I'm still confused as to why you seem to be under the impression that the amount of skills to keep track of determines how much of an RPG a game is.Onyx Oblivion said:Bioware took a dumbed-down RPG...took all the stat management out except for leveling and a few skill points, and are going to get RPG of the Year awards for making a third person shooter with less RPG elements than GTA: San Andreas. Because San Andreas has skill meters for everything.Hurr Durr Derp said:Is the amount of skill points you get per level the way to determine whether or not something is an RPG? That's... news.Onyx Oblivion said:Does it have stats and levels as a focus point of combat? It does? Congrats. It's an RPG.
Bioware, Dragon Age IS an RPG.
But Mass Effect is a third person shooter. Your level hardly matters, and you get few skill points.
You don't change classes or raise stats in Final Fantasy XIII, can I watch you try and beat the first boss after you access paradigms and crystarium, because it'll be hilarious if you haven't raised your stats and even more so if you don't change classesMatParker116 said:Because you do neither of those things in FF13archvile93 said:I don't know. I respect Bioware and the games they make (I love Mass Effect), but that seems kind of egotistical. Games like Final Fantasy have been considered RPGs due to various class choices and sat rasing since the 1980s. What made them suddenly not RPGs?
We can argue until we're blue in the face...but the fact is...Diablo doesn't have that shit, and it's considered an RPG. Same with MMORPGs. Just suck it up and admit defeat. YOU can call them what YOU want, but you'll be wrong the whole damn time.Hurr Durr Derp said:I'm still confused as to why you seem to be under the impression that the amount of skills to keep track of determines how much of an RPG a game is.Onyx Oblivion said:Bioware took a dumbed-down RPG...took all the stat management out except for leveling and a few skill points, and are going to get RPG of the Year awards for making a third person shooter with less RPG elements than GTA: San Andreas. Because San Andreas has skill meters for everything.Hurr Durr Derp said:Is the amount of skill points you get per level the way to determine whether or not something is an RPG? That's... news.Onyx Oblivion said:Does it have stats and levels as a focus point of combat? It does? Congrats. It's an RPG.
Bioware, Dragon Age IS an RPG.
But Mass Effect is a third person shooter. Your level hardly matters, and you get few skill points.
As I mentioned earlier in this thread, GTA is indeed more of an RPG than most games. It's certainly not because of stats or skills, though. It's for the same reason FF isn't much of an RPG: You actually get to play your character, rather than just watching a movie that asks you to take care of the combat every now and then.
Except for the name for the genre itself. Role Playing Game. Nowhere in that title does it refer to statistics, instead it refers to playing a role, probably of the main character. And by 'playing the role' it presumably means making choices outside of combat, something which FF 13 doesn't let you do.Onyx Oblivion said:I have to agree with you Derp. The "You're playing a pre-built role" defense is bullshit.Hurr Durr Derp said:*snip*
But this does nothing to hurt my "It's about stats" stance.
That's a fair point. But you have to keep in mind that DA:O and ME are good examples of where RPGs should go to actually become RPGs in their truest form. They can't see all ends at this current point in time. We may see a game that is a true RPG in our lifetime but due to current limitations that we have on story and such it's a little much to ask a developer to come up with a video game that is capable of changing to actually become a true RPG.rsacks said:Just curious, how do WRPGs not fit the full definition of RPG? I don't disagree with you, just want to hear your view.LeonLethality said:Wow, I though it was just Bioware fans who bashed on JRPGs. Turns out Bioware employees do too? *sigh*
He is wrong, WRPGs do not fit the full definition of RPG so if JRPGs don't then neither do they.
OT: As an avid player of pen and paper RPGs (such as D&D and White Wolf) I find it hard to call any video game a "true" RPG. Any video game has a predetermined path you MUST follow. Sure some games allow more leeway in your choices than other, but ultimately, you as the player have no choice in what happens.
Lets just look at mass effect. You level up, you pick your party members who in turn level up. You go through an intresting story and well thats it theres not much in customization or anything if its an rpg its a dumbed down rpg I still love the game forgive me if i got upset but it just bugs me when people hate on one of my favorite games. FF13 you level up improve your characters get a choice of a party they all have 6 roles each that you can level up you even get a choice of weapons that all have there special abilties and even secreat syntheisis abilties you can upgrade your weapons as well. You also even have accsessories that effect everything from health to magic resitance you can also level these up and they have secreat properties when combined with certain other accesories both of wich Mass effect does not have. There both RPGS i'd say Mass effect wait let me reiterate. Mass effect 2 feels like a shooter with RPG elements thats my opinion but in all honesty there both RPGS FF13 and mass effect.Hurr Durr Derp said:I still don't see how this means "FF13 is more of an RPG then mass effect is."Legion IV said:Ok. You assume the roles of predefined characters they have intresting personalities (all my oppinion) but that dosent matter you assume the roles of 6 characters you level up get stronger get new weapons so you can more effectivly kill things and level up. theres stats items accesorrys you can buy and sell shit. FF13 is more of an RPG then mass effect is. All my oppinion just like how it's biowares oppinion.Hurr Durr Derp said:In stead of throwing around insults, why not try to disprove the statement?Legion IV said:I never thought i'd ever hear somthing SO IDIOTC! in my entire life. like my god man are you gamer at all? It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt. --Mark TwainShadow XXVII said:I totally agree. FF13 is no more a RPG than Halo.
Crazy idea, I know. But you might want to give it a try.
You take the role of predefined characters in almost any videogame, not just RPGs. The fact that these characters are 100% predefined and you have virtually no influence over their actions or their development is more of an argument against it than for it.
Stats and equipment are also a part of many different games. If I buy new clothes and weapons in Grand Theft Auto, does that mean GTA is an RPG? Actually, come to think of it GTA is more of an RPG than FF, since I actually get to roleplay a character in stead of watching a character play a predefined role as told through static cutscenes.
I have been playing for two hours and I have done neither of those things.s69-5 said:You havent played it, have you, since it does indeed contain class choices (paradigms) and stat raising (Crystalium).MatParker116 said:Because you do neither of those things in FF13archvile93 said:I don't know. I respect Bioware and the games they make (I love Mass Effect), but that seems kind of egotistical. Games like Final Fantasy have been considered RPGs due to various class choices and sat rasing since the 1980s. What made them suddenly not RPGs?
You just answered what you were asking me with your next paragraph.rsacks said:Just curious, how do WRPGs not fit the full definition of RPG? I don't disagree with you, just want to hear your view.LeonLethality said:Wow, I though it was just Bioware fans who bashed on JRPGs. Turns out Bioware employees do too? *sigh*
He is wrong, WRPGs do not fit the full definition of RPG so if JRPGs don't then neither do they.
OT: As an avid player of pen and paper RPGs (such as D&D and White Wolf) I find it hard to call any video game a "true" RPG. Any video game has a predetermined path you MUST follow. Sure some games allow more leeway in your choices than other, but ultimately, you as the player have no choice in what happens.
Sorry, meant to say "as much" not "no more."Tolerant Fanboy said:Um... no. Unless I missed something, Halo is no way, shape, or form an RPG. It is a purebred FPS with no pretensions otherwise. FF13 certainly has elements of an RPG, if nothing else, though it's more tactical, horrifyingly linear adventure than anything else.Shadow XXVII said:I totally agree. FF13 is no more a RPG than Halo.
You play the role in combat. They weren't talking about role playing in the sense that you are, but when RPGs started out, there weren't a lot of games like them, with deep combat mechanics. Most were one trick ponies, with one way to defeat enemies.Geo Da Sponge said:Except for the name for the genre itself. Role Playing Game. Nowhere in that title does it refer to statistics, instead it refers to playing a role, probably of the main character. And by 'playing the role' it presumably means making choices outside of combat, something which FF 13 doesn't let you do.Onyx Oblivion said:I have to agree with you Derp. The "You're playing a pre-built role" defense is bullshit.Hurr Durr Derp said:*snip*
But this does nothing to hurt my "It's about stats" stance.