@dathwampeer just let it die Dathwampeer. Migo is thick headed and won't let anything died until he right. SO just pat his head and tell him he speical and right all the time. So one day he can argue with the wrong person one of these days.
I believe anyone would be on his side as Migo is annoying as hell. But as well as Dathwampeer is right. So he gets my vote in this fight.WaysideMaze said:the whole migo and dathwampeer situation is fantastic entertainment.
dont worry dathwampeer, some of us are on your side![]()
They never said or suggested that sprinting was separate and that you use the SMART key in conjunction with sprinting. What I've seen and read seems to indicate the opposite.migo said:You don't just sprint using the SMART key, you sprint and use the smart key while sprinting. It's not the most clear way of saying it in the videos, but if you put all of them together along with the written descriptions, it makes sense. Particularly given that you have a manual key for doing everything, there's clearly one for sprinting and only sprinting regardless if anything that could be done with the SMART key can be done without.
migo said:Yeah, I realise that's the case with Brink, but what I was suggesting is that Mirror's Edge handle any of its context sensitive actions based on what you're looking at. If you're looking at a ledge and step forwards you won't step off. If you're looking at a wall and jump you do a wall run.
So what? Everything should context sensitive so the player can't do moves wrong? Why would I want the game to correct me if I did something badly? If I'm not close enough to a wall or jump at the wrong angle then obviously I shouldn't be able to do a wall run. If I clip a door as I'm running thu I should lose momentum, yes It can get annoying if I think I'm only 'slightly' off target but therein lies the challenge.migo said:The thing is if there were a separate wall run button there wouldn't be any "doing the move wrong" and if it did it context based, depending on what you're looking at there wouldn't be doing it wrong either. You can always say you're playing it wrong, but it's also clear if you go through Mirror's Edge in a detailed fashion that it is broken at parts and things you logically think you should be able to do simply don't work.
From what I saw, the SMART button will function more or less the same as the 'highprofile' movement did in Assassins creed. It'll simply go into a parkourish mode wherein you're always running and depending on where you're looking and what's in front of you, interact differently. So basically you'll be continuously holding down that button when trying to get somewhere, as far as I can tell.DementedSheep said:snippyd
Yeah that?s pretty much what I'm trying to say ( tho they say they have jump and crouch separate keys as well as being used automatically with SMART if you read the article on it)Kurokami said:From what I saw, the SMART button will function more or less the same as the 'highprofile' movement did in Assassins creed. It'll simply go into a parkourish mode wherein you're always running and depending on where you're looking and what's in front of you, interact differently. So basically you'll be continuously holding down that button when trying to get somewhere, as far as I can tell.DementedSheep said:snippyd
Now then, in case you still don't believe me: Brink Features Website, Scroll Down [http://www.brinkthegame.com/features/]Brink Website said:Play SMART
Brink uses the familiar shooter controls that you're used to and adds a new feature: the SMART button. When you hold down the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. Whether you're a seasoned FPS veteran or someone just getting started, you'll be able to make more intelligent decisions during the fast-paced action with SMART.
dathwampeer said:*snip!*
Figure this quoting will get you guys to see this post. Anyway, problem solved, no more need to argue what the button does. It's a hold-down. *wanders off*migo said:*snip*
Here, I'll paste my response to your PM since you're too dense to realise it from there.dathwampeer said:So quoting everything the dev says about the system and proving it's a hold down key is taking it out of context.migo said:No, you insist on taking what the developers say out of context, and on top of that you tried sending me a PM "proving" your point when it without a doubt proved you were wrong.dathwampeer said:It's still going on because people insist on taking what I said out of context.
For someone who's ending it now it's sure strange to keep replying on the thread and to continue sending me PMs.dathwampeer said:I'm ending this now. You're fucking retarded.migo said:LMAO! You are so incredibly dense.dathwampeer said:http://brinkthegame.com/
Watch the first video on that list and then STFU.
The designers exact words.
"how it works is, you'll run at an obstacle and if you hold down the smart button you'll actually be launched over it, and it will feel completely smooth as you do it."
So it would appear your attention span is the one that needs checking. The smart button works exactly as I described it. So don't bother replying with any more bullshit.
The designer has final say in this matter.
Not a suitable movement engine replacement for a game that's only focus is free running.
I'll break it down for you.
"how it works is, (sic) you'll run at an obstacle"
you're running without holding down the smart button at this point, which is clearly denoted by this:
"and if you hold down the smart (sic) button"
notice the "if", that means the SMART button is not being held down the whole time
Your English comprehension is lacking, a testament to how poor the education system is, and you're stubbornly holding to your false ideas to the point that you'll quote something that directly contradicts what you're claiming and hold that it actually proves your point. I almost feel sorry for you, but you're too much of a douche.
Just for kicks, since you felt the need to point this out to. "Americans are notorious for not understand (sic) proper English," - you couldn't even get that right. You think you're better at the one language you barely speak than you actually are and you continue to flaunt your ignorance in quoting the developers and claiming they're saying the exact opposite of what they're actually sayingSide note; English is my language. I got good grades in English. Americans are notorious for not understand proper English, as evidenced in their persistent use of the letter 'z' when it's not needed.... Food for thought.
Only in your fantasy world, you've already demonstrated you overestimate your own intelligence and English comprehension.Everyone who has posted in this topic (who seems to own a brain) has agreed with this. You can twist what I said all you want. It doesn't change it and it's original context is there to be read by anyone who cares.
dathwampeer said:The only piece of evidence I need to supply in this to prove you have been twisting everything and wrong from the start is this.migo said:That's where your mistake is, you don't hold the free running key.dathwampeer said:Point 3) I highlighted something you either missed or overlooked because it voids your argument.
To free run. You need to hold the smart key. Not to run. Not to walk. Not to aim and shoot.
You sad pathetic little gnome. That is the free running. Free running does not just imply running. Google what free running is. I swear. If this whole argument has just been because you you misunderstood the semantics I might just strangle a kitten.You don't free run with the SMART key, you perform one of several distinct actions with the SMART key.
Not at all, it's already been covered in other areas, and clarified, ironically in the dev quote that dathwampeer PMed me. You do not run by holding it down, you run and then hold the button to perform the action.Salem_Wolf said:For everyone still having the stupidest argument I've seen today about whether or not Brink's SMART button is press or hold down, it's hold down. Sorry Migo, you're wrong. Here's the proof.
Now then, in case you still don't believe me: Brink Features Website, Scroll Down [http://www.brinkthegame.com/features/]Brink Website said:Play SMART
Brink uses the familiar shooter controls that you're used to and adds a new feature: the SMART button. When you hold down the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. Whether you're a seasoned FPS veteran or someone just getting started, you'll be able to make more intelligent decisions during the fast-paced action with SMART.
Now then, Migo, I think you owe someone an apology.
You don't just run around holding it down, this isn't a game like Heavy Rain where you try bumping into walls waiting for things to happen.It is important to note that SMART isn't an autopilot and it doesn't play the game for you. Rather, it is a tool designed to free you to play BRINK the way you want to, a bridge into the experience, rather than a barrier to entry.
You can't just make your way through the level, because a single course hasn't been laid out for you.Our level designers don't set up specific spots for players to use mantles, vaults and slides ? the system simply pre-calculates where they're possible.
The SMART button is a supplement to normal movement, not a replacement for it.And you can still use old-style jump and crouch to manually use vaults, mantles, slides and wall hops. It's the combination of SMART and manual movement, however, that gives you the greatest versatility, freeing you to look around easily, and concentrate on bigger concerns.
We're going to have to agree to disagree here. The more I look at the footage of Brink's free-running system, the more I think it's going to just as potentially difficult and unwieldy as Mirror's Edge's, if not more so.migo said:In the driving example, I agree with you, that neither is inherrently better, but if you look at specifically the aspect of context based functions, Brink does it better than Mirror's Edge, because whatever you're looking at determines your action. In Mirror's Edge you sometimes have to hope the game figures out what you mean it to do.