Who Dares Wins said:
Hell no, the system in Oblivion was better, you always had a chance for picking and a chance for failing, however, in the new Fallout games, you can only try to attempt picking locks that you have met the requirement for, which in all honesty, is retarded.
Amnestic said:
Yeah, having an RPG require that you actually train at a skill instead of being perfect at it from the word 'go' is pretty retarded.
Guys, settle down, the system in Skyrim is superior to both Fallout and Oblivion's way of going about it. They've combined the two so that you always have a chance to pick the lock, however if you've got a novice skill level then you're not going to be able to get past an apprentice lock without going through at least 5 picks trying to find the turning point. It is literally the best of both worlds.
OT: I've thought about it and I've come to the conclusion that it simply wouldn't work, especially in it's current state. It damn near broke New Vegas as much as it did Fallout 3, it only did less damage because it was nerfed a tad(Grim Reaper's Sprint was destroyed and AP restoration was slowed a bit, nothing too much). It's hardly a fitting idea for any game as it is, let alone trying to include it into an Elder Scrolls game.
Give them time, they may change it drastically. So much so, in fact, that it could be implemented into a future Elder Scrolls game. Come back then.