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GamemasterAnthony

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I should probably add to this list those moments in RPGs where you get "Red Mage Syndrome". Red Mage Syndrome is named for the character from 8-Bit Theater who is always attempting to balance out his abilities to maximaize his ability to use as many skills as possible.

In this case, it refers to certain game mechanics wherein you can spend time grinding and earn skill points (however they are called in whatever RPG you are playing) towards certain skills so you can learn them. Examples of this include the Paradigms in Final Fantasy XIII, the spells learned via Espers/Magicite in Final Fantasy VI, the abilities gained from Blades in Atelier Iris III, abilities gained from equips in Final Fantasy IX, the weapon/spell levels in Secret of Mana, and the Dresspheres in the aforementioned Final Fantasy X-2.

This can help sometimes in regards to deciding when you are strong enough to move on to the next area (like with Secret of Mana), but can be a game killer if you just want to move on. Unfortunately, the temptation can be too great to get new abilities...especially if the moves you can get can really help.

"Well, I know I'm good enough to face the next boss...but DANG, I just HAVE to get that Meteor spell for all my characters!"

You get the idea. This goes back to what I said about grinding being a game killer somewhat in regards to RPGs because here's something that almost always TEMPTS people to grind.
 
May 5, 2010
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Vault101 said:
Valve trolling? this sounds interesting, any examples?
I was only really half-serious about that. I was talking about Half Life 3.(No, I don't mean episode 3. They've had more then enough time to make a full sequel.) You know, they keep teasing these "big surprises" but they always turn out to stupid shit like Portal 2 on PS3. Again, only half-serious about the "trolling" part.
 

JimJamJahar

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altobizzaro said:
not being able to jump..... completely destroys a game for me its far too restricting, worse then invisible walls,
I've never understood why people complain about this. My brothers always take games that I like (Mostly BioWare games like Mass Effect or Dragon Age: Origins) and they just dismiss them as wastes of time because you can't jump. Why? There's no reason for you to jump, there's nothing to be gained from doing it, so why would jumping be programmed into the game?

OT: I think it's when story is neglected or when all of the games in a series are so similar that the newer version is exactly the same except with improved graphics(or in the case of most FPSs, exactly the same graphics as well)
 

Hman121

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Feb 26, 2009
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Having a great game and ending it in confusion which will be revealed in the next game...

Shenmue II! Keep facing the corner!
 

Drakmeire

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Spelling biggest with one g. I kid
but the biggest sin of all is multiplayer games without splitscreen. I mean seriously why does Left 4 Dead only have two player splitscreen? it's called left 4 dead there should be four player local multiplayer.
 

pyrosaw

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Games marketing around one aspect of the game. Mirrors Edge is one such game.
 

BENZOOKA

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Oct 26, 2009
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I've said it before and I'll say it again:

DLC
's are cancer.
 

northeast rower

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Dec 14, 2010
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Not making a sequel to a game with a cliffhanger, or otherwise just fucking over the audience.

Also, god only knows how pissed I am that the PS3 owners of Mass Effect 2 get a completely overhauled package complete with all of the DLC that I paid for. Shows how much Bioware cares.
 

KEM10

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Skwissgar said:
3)The total lack of any real survivor horror games. Granted this is due to advances in tech. Now it could just be me, but I miss the days of playing a horror game where all you really could do was survive. You weren?t some over powered thing that could take on hordes and hordes (Looking right at you Suffering). Put the player in an environment that leaves them feeling scared, helpless, and feeling more then a little paranoid and you'll have something that I think allot of people wont want to put down for the same reason people go to see horror movies. People like being scared, they like mystery. Although now a days any game like what I?m thinking would probably just end up shitting all over its self.
Metro 2033 is actually having me fear for my life in the game. You can kill the Super-Angry-Evolved/Radiated-Creatures-of-Doom but you have such limited ammo and cash (well I have limited cash and refuse to walkthrough it) that you are trying to see if you can some how sidestep the creatures. It isn't exactly what you may want, but it is good enough for now. Thought I should share with someone that is also upset about survival horror.

OT: Games that take themselves too seriously. I love Borderlands because it is a joke, and Blitz: The League knows it's place ($5 and a few laughs cause Madden just doesn't have enough punishment involved when playing with friends). But the amount of hack and slash titles out there with cut scenes and fake plots in order to attempt to make you think you might be playing it for something other than the gore. Sometimes all you should have is a slide show, "This is you. Those are bad guys. Press these buttons to kill. Why are you still watching this instead of doing that?"

And shame on the console produces for not allowing you to play music while you are gaming. I don't care that you can play Blu-Ray along with games, your audio interface is cock punchingly frustrating and difficult to manage. The only reason we put music on you in the first place was so we could create our own soundtrack when playing a game. You let us keep the extra hard drive for it, but took away the reason.
 

KEM10

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northeast rower said:
Also, god only knows how pissed I am that the PS3 owners of Mass Effect 2 get a completely overhauled package complete with all of the DLC that I paid for. Shows how much Bioware cares.
It is their GOTY version, they had to do something to make it worthwhile. But don't worry too much, they didn't fix the plot holes or inconsistencies with the universe in the first one.
 

el_kabong

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Ditto on that. WoW has some notoriously bad ones where the NPCs walk at a snails pace and also run off to engage every enemy it sees, regardless if it's attacking or not.

I haven't really played post-Cataclysm all that much, hopefully escort quests died in turmoil.
 

Burnhardt

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benzooka said:
I've said it before and I'll say it again:

DLC
's are cancer.
Not if they do a Valve.
 

MrAkuma201

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1. Splatterhouse so much when wrong with this game repeating the same 3 or 4 finishers hundreds of times didn't have a good ending and the puzzles are the some. seemed like it was only half done .

2.QTE most games that have them. if done right they can enhance game play but most games do a bad job of the QTE.
 

gellert1984

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Apr 16, 2009
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3rd person shooters and there tendancy to not let you aim straight up/down, requiring your ass to be glued to a wall at all times and guns that are as inaccurate as shit (im looking at you gears of war)
 

nicholaxxx

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Frozen Donkey Wheel2 said:
4. All Spyro games after the third one. That was a piece of my childhood right there.
I was going to say this, but I guess I don't have to now...

my personal ones (aside from this of course) would be yearly franchises (ie call of duty, sports games, now assassins creed) and infinite loops in fighting games (carl's clap loop in BBCT, taokaka's tauntloop in BBCS and EVERYTHING IN THE CAPCOM VS GAMES)
 

MetalDooley

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JimJamJahar said:
altobizzaro said:
not being able to jump..... completely destroys a game for me its far too restricting, worse then invisible walls,
I've never understood why people complain about this. My brothers always take games that I like (Mostly BioWare games like Mass Effect or Dragon Age: Origins) and they just dismiss them as wastes of time because you can't jump. Why? There's no reason for you to jump, there's nothing to be gained from doing it, so why would jumping be programmed into the game?
Because it doesn't make any sense a lot of the time.Take Alpha Protocol for example which I played through again recently and which I enjoyed.I'm Mike Thorton Uber Spy capable of taking on whole armies and infiltrating the most heavily guarded bases.Yet I can't jump/climb over waist high barriers unless the game allows me.Kinda ruins the immersion a bit when a 3 foot wall is an impassable barrier forcing me to take the long way round to reach an objective.Now I would never dismiss a game because of that but it can be annoying

OT

DLC - specifically blatantly cutting stuff from the game in order to sell it as DLC(Assassin's Creed 2)or charging to unlock stuff that's on the disc already(Fable 3)
 

SOADandLeftWing

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I had dedicated a whole blog to videogame deadly sins...
http://videogamesdeadlysins.blogspot.com/
sadly, I had to stop because all my artists quitted >_>'
but if someone else wants to join, I'm here :p
 

SOADandLeftWing

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I had dedicated a whole blog to videogame deadly sins...
http://videogamesdeadlysins.blogspot.com/
sadly, I had to stop because all my artists quitted >_>'
but if someone else wants to join, I'm here :p