BioWare Co-Founder Accuses JRPGs of Stagnation

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-BloodRush-

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Dec 15, 2009
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fuckin hypocrites. they wouldnt have even achieved popularity if it wasnt for the success of the JRPGs of the pass, back when JRPGs were just called RPGs.

its a valid argument, but its unfair that we have idiots that join in on the bandwagon who have only been gaming in the last couple generations.
 

Jared

The British Paladin
Jul 14, 2009
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I dont know. I do like the old fashioned Turn-based strategy still. It allows me to make plans, and then execute with precision!

They do need to work on themselves slightly though. I mean, I know it can be hard to be original in this world, but, if you can take something and mould it into something entirely new (Ie.FFX Sphere Grid) I think you can make something epic
 

Philoskepsis

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Dec 19, 2009
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JRPGs have tight linear stories that allow them to develop characters and plot lines strongly without having to spend time on making multiple dialogue trees for every conversation. Unfortunately they have a habit of rehashing the similar storylines.

WRPGs have looser story lines but attempt to give the player more control over the story. Unfortunately the games is almost exactly the same no matter how you handle conversations and generally your choices are good guy or evil guy, but really this ends up being more nice person or just being a jerk rather than being truly evil. Oh and the cinematic at the end of the game will be different.

Really they have both become pretty stagnant the western is just a little fresher to most of us still. With the most recent big RPG releases having been western ones even a pretty standard JRPG would be refreshing. Lost Odyssey was great and I'm eagerly awaiting FF XIII/Vs (Vs even more so).
 
Jun 11, 2008
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Sparrow said:
Glademaster said:
Sparrow said:
BioWare: Truth in darkness.

I love these guys. Their games, their concepts, their ideas. They're pretty much bang on with this too.
While JRPGS may not be the most inventive sub genre at this point Bioware can't say anything as in fair play one of their RPGs you have played them all as they do go back to same old formula over and over again which is what he is complaining about JRPGs of doing.

This isn't a bad thing as they make good games but it is such a hypocritical thing to say.
They're a company though. A fairly young company.

JRPG's are a fucking genre for crying out loud.
JRPGs are not a genre they are support genre of RPGs like WRPGs are or Rogue-Like-RPGS or D&D style etc they are just a popular sub genre or some of the main Archetypes of RPGS.
Like JRPGs are much more story focused than WRPGs while WRPGs are more player based as you have much control and choice over character development etc.

Although I see what you mean just cause say Company of Heroes and Total War are two completely different styled RTS doesn't mean they are different RTS they are just two extremes of the same genre one is obsessive resource management the other is long tactical and micro managing troops.
 

freakonaleash

Wheat field gazer
Jan 3, 2009
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I agree with what he's sayin but its kinda funny that the exact same thing can be said of bioware >.<
 

Flamezdudes

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Aug 27, 2009
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Georgeman said:
Considering that a CRAPLOAD of genres haven't exactly evolved dramatically, I call bullshit to this. Also Dragon Age, as well as KotOR and Mass Effect, went through some very predictable Bioware motions.

I have to laugh at the comment "JRPGs have fallen behind their western equivalents". Yes, assuming they were selling crap they would have indeed, but what's this? Mass Effect sold 2 million in 2 years and Dragon Age sold 1.2 million in about 1.5 months? What about Final Fantasy XIII? Oh yes, 1 million in 1 day just in Japan as a PS3 exclusive, no less.

And even Oblivion and Fallout sold about 4 millions each while being released on three platforms none the less. For all their supposed superiority, Western Rpgs don't really seem to sell all that much better.

I don't like berating Bioware because I loved KotOR and Jade Empire, but they really should face the truth before accusing others of similar behaviour.
Final Fantasy 13 sold a lot because it has a massive fanbase after making 14 FUCKING GAMES ALREADY. And since its a JRPG its hard not to expect it to sell well in Japan.
 

AgentNein

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Jun 14, 2008
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Glademaster said:
Sparrow said:
Glademaster said:
Sparrow said:
BioWare: Truth in darkness.

I love these guys. Their games, their concepts, their ideas. They're pretty much bang on with this too.
While JRPGS may not be the most inventive sub genre at this point Bioware can't say anything as in fair play one of their RPGs you have played them all as they do go back to same old formula over and over again which is what he is complaining about JRPGs of doing.

This isn't a bad thing as they make good games but it is such a hypocritical thing to say.
They're a company though. A fairly young company.

JRPG's are a fucking genre for crying out loud.
JRPGs are not a genre they are support genre of RPGs like WRPGs are or Rogue-Like-RPGS or D&D style etc they are just a popular sub genre or some of the main Archetypes of RPGS.
Like JRPGs are much more story focused than WRPGs while WRPGs are more player based as you have much control and choice over character development etc.

Although I see what you mean just cause say Company of Heroes and Total War are two completely different styled RTS doesn't mean they are different RTS they are just two extremes of the same genre one is obsessive resource management the other is long tactical and micro managing troops.
It's all semantics but at what point does something stop being a sub genre and start being it's own genre? I'd argue that J-rpgs and W-rpgs are sufficiently different enough to be classified as their own separate genres. A genre is a set of definitions to help understand an entry into a medium, and compare it to other similar entries. If that makes any sense. I can compare two games in the same genre. If I say that I thought that Call of Duty is better than Halo it means something to people because the two use similar tools to create their gameplay. This is what keeps them in the same genre. I don't feel that I can really compare say... Dragon Age to Final Fantasy 13 though. They're just too different. Like genus versus species.
 

Georgeman

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Mar 2, 2009
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Flamezdudes said:
Georgeman said:
Considering that a CRAPLOAD of genres haven't exactly evolved dramatically, I call bullshit to this. Also Dragon Age, as well as KotOR and Mass Effect, went through some very predictable Bioware motions.

I have to laugh at the comment "JRPGs have fallen behind their western equivalents". Yes, assuming they were selling crap they would have indeed, but what's this? Mass Effect sold 2 million in 2 years and Dragon Age sold 1.2 million in about 1.5 months? What about Final Fantasy XIII? Oh yes, 1 million in 1 day just in Japan as a PS3 exclusive, no less.

And even Oblivion and Fallout sold about 4 millions each while being released on three platforms none the less. For all their supposed superiority, Western Rpgs don't really seem to sell all that much better.

I don't like berating Bioware because I loved KotOR and Jade Empire, but they really should face the truth before accusing others of similar behaviour.
Final Fantasy 13 sold a lot because it has a massive fanbase after making 14 FUCKING GAMES ALREADY. And since its a JRPG its hard not to expect it to sell well in Japan.
And Western Rpgs sell well on the West but crap in Japan, but vice-versa is not usually true. See where I am going?

And not every Jrpg sells all that well in Japan. The Megami Tensei series for example, despite being a long-running and critically beloved series, isn't selling much more in Japan than the Western territories.
 
Jun 11, 2008
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AgentNein said:
Glademaster said:
Sparrow said:
Glademaster said:
Sparrow said:
BioWare: Truth in darkness.

I love these guys. Their games, their concepts, their ideas. They're pretty much bang on with this too.
While JRPGS may not be the most inventive sub genre at this point Bioware can't say anything as in fair play one of their RPGs you have played them all as they do go back to same old formula over and over again which is what he is complaining about JRPGs of doing.

This isn't a bad thing as they make good games but it is such a hypocritical thing to say.
They're a company though. A fairly young company.

JRPG's are a fucking genre for crying out loud.
JRPGs are not a genre they are support genre of RPGs like WRPGs are or Rogue-Like-RPGS or D&D style etc they are just a popular sub genre or some of the main Archetypes of RPGS.
Like JRPGs are much more story focused than WRPGs while WRPGs are more player based as you have much control and choice over character development etc.

Although I see what you mean just cause say Company of Heroes and Total War are two completely different styled RTS doesn't mean they are different RTS they are just two extremes of the same genre one is obsessive resource management the other is long tactical and micro managing troops.
It's all semantics but at what point does something stop being a sub genre and start being it's own genre? I'd argue that J-rpgs and W-rpgs are sufficiently different enough to be classified as their own separate genres. A genre is a set of definitions to help understand an entry into a medium, and compare it to other similar entries. If that makes any sense. I can compare two games in the same genre. If I say that I thought that Call of Duty is better than Halo it means something to people because the two use similar tools to create their gameplay. This is what keeps them in the same genre. I don't feel that I can really compare say... Dragon Age to Final Fantasy 13 though. They're just too different. Like genus versus species.
They take the same core elements into play back from when the genre was made and have gone opposite directions they are basically the opposite ends of the spectrum of light but they are still in the spectrum of light no matter what way you wanna slice it.

They may be worlds apart but they boil down to same general concepts.
 

Booze Zombie

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Dec 8, 2007
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I think BioWare's own minor repetitions are minor in comparison to the stagnation of a whole genre of games.
 

SomeUnregPunk

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Jan 15, 2009
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I stopped playing Dragon's Age when I realized I'm playing the same stupid storyline I see in all western rpgs.

--> Bard's tale gave you a choice to be either snarky or nice in the conversation choices. Why hasn't this become our standard? Even in the old Fallout games, a player could see what conversation choices he could make due to how he or she leveled.

--> Action rpgs exists in the jrpg group but so does the random battles b/c a certain audience actually likes random battles.

--> You give me all these character customization options...but by mid-game I look just like everyone else. What is the point of character customization if you do that to me?
 

Canton

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Jan 30, 2009
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Nah Mr. Zeschuk's got it wrong. . .

JRPGs ARE evolving, they're just doing it slowly and with a few subtle changes at a time.
 

AgentNein

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Jun 14, 2008
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Glademaster said:
AgentNein said:
Glademaster said:
Sparrow said:
Glademaster said:
Sparrow said:
BioWare: Truth in darkness.

I love these guys. Their games, their concepts, their ideas. They're pretty much bang on with this too.
While JRPGS may not be the most inventive sub genre at this point Bioware can't say anything as in fair play one of their RPGs you have played them all as they do go back to same old formula over and over again which is what he is complaining about JRPGs of doing.

This isn't a bad thing as they make good games but it is such a hypocritical thing to say.
They're a company though. A fairly young company.

JRPG's are a fucking genre for crying out loud.
JRPGs are not a genre they are support genre of RPGs like WRPGs are or Rogue-Like-RPGS or D&D style etc they are just a popular sub genre or some of the main Archetypes of RPGS.
Like JRPGs are much more story focused than WRPGs while WRPGs are more player based as you have much control and choice over character development etc.

Although I see what you mean just cause say Company of Heroes and Total War are two completely different styled RTS doesn't mean they are different RTS they are just two extremes of the same genre one is obsessive resource management the other is long tactical and micro managing troops.
It's all semantics but at what point does something stop being a sub genre and start being it's own genre? I'd argue that J-rpgs and W-rpgs are sufficiently different enough to be classified as their own separate genres. A genre is a set of definitions to help understand an entry into a medium, and compare it to other similar entries. If that makes any sense. I can compare two games in the same genre. If I say that I thought that Call of Duty is better than Halo it means something to people because the two use similar tools to create their gameplay. This is what keeps them in the same genre. I don't feel that I can really compare say... Dragon Age to Final Fantasy 13 though. They're just too different. Like genus versus species.
They take the same core elements into play back from when the genre was made and have gone opposite directions they are basically the opposite ends of the spectrum of light but they are still in the spectrum of light no matter what way you wanna slice it.

They may be worlds apart but they boil down to same general concepts.
I don't necessarily agree. Yes they have more or less the same origin, but that origin was a long time ago and a lot has changed. Again I go back to the evolution idea, we have a common ancestor at some point to the bear (us both being mammals) but we're not the same creature.

If genre can be defined as a set of goals that a product strives to meet (and this seems to be the best use of the term genre), the main goal of the W-rpg is to essentially simulate a pen and paper role playing experience. That's the core of the genre of the W-rpg. from designing your character, to naming him, giving you choice and giving consequences to the choices... all of this stems from the goal of recreating essentially a game of DnD. In a single player setting if we're not talking about MMOs.

The J-rpg by contrast has really a main goal of telling a good exciting fantasy-adventure story. choice is limited to tactics, and rarely factors into the story in any meaningful level. The characters and relationships between the characters also tend to be pre-defined. These are very different experiences, and one plays the j-rpg for very different reasons than one plays a w-rpg. You get two very different things out of either, which I think is sufficient reason to consider it two genres.
 
Jun 11, 2008
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AgentNein said:
Glademaster said:
AgentNein said:
Glademaster said:
Sparrow said:
Glademaster said:
Sparrow said:
BioWare: Truth in darkness.

I love these guys. Their games, their concepts, their ideas. They're pretty much bang on with this too.
While JRPGS may not be the most inventive sub genre at this point Bioware can't say anything as in fair play one of their RPGs you have played them all as they do go back to same old formula over and over again which is what he is complaining about JRPGs of doing.

This isn't a bad thing as they make good games but it is such a hypocritical thing to say.
They're a company though. A fairly young company.

JRPG's are a fucking genre for crying out loud.
JRPGs are not a genre they are support genre of RPGs like WRPGs are or Rogue-Like-RPGS or D&D style etc they are just a popular sub genre or some of the main Archetypes of RPGS.
Like JRPGs are much more story focused than WRPGs while WRPGs are more player based as you have much control and choice over character development etc.

Although I see what you mean just cause say Company of Heroes and Total War are two completely different styled RTS doesn't mean they are different RTS they are just two extremes of the same genre one is obsessive resource management the other is long tactical and micro managing troops.
It's all semantics but at what point does something stop being a sub genre and start being it's own genre? I'd argue that J-rpgs and W-rpgs are sufficiently different enough to be classified as their own separate genres. A genre is a set of definitions to help understand an entry into a medium, and compare it to other similar entries. If that makes any sense. I can compare two games in the same genre. If I say that I thought that Call of Duty is better than Halo it means something to people because the two use similar tools to create their gameplay. This is what keeps them in the same genre. I don't feel that I can really compare say... Dragon Age to Final Fantasy 13 though. They're just too different. Like genus versus species.
They take the same core elements into play back from when the genre was made and have gone opposite directions they are basically the opposite ends of the spectrum of light but they are still in the spectrum of light no matter what way you wanna slice it.

They may be worlds apart but they boil down to same general concepts.
I don't necessarily agree. Yes they have more or less the same origin, but that origin was a long time ago and a lot has changed. Again I go back to the evolution idea, we have a common ancestor at some point to the bear (us both being mammals) but we're not the same creature.

If genre can be defined as a set of goals that a product strives to meet (and this seems to be the best use of the term genre), the main goal of the W-rpg is to essentially simulate a pen and paper role playing experience. That's the core of the genre of the W-rpg. from designing your character, to naming him, giving you choice and giving consequences to the choices... all of this stems from the goal of recreating essentially a game of DnD. In a single player setting if we're not talking about MMOs.

The J-rpg by contrast has really a main goal of telling a good exciting fantasy-adventure story. choice is limited to tactics, and rarely factors into the story in any meaningful level. The characters and relationships between the characters also tend to be pre-defined. These are very different experiences, and one plays the j-rpg for very different reasons than one plays a w-rpg. You get two very different things out of either, which I think is sufficient reason to consider it two genres.
Yes that is true but I still maintain that on a base level even considering such things they are essential the same and should but a seperate genre but a main sub genre at best but if you choose to see it as such fair enough.