Draech said:
Savagezion said:
Actually, I saw the dig with the "these aren't promises" but that just shows how what ignorant jackasses Bioware are. The promises fans are saying about Mass Effect 3 were made AFTER the game was developed but before its release. It was in QA testing, you see? Everyone knows Dragon Age 3 is in alpha at most and anything said right now is speculation. Your attacking a strawman, as is Bioware, we fans criticizing them are over here. Someone hasn't paid attention to the criticism carefully enough.
That arguement has been a chameleon like no other and still doesn't bear enough weight. Not legally or actually. The "promises" (and they wern't) people are whining about is "going we got ABC! THEY PROMISED IT WOULDN'T BE!". You had the same ending as me? Ok was Wrex alive. Yeah that matters. The game is over now, the choices made are showing their end result. But whatever I dont want to argue that stupidity because once people got the fuck over their own idiocy here it just moves on. Just like it did when they announced multiplayer, and Day one DLC and then the ending. Moving from rage to rage to seem more sensible. Everyone has a little bit of Zeel in them it seems. You "promises" arn't worth more than the previous thing people raged about.
Wrex is alive? You mean your crew on the last mission is alive? Yeah, I got that ending too. My crew I took into the final battle was alive too. Diversity! Is that really the hollow crap you are going to support? That is your case? If that is the case, then Mario is loaded with choices because I can choose to play as Luigi or Mario. Story Diversity! YAY! It amazes me that you can dig
that deep for an excuse to deny what is right in front of you to defend wonderful Bioware/ME3.
I have argued against the DLC, against Tali's lame ass reveal as someone who doesn't give a crap about Tali, and against the fact that multiplayer pulls against the singleplayer experience. (Something I feel has proven itself yet again) However, you seem to not understand that the ending is the largest load of crap Bioware pulled, not the only one worth mentioning.
A common arument is that 99% of the game was a "flawless gem", no it wasn't. The weapons/upgrades were devoid of any diversity to playstyle completely undermining the point of the system in place. The combat mechanics were good, not great. Story presentation had a couple good moments but falls apart completely with anything involving the kid and the dream sequences. (Probably because they ripped the guts out of that entire branch of the story and kept the left overs in.) The game is above average based on gameplay alone. However, when you consider it is a
story centric game design and they failed on the story, it falls short. It is an action game with needless dialogue sections that don't really weigh in on the end result. Like if Uncharted gave you choices but they all lead to the same place, all it would do is to serve to throw off the pacing and voice acting for arbitrary reasons. Games don't need more "You're more my type, Lulu" dialogue options in games. It's pointless.
Actually, I have vocally supported Bioware for a quite few years now. Ever since Baldur's Gate 2. I would say the gaming community as a whole has pretty much too. Bioware is a big name among us, so its a bit retarded to say we only speak up when they do something bad. Their forum is full of good things said about them until this happened.
As far as this video specifically and DA3 are concerned, are you telling me that they didn't have any idea about this stuff when making DA2? Do you really believe that? OR do you believe EA wanted it out as fast as possible because they just spent a buttload of money for the developer and this is the closest thing the devs had to being finished. (In alpha stage) You might try reading between the lines sometime, and see how it works out for you. The reason people are saying this announcement is lame is because it is. It is Bioware acting like they are 10 years old and broke a vase. "I don't know what happened. Oh, I am not suppose to break stuff, OK. I didn't know"
Yeah they had an idea that reusing dungeons were a problem. How big a problem I dont think they were aware. Welcome to the industry. When you are spending 6 months designing the and modeling the same shit you dont have the same sense of scope.
But even that is besides the point. You are whining about people clapping when they admit this mistake. You are whining that people like that they are being heard. That they actually listen to feedback.
It is pretty clear you can rage when they make mistake. How about you try finding a different emotion when they are trying to right past wrongs? No... because it is to be expected. What bullshit is that?
Only make a sound when something is wrong.
Sorry, but cleaning up the milk you spilled doesn't deserve enthusiastic praise. It IS to be expected. Retailers won't even stock their game with all the DLC because the game doesn't sell. I liked the idea behind Dragon Age 2, but I can't say I am surprised.
http://www.gamebanshee.com/news/107364-dragon-age-ii-ultimate-edition-wont-exist-due-to-retailer-disinterest.html
Would you enthusiastically praise Titus Software if they made a Superman 64 sequel and this time said that they would not include rings? Hell no. They better if they want to sell a game. But the end product is yet to be seen. Maybe this time they use "hoops". People like you will back them up on it too and say "they aren't rings, in game dialogue calls them hoops, you guys will ***** about anything"
I don't care about the people clapping, the announcement is lame. I haven't said anything about the people clapping. I don't care what Joe Brophy likes or dislikes. I am saying that announcement is lame. YOU are telling ME I am not allowed to say that and I should be cheering.
Also, come on, they knew how big of a deal reusing levels would be to that extent. No other game they have made has reused levels like that. I don't buy for a minute that they didn't have the proper sense of scope. Simple math at how many environments they had would have told them that. They make RPGs consistently, its what they do. They knew the count on that game was low. The amount of environment loops in that code could make a man dizzy.