By the time I was done with most of the "Kill x amount of enemies with force attack x" in The Force Unleashed, you can bet your ass I didn't want to see another trophy for weeks.
There are two kinds of trophies I hate.
1. The trophies you have two of a kind or more of in a game.
Essentially what I was talking about when referring to The Force Unleashed. Having to kill X amount of enemies with weapon 1, then do it all again with weapon 2.
Games guilty of this also include the Uncharted series.
2. Multiplayer exclusive trophies.
Now, I don't hate that they are multiplayer. I hate that they are a requirement to get a platinum trophy.
I'm a single player kinda guy, and it annoys me when I can't get the feeling of 100% a game because I don't play the online.
The most recent perpetrator of this is Red Dead. I 100% single player, yet it will never be 100% when I look at my trophy-list. Douchebags.
Couldn't they have made a system where if you want more trophies you can pick some option that allows you to get them, so that single player focused people can get a platinum simply by not picking this option?
I mean, what if they released trophies for DLC to a game that hindered you from getting platinum until you got the DLC and got the trophies? It would suck. And so does this.