and they are unarmed, it's a large open field, their is he pilot in the helicopter and a sniper rifle with 5 shots, all the shots are in one clip.

the reason for not including magic zombies is due to the fact I don't believe in magic and I don't know enough about them to make a test for them.
 

drbarno

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nuba km said:
edit: I WILL MARK YOUR RESPONSE!
I want to check how my fellow escapist would to in a zombie apocalypse. I will present you with three scenarios that you may occur in a zombie apocalypse:
1.you have ran into a small hard ware store that has: gardening equipment, tools and cash register. you have locked the front door and there is no back door. their are around 200-300 zombies out side what to you do? (in this situation it's slow hard to kill zombies)
2. you have teamed up with a police man and injured 5 year old girl, the police officer is out of ammo and only has a baton left you are carrying a frying pan/combat knife/grenade/pointed metal pole (pick one) zombies are hot on your tail you are about 500m away from a save house what to you do? (these zombies are left 4 dead zombies)
3. you and the person closest to you are 100m away from a helicopter that will rescue you when the other person falls over with the zombies 50m behind you have a pistol with 20 shots left what do you do? (these are 28 days later zombies)

well I wish you guys the best of luck with these tests and the best get to join my 'the people who kick zombies asses' group (not an actual escapist group(from my knowledge) but should be)
1) chances are there's probably some things that can burn in there, so I would let the zombies in and then proceed to burn the store down, at least taking down some zombies with me.

2) Sacrifice myself so the policeman can save the girl (he's probably fitter than I am)

3)I would run towards the helicopter, trying to shoot behind to try and give the guy the best chance to get up, and if he does manage to make it to the helicopter, slap him in the face for not tying up his shoes.
 

nuba km

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Pyro Paul said:
I have added info if you want to redo your answer.
theriddlen said:
B, good use of surrounding but needs more realistic approach.
Loki Cain said:
B+, while keeping a emotional distance you need to realise when a person is more useful alive.
Flig said:
A, realistic approach and reasonable emotional distance also it's 500 meters and the zombies are 50 meters behind you guys but they can run at Olympic speed
 

Dragonsummoner

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1. If the store has hardware, Make a biohaz suit from metal sheet and plumbing sealant. Charcoal can be used as a filter for the air. Then walk past the zombies taking a random swing with an impovised battleax (for eas decapitation). If it is just a gardening store, find a plant with a lytic toxin (cyanide from rubarb/hemlock would be ideal) then set up tripwire traps using twine and said bucket of chemicals. Open front door, luring zombies in a escape out the back. Find better location to hide, preferably with food and weapons.
2. Ach, I cannot abandon anyone in good faith. I'd chose the frying pan, I'm not overly confident that sharp impliments are best for zombies, they're already dead. But crippling them will be useful, and therfore I will ustilise blunt trauma. If neccisicary I will sacrifice myself, on the basis that by the time there is a zombie apocalypse (I have almost finished theorising the genome viral DNA) I will have developed invincibility/immortality using regenative nanobots.
3. Olypian mutants, man I'm doomed either way. But infection doesn't sound so bad if it makes you fast. Plus see the final sentance in awnser 2.
 

nuba km

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Dragonsummoner said:
1. If the store has hardware, Make a biohaz suit from metal sheet and plumbing sealant. Charcoal can be used as a filter for the air. Then walk past the zombies taking a random swing with an impovised battleax (for eas decapitation). If it is just a gardening store, find a plant with a lytic toxin (cyanide from rubarb/hemlock would be ideal) then set up tripwire traps using twine and said bucket of chemicals. Open front door, luring zombies in a escape out the back. Find better location to hide, preferably with food and weapons.
2. Ach, I cannot abandon anyone in good faith. I'd chose the frying pan, I'm not overly confident that sharp impliments are best for zombies, they're already dead. But crippling them will be useful, and therfore I will ustilise blunt trauma. If neccisicary I will sacrifice myself, on the basis that by the time there is a zombie apocalypse (I have almost finished theorising the genome viral DNA) I will have developed invincibility/immortality using regenative nanobots.
3. Olypian mutants, man I'm doomed either way. But infection doesn't sound so bad if it makes you fast. Plus see the final sentance in awnser 2.
B-, though inventive your planes need to be more realistic and your are too kind.
 

shootthebandit

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nuba km said:
ive decided to resit. nothing in the rules against a resit

1. a gardening store would most likely sell plants. im sure having played plants vs zombies we know plants are an effective tool in zombie defense

2. i would get the metal pole, grab the girl and pole vault over the zombies to the safehouse, in doing so i would get there quickly and also distract the zombies away from the policeman. a pole vaulting man is like a kebab much more distracting. i would then return from the house with alot and go back and help the policeman

3. use the pistol to get the pilots attention, he can then sweep over head and take out all the zombies. yes the pilot is flying an airwolfe/blue thunder hybrid so he can pretty much eliminate all the zombies effortlessly