Your opinion is quite literally, exactly the same as mineFloodOne said:If all RPG's offered the usual mess of an open ended story, I'll probably pass on the genre altogether.
Don't get me wrong, I enjoy a well polished WRPG, but I started playing the genre because they were like interactive books. Then they grew into interactive movies around the ps2 era. I happen to like it that way.
the guy speaks the truth!FoolKiller said:This is just plain dumb. The point of the JRPG is not to have choices and branching story paths. The point is to experience the story. The JRPG is the video game equivalent of a novel or movie.
Jade Empire - Dark beings from the spirit world come to wreak havoc on the heavens and the world it governs. Only a person from a specific birthline can save them (Spirit Monk).Flamezdudes said:While i adore Bioware and could say that i am a fanboy of them, it seems wrong of them to say this.
Mass Effect - Dark beings never seen before come about to destroy all organic life in the galaxy and only 1 man can stop them. (Spectre's as a special class)
Dragon Age - Dark beings from underneath the earth come to destroy the world. Only one type of hero can stop them, Grey Wardens.
Don't get me wrong, i love both games and Bioware so MUCH and can't wait for Mass Effect 2 but they seem a little like hypocrites.
They are only 2 types of systems for any game, turn based or real time, all else are just variations of them, and before anyone mentions it action RPG are real time (except the ones that are turn based.)hypothetical fact said:3. Nu-uh - In 30 years of rpgs what percentage of JRPG's have strayed from the turn based random encounter system?
There really is no difference between the two. In JRPGs the role is filled for you. Which in all honesty I prefer JRPGs because sometimes I don't feel like fiddling around with those goddamned face sliders for 3 hours trying in vain to make my character look like it hasn't been hit in the face with the ugly bus.Mercanary57 said:I never got why people called them Japanese Role Playing Games.
Since you don't really... play a role.
You just play a set character.
You don't make him/her/it/pineapple special in any way, you just... We really shouldn't call them JRPGS.
We should call them JPBS.
Japanese Pretty Boy Simulators.
I wasn't necessarily talking about how your character looks, I was talking about play style.matrix3509 said:There really is no difference between the two. In JRPGs the role is filled for you. Which in all honesty I prefer JRPGs because sometimes I don't feel like fiddling around with those goddamned face sliders for 3 hours trying in vain to make my character look like it hasn't been hit in the face with the ugly bus.Mercanary57 said:I never got why people called them Japanese Role Playing Games.
Since you don't really... play a role.
You just play a set character.
You don't make him/her/it/pineapple special in any way, you just... We really shouldn't call them JRPGS.
We should call them JPBS.
Japanese Pretty Boy Simulators.
Other than that the difference is nil.
Almost everyone that doesn't like when people disagree with them points out that the opposing view is invalid because it is widely accepted.MarsProbe said:Or alternatively, you could just explain it to me. As I'll admit, you got me stumped here.theultimateend said:This response is more cliche than what the response is about. I'll leave you to your own devices to figure out why.MarsProbe said:Gosh, reading this thread, it looks like calling out Bioware for making games that follow a similar template has become the new "Dances with Wolves...in Space". Or is it the other way around. I forget which one came first.
FloodOne said:Don't get me wrong, I enjoy a well polished WRPG, but I started playing the genre because they were like interactive books. Then they grew into interactive movies around the ps2 era. I happen to like it that way.
Jonesy911 said:Your opinion is quite literally, exactly the same as mine![]()
I think the main problem (and what Greg Zeschuk is referring to even though he doesn't state so in the article) is that JRPGs haven't evolved their storytelling methods since the PS. Enjoying the story of a JRPG isn't like watching a movie, it IS watching a movie. For the most part, plot development only occurs during non-interactive sequences (like cut scenes), and the gameplay is just tacked on with little regard to what's actually happening in the story. Let's see, we're against an oppressive government that's destroying the world through their greed, and the only way to restore peace and balance is by massacring every living thing in our way? Wha? Making a linear story is one thing, but at least find a way to make the gameplay feel like it's part of the narrative rather than just a barrier between each plot sequence. Even FPS games do a better job of this than most JRPGs I've played recently.FoolKiller said:This is just plain dumb. The point of the JRPG is not to have choices and branching story paths. The point is to experience the story. The JRPG is the video game equivalent of a novel or movie.
Actually the most common complaint from Japanese consumers isn't that WRPGs are all the same, it's that they are too open. Japanese players don't know where to go or what choice to make, and so they get bored because they don't think anything meaningful is happening.matrix3509 said:You know JRPG makers would say the same thing about Western RPGs. Its kinda of weird that this kind of statement is coming from Bioware, who, when they release a game, its the same game they've always released going back to NWN (I haven't played DA:O yet so don't know about that one, but still looks the same). I mean updating graphics and changing characters and plot points around a little is not something Bioware is above.
Although this is all beside the point. JRPGs are popular in Japan and western RPGs are popular in the west and their isn't much overlap. I personally know a guy born in Japan who hates all western RPGs because (get this) they are all the same.
Regionalism at its best.
I hope you realize that you just did the same thing that you want the JRPG fans to stop doing.Spitfire175 said:Well, he is accusing JRPGs for not giving the player a chance to interact with the story. Which is true, it's peculiar how it's adamant that no player must ever mess up the watered down linearity of JRPGs. It's like the developers don't trust the players enough to give them any responsibility.
And another thing, all of you JRPG fanboys and the likes, you blame Bioware and compare only Bioware games to JRPGs, while the actual target should be WRPGs. It's not like Bioware is the only game developer out there. Take The Witcher, for example. It gives the player full responsibility of the story and character development. You actually have to think about your actions, not just kill everything and move to the next cut scene. There are many ways of finishing the game, and there are more than just one type of ending. I think WRPGs have evolved more and actually brought something new to gamers. And sometimes the story doesn't have to move at a constant pace, not everything in the world can be up to one guy/party. So there might be a bit of a breather that allows the player to look a bit more into the world he's dropped into, or perhaps interact with NPCs and do some acutual "role playing".
If you want to eat the same piece of cardboard for the billionth time, go right ahead. But at least don't get offended if someone says "you're eating cardboard".
Now I'll just wait for angry replies.
To add:Nazrel said:They are only 2 types of systems for any game, turn based or real time, all else are just variations of them, and before anyone mentions it action RPG are real time (except the ones that are turn based.)hypothetical fact said:3. Nu-uh - In 30 years of rpgs what percentage of JRPG's have strayed from the turn based random encounter system?
Also all turn base systems are not the same, you can also create interesting hybrids of the 2,which most games now day's are.
But off of the top of my head games that don't completely fit under both those very broadly defined concepts.
Growlancers 2 (This one has divergent plot threads to, different paths, different endings.)Growlancers 3, Growlancers 5, Al- tonelico 2, Valkyria Chronicles, A good chunk of the Atelier series doesn't fall under that category, Final Fantasy 12 (as much as I hate the game.), odin sphere, Persona 4, Persona 3, Devil summoner, Devil Summoner 2, Sakura Wars 5, Xenosaga 1 and 2.
That's off the top of my head, not counting some tactical rpgs I'm uncertain would fall outside of that category, despite how dramatically different they are, or games not released in north America.
They're two different things. It's like comparing the 'choose your own adventure' books with normal ones. two different things for two different demographics expecting two different experiences out of it. If you were asked to use a DVORAK keyboard instead of QWERTY I bet you wouldn't like it as much as the qwerty, as you're not used to it and it takes longer to get anywhere. And vice versa. The same goes for rpg's; just because they have the same name doesn't mean they are for the same demographic. If it weren't for jrpg's then there would be a void among the infinite sea of choose your own adventure (within limits of course) wrpgs.boholikeu said:FloodOne- said:Don't get me wrong, I enjoy a well polished WRPG, but I started playing the genre because they were like interactive books. Then they grew into interactive movies around the ps2 era. I happen to like it that way.Jonesy911 said:Your opinion is quite literally, exactly the same as mine
I think the main problem (and what Greg Zeschuk is referring to even though he doesn't state so in the article) is that JRPGs haven't evolved their storytelling methods since the PS. Enjoying the story of a JRPG isn't like watching a movie, it IS watching a movie. For the most part, plot development only occurs during non-interactive sequences (like cut scenes), and the gameplay is just tacked on with little regard to what's actually happening in the story. Let's see, we're against an oppressive government that's destroying the world through their greed, and the only way to restore peace and balance is by massacring every living thing in our way? Wha? Making a linear story is one thing, but at least find a way to make the gameplay feel like it's part of the narrative rather than just a barrier between each plot sequence. Even FPS games do a better job of this than most JRPGs I've played recently.FoolKiller said:This is just plain dumb. The point of the JRPG is not to have choices and branching story paths. The point is to experience the story. The JRPG is the video game equivalent of a novel or movie.
After all, if the best part of a JRPG is its story and that story is pretty much exclusively told through cinematics, what's the point in playing the game when I can just watch it on youtube?
Actually the most common complaint from Japanese consumers isn't that WRPGs are all the same, it's that they are too open. Japanese players don't know where to go or what choice to make, and so they get bored because they don't think anything meaningful is happening.matrix3509 said:You know JRPG makers would say the same thing about Western RPGs. Its kinda of weird that this kind of statement is coming from Bioware, who, when they release a game, its the same game they've always released going back to NWN (I haven't played DA:O yet so don't know about that one, but still looks the same). I mean updating graphics and changing characters and plot points around a little is not something Bioware is above.
Although this is all beside the point. JRPGs are popular in Japan and western RPGs are popular in the west and their isn't much overlap. I personally know a guy born in Japan who hates all western RPGs because (get this) they are all the same.
Regionalism at its best.