Am I the obly one who thinks Skyrim should have V.A.T.S.?

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BaronFelX

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Mar 18, 2010
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Octogunspunk said:
In my view, VATS was only necessary in Fallout 3 to make up for its terrible gun physics. Then it became something of a staple for the series, which is ok...

VATS wouldn't fit Skyrim.
You know that there were other Fallout games, right? Like, three of them before Fallout 3. The concept behind VATS, targeting body parts and creating cinematic kill moments, have been in the game since the beginning (though it may have been missing in Tactics). VATS can clearly be seen as a way to bridge the real time element of the modern games with the turn based system of the old ones. That system has been a "staple" of Fallout since 1997.
 

Hybridwolf

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Aug 14, 2009
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V.A.T's wouldn't work for one really simple reason. It's vault assisted targeting. Unless you also work in vault tec somehow...I'm being too pedantic aren't I?

Point is, it'd make the game far too easy if you could pick off foes at bullet time speeds before they could even turn to attack you. Leave that out, but I'll happily take the lock pick system...
 

MammothBlade

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Oct 12, 2011
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BaronFelX said:
Octogunspunk said:
In my view, VATS was only necessary in Fallout 3 to make up for its terrible gun physics. Then it became something of a staple for the series, which is ok...

VATS wouldn't fit Skyrim.
You know that there were other Fallout games, right? Like, three of them before Fallout 3. The concept behind VATS, targeting body parts and creating cinematic kill moments, have been in the game since the beginning (though it may have been missing in Tactics). VATS can clearly be seen as a way to bridge the real time element of the modern games with the turn based system of the old ones. That system has been a "staple" of Fallout since 1997.
Damn. Please excuse my ignorance regarding pre-Fallout 3 VATS. I thought it was kinda marketed as a unique feature.
 
Mar 9, 2010
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Who Dares Wins said:
Hell no, the system in Oblivion was better, you always had a chance for picking and a chance for failing, however, in the new Fallout games, you can only try to attempt picking locks that you have met the requirement for, which in all honesty, is retarded.
Amnestic said:
Yeah, having an RPG require that you actually train at a skill instead of being perfect at it from the word 'go' is pretty retarded.
Guys, settle down, the system in Skyrim is superior to both Fallout and Oblivion's way of going about it. They've combined the two so that you always have a chance to pick the lock, however if you've got a novice skill level then you're not going to be able to get past an apprentice lock without going through at least 5 picks trying to find the turning point. It is literally the best of both worlds.

OT: I've thought about it and I've come to the conclusion that it simply wouldn't work, especially in it's current state. It damn near broke New Vegas as much as it did Fallout 3, it only did less damage because it was nerfed a tad(Grim Reaper's Sprint was destroyed and AP restoration was slowed a bit, nothing too much). It's hardly a fitting idea for any game as it is, let alone trying to include it into an Elder Scrolls game.

Give them time, they may change it drastically. So much so, in fact, that it could be implemented into a future Elder Scrolls game. Come back then.
 

Conza

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Kuba91 said:
So I'm playing Skyrim and I get the occational kill-animation. Sometimes it looks awsome, other times I think it looks kinda awkward. And then I startet reminiscing about the V.A.T.S.-system from Fallout (only played 3 and New Vegas), and started thinking that it would be kinda cool in Skyrim. Bad-ass slow-mo animations of flesh being cleaved, smelting a bandits face off or zapping an unruly elf in the balls with your lightning. That would kick ass, right? Right?

What do you think?
Interesting thought, but ultimately since this is melee, it makes sense that they didn't include it, it'd be kinda dicky to just use it for arrows and stuff (to be sure, VATS is the system where you use a computer, and it says '99% chance to hit torso' '90% chance to hit head' ect right? How would the computer be explained?)
 

BaronFelX

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Octogunspunk said:
Damn. Please excuse my ignorance regarding pre-Fallout 3 VATS. I thought it was kinda marketed as a unique feature.
You are forgiven. :) Though you are missing out if you didn't play Fallout 1 or 2, they are true classics.

At any rate, VATS isn't a critical feature to Bethesda's play system, only when part of their Fallout games. So, no go for Skyrim from me.
 

Spartan448

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Apr 2, 2011
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Remember:

V = Virtually
.
A = Assisted
.
T = Targeting
.
S = System
.

So therefore, unless Skyrim is somehow set in 2270, I don't see V.A.T.S. in an Elder Scrolls game... unless the last Scroll happens to be in the Wasteland (which wouldn't make for all that bad a game).

Other than that, in a game where you're really mostly using swords and other close combat, is V.A.T.S. really needed? Maybe for the archery, but otherwise... I guess is could be a Shout spell for archers that you can pick up from an optional sidequest. Other than that... I don't think so.
 

Vykrel

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VATS was one of the main reasons i couldnt get into Fallout 3. it basically felt like i was letting the game play for me. i wouldve just played without using VATS but the gunplay was shitty.
 

revjor

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I like the idea of it as the last archery perk. I think by the time you'd leveled archery up that far it'd be pretty boring and a v.a.t.s. type system would liven things up on the fun factor at the end of the game.
 

Robert Ewing

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Oh dear god that would of been excellent. Perhaps not straight away though. But a VATS style perk for the high level archer maybe? That would be awesome.

I'mma wait for mods.
 

Gmans uncle

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Oct 17, 2011
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Are you the only one?
Big mac, why dont you field this one...
V.A.T.S. would just not work for a game like Skyrim, I don't really understand your point of view, but hey, that's just me.
 

brainslurper

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Ruwrak said:
V.A.T.S. the system where you can stand still indefinite and aim for the testicles?
No. Sorry, but it's nto that type of game.

You can however smell the influence the Fallout Team has had on the TES team. (The lockpick system & the kill animations. As awesome as they are, they also look a bit 'sudden' so to say.) But eh who cares. Game is awesome.
You know it's the same team right? The new lock picking thing is amazing compared to the old one (Not saying much).
OT: No, because the only weapon that can really benefit from aiming is the bow.
 

Loki J

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Nov 12, 2009
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Didn't like the VATS in Fallout. Never used it because it's a great way to introduce a random auto-miss instead of hitting what you're actually aiming at.

Z
 

Owyn_Merrilin

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BaronFelX said:
Octogunspunk said:
In my view, VATS was only necessary in Fallout 3 to make up for its terrible gun physics. Then it became something of a staple for the series, which is ok...

VATS wouldn't fit Skyrim.
You know that there were other Fallout games, right? Like, three of them before Fallout 3. The concept behind VATS, targeting body parts and creating cinematic kill moments, have been in the game since the beginning (though it may have been missing in Tactics). VATS can clearly be seen as a way to bridge the real time element of the modern games with the turn based system of the old ones. That system has been a "staple" of Fallout since 1997.
This. V.A.T.S. was there to keep Fallout 3 from feeling even less like a Fallout game and more like an Elder Scrolls game than it already did. Fallout was originally an isometric turn based RPG. TES has always been first person and real time, although the first three games were stat based enough that there were still dice rolls going on in the background any time you did something; it was entirely possible to swing and miss, even though your sword clearly went through the enemy.
 

Scizophrenic Llama

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Who Dares Wins said:
Amnestic said:
Ruwrak said:
The lockpick system
Fallout 3/NV's lockpick system was way better than Oblivion's. Taking that into Skyrim was an excellent design decision.
Hell no, the system in Oblivion was better, you always had a chance for picking and a chance for failing, however, in the new Fallout games, you can only try to attempt picking locks that you have met the requirement for, which in all honesty, is retarded.
Except you don't need to have the requirements to try in Skyrim. It's insanely hard to do a master lock at 20 lockpicking, but you can sure as hell try.
 

Retardinator

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Nov 2, 2009
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With it, the combat would feel a bit less visceral and a bit more, you know, based on spectacle. Combat in Fallout 3 felt kinda crappy if you didn't use V.A.T.S. I love the feel that Skyrim pulls off, and V.A.T.S. would just steal the spotlight from that.

As for the lockpicking... I'm still waiting for someone to rip off Thief 3.