Brilliant games ruined by stupid faults.

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tsolless

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Jul 15, 2009
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Assassins Creed.

The actual missions are amazingly done and it is really fun to assassinate but it is marred by the incredibly repetitive and boring side missions that are exactly the same in each town, the incredible lack of variety in each town (white hue town, blue hue town, yellow hue town, etc.), and the combat (counter counter counter).

Damnit it could have been amazing.
 

Arbitrary Cidin

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Okami 2 (Okamiden) because it's going to be a DS exclusive. Remember who made you, Okami? PS2! That's who! Why not a PSP version?
 

Worgen

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Whatever, just wash your hands.
Mehplep said:
Call of Cthulu: Dark Corners of the Earth. Several stupid design choices, many annoying bugs and that annoying point-and-click adventure kinda feel where the only way to go is the very strictly way the designers thought of. I still think most of the game is some of the best pieces of horror gaming I've played, but it keeps getting annoying and just extremely stupid at times that it just ruins everything
2nded I got to the part where your riding out of the monster infested town on the truck but couldnt get past it, kept getting shot to death and I couldnt do anything to stop it since the damn thing bounces around too much to shoot any of the enemies back
 

HardRockSamurai

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Assassin's Creed: ruined by shitty side missions.
Elder Scrolls IV: Oblivion: ruined by shitty voice acting.
Resident Evil 5: ruined by a shitty inventory system.

and

Mirror's Edge: had great potential, but ultimately ended up shitty.

However, the only real loser is me, since I own all of these games...
 

0rion

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Christemo said:
theres something called an opinion, mr. negative. i dont care if ganon is slow. right now, your copying straight of Smashwiki. just like with Captain Falcon, i can easily say that my opinion would probably turn the "list" upside down, because all my favorites are in the buttom tier except Snake, Wario, Wolf and Bowser.

again, fuck lists. Ganon is my favorite character, and you cant prove me wrong on my own opinion.
I don't want to turn the very first topic I've posted on here into a Brawl debate (especially since I'd rather talk about my game choice from the first page), but the fact that he's terrible at the absolute peak of competition doesn't mean that you can use/enjoy/win with him casually. Chances are you're not going to any national Smash fests, so how he plays in a competitive environment has no bearing on you.

And considering that I'm a writer for Smash World Forums, it would make sense that I kind of know this sort of thing.
 

Christemo

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0rion said:
Christemo said:
theres something called an opinion, mr. negative. i dont care if ganon is slow. right now, your copying straight of Smashwiki. just like with Captain Falcon, i can easily say that my opinion would probably turn the "list" upside down, because all my favorites are in the buttom tier except Snake, Wario, Wolf and Bowser.

again, fuck lists. Ganon is my favorite character, and you cant prove me wrong on my own opinion.
I don't want to turn the very first topic I've posted on here into a Brawl debate (especially since I'd rather talk about my game choice from the first page), but the fact that he's terrible at the absolute peak of competition doesn't mean that you can use/enjoy/win with him casually. Chances are you're not going to any national Smash fests, so how he plays in a competitive environment has no bearing on you.

And considering that I'm a writer for Smash World Forums, it would make sense that I kind of know this sort of thing.
fortunately, im not the kind of person who earns money from playing brawl in world championships or something like that. and even if i did, it isnt up to statistic or facts to choose if i can play with him in tournaments or not. and as i mention in my posts farther up the thread, if all else fails, ill just use the banzai grab.
 

Satin6T

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DeliciousTruffle said:
My only complaint about Half Life 2 is the Sand Traps level.

I can't see my feet, so I can't tell where the hell I'm jumping...
really I enjoyed the hell out of that, I just hated the driving parts
 

0rion

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I can definitely give you that one. Ganon-ciding with the Flame Choke is one of the most hilarious kamikaze moves ever, hehe.
 

Shycte

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There's Fallout 3.

Hated Washington DC. These stupid walls of scrapmetal everywhere and so on. So gray, so gray.

Saints Row 2. Note to THQ and Volition, Inc. POLISH YOUR FUCKING GAMES BEFORE RELEASE.

Assasins Creed. If only less repetetive, better combat and not as fucking easy. If only.
 

Aqualung

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epiconionz said:
Do you have any fickle love between some brilliant game, ruined by some ridiculous fault(s) you can't believe the designers missed, or even something that just doesn't feel right for you? The first game to come to mind would have to be Alone In The Dark, for it's incredibly high glitch count, boring characters and stupid ending. I'd mention more games, but I have a very long hit-list.
Couldn't agree more, not to mention the bad car physics and being unable to pause while accessing your inventory. But despite all that, I still had fun with the game. It had its moment.
 

reiem531

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Sonic Unleashed. The day stages are amazing, but of course, Sonic Team had to screw everything up by adding the stupid freaking werehog! Why, sonic team? WHY!!
 

ItsAChiaotzu

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Jak 3. It's not even that big a deal but the last boss was a bit uninspired, it was just a big dragon, kinda boring.
 

oppp7

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Black and White 2, no sandbox mode. RE5, inventory system. Left 4 Dead, no infected only mode.
 

Arcane Azmadi

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I've noticed a recurring pattern among PS2 JRPGs that receive massive universal praise and would be FANTASTIC games except for the fact that they all have flaws in the same part of the game -the combat system- which drag them down. How far they get dragged down varies from game to game:

Persona 3 FES - fantastic -> great
Odin Sphere - fantastic -> really good
Dragon Quest VIII - fantastic -> really good
Star Ocean: 'Till the End of Time - fantastic -> completely ruined

Persona 3 FES: The ally AI is, in some regards, REALLY GOOD- allies will learn from ineffective attacks so they never deliberately use them once they've seen that they're useless and if you scan an enemy they will actually learn from the scan without even needing to experiment. Unfortunately, in a game where combat features a massive emphasis on taking advantage of the 'One More' system where you knock enemies down to gain turn advantage, the fact that the AI is COMPLETELY INCAPABLE of grasping the nuances of this strategy makes it more of a hindrance than a help and there is NO option to manually control your party like there is in, say, EVERY OTHER party-based JRPG ever made. Allies are also completely retarded with regard to using items- Yukari, who comes with a built in Charm-healing spell will -get this- NOT USE IT WHEN SOMEONE GETS CHARMED and NO ally can use any status-healing item at all. They're also conditioned so they conjure up a single Medical Powder (second weakest healing item) and an infinite supply of Medicines (weakest healing item) if they don't have a healing spell or are running low on MP, even if you have an entire bag full of Beads (full-healing item). This is terrible considering that you get a game over if the main character goes down and, if he is disabled by a status condition, you're SCREWED until it wears off naturally. Fortunately Persona 4 fixed the control issue and Persona 3 is so great in so many other areas outside of combat that it can be excused.

Odin Sphere: The character sprites are SO lovingly animated and detailed that they can't interrupt their animation routines. What does this mean? MASSIVELY unresponsive controls. This wouldn't be so much a problem if the enemy wasn't so bullshit, regularly shrugging off hitstun and unavoidably counterattacking in the middle of your combo (assuming you were able to hitstun them at all) and doing so much damage that it's ridiculous- I was particularly annoyed when I realized that a WASP had stung me for 1/6 of my maximum HP. The game IS extremely frustrating in places (and unlike Persona has virtually NO gameplay outside of the combat) but is one of the few games where the story is so good that I can forgive it. Besides, frustration aside the combat still remains somehow fun. Except in Titania. Fuck Titania.

Dragon Quest VIII: It's a classic old-school combat system, except that trying to form a detailed strategy is impossible because TURN ORDER IS RANDOM. Seriously, there's just as good a chance of Yangus going first as Jessica, not to mention the enemy party, agility stat be damned. Combined with bullshit cheap shot attacks on enemies such as Wave of Ice (remove all buffs AND dissipate all stored Tension, cutting out half your available strategy, fortunately a boss-only move) and Desperation Attack (what's so "desperate" about an automatic bonus-damage critical which is regularly a 1-hit KO that has no drawbacks and NEVER MISSES?) and the combat was just incredibly frustrating. Additionally, although your characters can learn heaps of different skills from their varied skill trees, more than half of them are WORTHLESS- way too many status-condition inflicting skills that NEVER inflict status conditions, or attack skills that do less damage than your basic physical attack. Like Persona 3, Dragon Quest VIII is still a good enough game in other areas to get by so it remains a classic- just not as perfect as everyone says.

Star Ocean: 'Till the End of Time: OK, this is the big one, the one where the combat was so flawed I just threw the game down and said "fuck this shit". Firstly, the ally AI is pants-on-head retarded. Allies will start casting a slow-to-cast spell (i.e ANY spell) when an enemy is bearing down on them at high speed wielding a big hammer, with only a single hit needed to interrupt their casting. And once they've been interrupted and the enemy is winding up for a second hit, what do they do? Evade? NO, they start casting the spell again! The problem was compounded by the roughly simultaneous release of Tales of Symphonia which showed how to do real-time party-based action RPG RIGHT. In Tales you can disable any spells or abilities you don't want your allies to use and hotkey the ones you want to be able to use on command to YOUR controls- and it has better AI to start with so it hardly NEEDS these advantages. Enemies in Star Ocean are pure bullshit in later areas, especially Sphere Company (the stage where I threw in the towel in disgust) such as the tanks capable of wiping out half your party in a single unblockable area attack. The only way to succeed is to exploit the crafting system to give the main character an immensely powerful weapon and spam a single overpowered skill (Side Kick) until he levels up enough to learn his completely broken abilities (Air Raid and Dimension Door). Although the combat system was initially kind of fun, it rapidly became frustrating and, eventually, completely intolerable.

Arbitrary Cidin said:
Okami 2 (Okamiden) because it's going to be a DS exclusive. Remember who made you, Okami? PS2! That's who! Why not a PSP version?
You know, this is the stupidest thing I've heard since... yesterday. You're bashing a game that ISN'T OUT YET for being on a console which is FAR MORE APPROPRIATE FOR ITS MAIN GAMEPLAY MECHANIC. When I first heard about the original Okami my first thought was "why ISN'T this on DS?"
 

Sorceror Nobody

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Dec 24, 2008
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It's easier to list faults than the games that have them, as some are almost universal:

1) LAW OF REPEATED IRRITATION
Unskippable cutscenes. I'm looking at the cringeworthy laughing scene in Luca in Final Fantasy X and the pre-Riku fight cutscene in Kingdom Hearts in particular, but I think all games should have the option to skip scenes if only for replayers. FFX-2 and KHII were better here. On the other hand, I've got the impression that skippable cutscenes would turn, say, MGS4 into no game, am I right?

2) LAW OF WASTED OPPORTUNITY
Any PS2 game that doesn't use the right analog stick when it has an opportunity begging for it, usually camera control. Again, KH comes to mind, and thankfully they had the sense to put camera control on the R-stick instead of the friggin shoulder buttons in KHII.

3) MURPHY'S LAW
Knee-high and invisible walls, often together. 'Nuff said.

4) LAW OF CAMOUFLAGE
Secret stuff that is completely unhinted at. You know the sort of thing, those ones that you could never ever even guess at without a guide. Cryptic or unobvious things, like Omega Mark XII in FFXII (its location is vaguely hinted at by some bestiary entries), are okay. I actually prefer my games to treat me as if I have some intelligence - spoonfeeding = bad. Outright hidden stuff, by contrast, is a total no-no, like the four treasure urns in FFXII that cannot be uniquely identified in any way, but if you open any of them you can't get the Zodiac Spear later on.

5) LAW OF DIMINISHING RETURNS
Insanely difficult unlockables that aren't even that valuable. Not a fault as such, but it bugs me personally because I'm something of a completionist. I can't help striving for 100%, and hate it when the reward is crap because it feels really unsatisfying. For example, I have attained 100% on FFX-2, viewing all four endings as well (the "Bad" ending, which should satisfy the inner sadist, is rather disappointing). However, I've practically given up on completionism now because I can't motivate myself to continue my third playthrough just to oversoul that one last fiend and get the remaining few Garment Grids, even though I still kinda want to get all of them.
 

Eternal_24

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Aug 4, 2009
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I remember playing Prince of Persia: Warrior Within and when I got to the last portal thing the game fucked up and it wouldn't let me use the portal so I had to do the entire game all over again. It happened to my mate as well.
 

Nukey

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Apr 24, 2009
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far cry 2: malaria! goddamn make a cheat code to turn off malaria!
gears of war 2: chainsaw in multilayer!
call of duty waw: get the weapons right god dammit, the m1a1 carbine is a pistol caliber weapon and the stg44 is stronger, also the thompsons is better than the mp40 in every way! and were the hell are the other guns British sten? lee enfeild? bren? grease gun? mp38? luger? the list of awesome weapons goes on? why the hell aren't they in the game!
 

Shoggoth2588

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Aug 31, 2009
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Voodoo Vince. The platforming got pretty ridiculous, especially when you get to a boss surrounded by huge, gaping death-pits and, even though they give you a wide array of Voodoo powers but when you go to use them, they are all random. What's the point of that!? And since it wasn't a big seller, there was no sequel to make up for the errors of the first game. Although a sequel could have only cause more problems >.>