I should probably add to this list those moments in RPGs where you get "Red Mage Syndrome". Red Mage Syndrome is named for the character from 8-Bit Theater who is always attempting to balance out his abilities to maximaize his ability to use as many skills as possible.
In this case, it refers to certain game mechanics wherein you can spend time grinding and earn skill points (however they are called in whatever RPG you are playing) towards certain skills so you can learn them. Examples of this include the Paradigms in Final Fantasy XIII, the spells learned via Espers/Magicite in Final Fantasy VI, the abilities gained from Blades in Atelier Iris III, abilities gained from equips in Final Fantasy IX, the weapon/spell levels in Secret of Mana, and the Dresspheres in the aforementioned Final Fantasy X-2.
This can help sometimes in regards to deciding when you are strong enough to move on to the next area (like with Secret of Mana), but can be a game killer if you just want to move on. Unfortunately, the temptation can be too great to get new abilities...especially if the moves you can get can really help.
"Well, I know I'm good enough to face the next boss...but DANG, I just HAVE to get that Meteor spell for all my characters!"
You get the idea. This goes back to what I said about grinding being a game killer somewhat in regards to RPGs because here's something that almost always TEMPTS people to grind.
In this case, it refers to certain game mechanics wherein you can spend time grinding and earn skill points (however they are called in whatever RPG you are playing) towards certain skills so you can learn them. Examples of this include the Paradigms in Final Fantasy XIII, the spells learned via Espers/Magicite in Final Fantasy VI, the abilities gained from Blades in Atelier Iris III, abilities gained from equips in Final Fantasy IX, the weapon/spell levels in Secret of Mana, and the Dresspheres in the aforementioned Final Fantasy X-2.
This can help sometimes in regards to deciding when you are strong enough to move on to the next area (like with Secret of Mana), but can be a game killer if you just want to move on. Unfortunately, the temptation can be too great to get new abilities...especially if the moves you can get can really help.
"Well, I know I'm good enough to face the next boss...but DANG, I just HAVE to get that Meteor spell for all my characters!"
You get the idea. This goes back to what I said about grinding being a game killer somewhat in regards to RPGs because here's something that almost always TEMPTS people to grind.