Brink looks like what Mirror's Edge should have been

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Outcast107

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@dathwampeer just let it die Dathwampeer. Migo is thick headed and won't let anything died until he right. SO just pat his head and tell him he speical and right all the time. So one day he can argue with the wrong person one of these days.
 

WaysideMaze

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the whole migo and dathwampeer situation is fantastic entertainment.

dont worry dathwampeer, some of us are on your side :D
 

Outcast107

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WaysideMaze said:
the whole migo and dathwampeer situation is fantastic entertainment.

dont worry dathwampeer, some of us are on your side :D
I believe anyone would be on his side as Migo is annoying as hell. But as well as Dathwampeer is right. So he gets my vote in this fight.
 

DementedSheep

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migo said:
You don't just sprint using the SMART key, you sprint and use the smart key while sprinting. It's not the most clear way of saying it in the videos, but if you put all of them together along with the written descriptions, it makes sense. Particularly given that you have a manual key for doing everything, there's clearly one for sprinting and only sprinting regardless if anything that could be done with the SMART key can be done without.
They never said or suggested that sprinting was separate and that you use the SMART key in conjunction with sprinting. What I've seen and read seems to indicate the opposite.

"As well as allowing the player to sprint, the SMART button lets the movement system know you want vaults, slides, wall hops and mantles to automatically engage as soon as you move into the context for one."

And there may be a separate key specifically for sprinting as an alternative but they only stated that there was separate key for Jump and Crouch so that may not necessarily be the case.
I think we should just agree to disagree at this point. Guess will see when the game comes out

migo said:
Yeah, I realise that's the case with Brink, but what I was suggesting is that Mirror's Edge handle any of its context sensitive actions based on what you're looking at. If you're looking at a ledge and step forwards you won't step off. If you're looking at a wall and jump you do a wall run.
migo said:
The thing is if there were a separate wall run button there wouldn't be any "doing the move wrong" and if it did it context based, depending on what you're looking at there wouldn't be doing it wrong either. You can always say you're playing it wrong, but it's also clear if you go through Mirror's Edge in a detailed fashion that it is broken at parts and things you logically think you should be able to do simply don't work.
So what? Everything should context sensitive so the player can't do moves wrong? Why would I want the game to correct me if I did something badly? If I'm not close enough to a wall or jump at the wrong angle then obviously I shouldn't be able to do a wall run. If I clip a door as I'm running thu I should lose momentum, yes It can get annoying if I think I'm only 'slightly' off target but therein lies the challenge.
I buy a game for a game not an interactive cinematic. Having everything context sensitive doesn't give you more control it gives you less. The only reason it sometimes appears as if you have more control is it because it makes things easer so you screw it up less but it's only an illusion.
Plus context sensitive controls based on what you're looking at is all good and fine until you' re trying to use alternative methods from how the game wants you to use an object or get over a barrier and then it will screw you up. The whole point of mirrors edge is using your relatively simple arsenal of moves in a creative fashion to get from A to B in the fastest way possible and what move you do is based on angles and momentum, as it should be IMO.
Also having it based on what you're looking at could screw things up for allot of players myself included because I'm often not looking at the object I'm using I'm looking 2 or 3 steps ahead so I know what I'm doing before I get up to them and I want the game to perform the same move regardless of the direction I'm looking.
For a game like mirrors edge having more controls would be pointless and having less would be restrictive. I think they got a good balance between keeping controls simple and using context sensitive situations and still allowing the player to do things their own way, I'm not saying they can't improve on what they have and they can probably think of better ways of doing things than I can but I don't think they should move to a system more like brink appears to have.
I've played mirrors edge many many times. It's one of those 'chill out after a hard day' games for me and each time I try and do things differently and spend allot of time dicking about trying new things so I have played mirrors edge in a 'detailed fashion' and it's not broken (again aside from 1 or 2 specific cases). Sure sometimes there are obstacles that in real life you could probably get over quite simply but faith can't because she hasn't been programmed to do that but the same goes with any game and it's not an issue, you know what she can and can't do.
But everyone has different taste in games and you're entitled to your own opinion just as I am entitled to mine.
 

Kurokami

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DementedSheep said:
From what I saw, the SMART button will function more or less the same as the 'highprofile' movement did in Assassins creed. It'll simply go into a parkourish mode wherein you're always running and depending on where you're looking and what's in front of you, interact differently. So basically you'll be continuously holding down that button when trying to get somewhere, as far as I can tell.
 

DementedSheep

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Kurokami said:
DementedSheep said:
From what I saw, the SMART button will function more or less the same as the 'highprofile' movement did in Assassins creed. It'll simply go into a parkourish mode wherein you're always running and depending on where you're looking and what's in front of you, interact differently. So basically you'll be continuously holding down that button when trying to get somewhere, as far as I can tell.
Yeah that?s pretty much what I'm trying to say ( tho they say they have jump and crouch separate keys as well as being used automatically with SMART if you read the article on it)

Glad I'm not the only one who is interpreting this that way. :p
 

Icaray

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Brink looks really, really good. Most shooters nowadays look the same or have a similar premise and it looks like this game is going to break the mold.
However, I really don't think it looks anything like what Mirrors Edge should have been. Mirrors Edge was a great game and what it needed was a bit more polishing, not a complete overhaul of the game play system.
 

Salem_Wolf

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For everyone still having the stupidest argument I've seen today about whether or not Brink's SMART button is press or hold down, it's hold down. Sorry Migo, you're wrong. Here's the proof.

Brink Website said:
Play SMART

Brink uses the familiar shooter controls that you're used to and adds a new feature: the SMART button. When you hold down the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. Whether you're a seasoned FPS veteran or someone just getting started, you'll be able to make more intelligent decisions during the fast-paced action with SMART.
Now then, in case you still don't believe me: Brink Features Website, Scroll Down [http://www.brinkthegame.com/features/]

Now then, Migo, I think you owe someone an apology.
 

Salem_Wolf

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...I think my post was eaten...

Edit: Whoops, guess not!

dathwampeer said:
migo said:
Figure this quoting will get you guys to see this post. Anyway, problem solved, no more need to argue what the button does. It's a hold-down. *wanders off*
 

migo

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dathwampeer said:
migo said:
dathwampeer said:
It's still going on because people insist on taking what I said out of context.
No, you insist on taking what the developers say out of context, and on top of that you tried sending me a PM "proving" your point when it without a doubt proved you were wrong.
So quoting everything the dev says about the system and proving it's a hold down key is taking it out of context.
Here, I'll paste my response to your PM since you're too dense to realise it from there.

dathwampeer said:
migo said:
dathwampeer said:
http://brinkthegame.com/

Watch the first video on that list and then STFU.

The designers exact words.

"how it works is, you'll run at an obstacle and if you hold down the smart button you'll actually be launched over it, and it will feel completely smooth as you do it."

So it would appear your attention span is the one that needs checking. The smart button works exactly as I described it. So don't bother replying with any more bullshit.

The designer has final say in this matter.

Not a suitable movement engine replacement for a game that's only focus is free running.
LMAO! You are so incredibly dense.

I'll break it down for you.

"how it works is, (sic) you'll run at an obstacle"

you're running without holding down the smart button at this point, which is clearly denoted by this:

"and if you hold down the smart (sic) button"

notice the "if", that means the SMART button is not being held down the whole time

Your English comprehension is lacking, a testament to how poor the education system is, and you're stubbornly holding to your false ideas to the point that you'll quote something that directly contradicts what you're claiming and hold that it actually proves your point. I almost feel sorry for you, but you're too much of a douche.
I'm ending this now. You're fucking retarded.
For someone who's ending it now it's sure strange to keep replying on the thread and to continue sending me PMs.

Side note; English is my language. I got good grades in English. Americans are notorious for not understand proper English, as evidenced in their persistent use of the letter 'z' when it's not needed.... Food for thought.
Just for kicks, since you felt the need to point this out to. "Americans are notorious for not understand (sic) proper English," - you couldn't even get that right. You think you're better at the one language you barely speak than you actually are and you continue to flaunt your ignorance in quoting the developers and claiming they're saying the exact opposite of what they're actually saying

Everyone who has posted in this topic (who seems to own a brain) has agreed with this. You can twist what I said all you want. It doesn't change it and it's original context is there to be read by anyone who cares.
Only in your fantasy world, you've already demonstrated you overestimate your own intelligence and English comprehension.

dathwampeer said:
migo said:
dathwampeer said:
Point 3) I highlighted something you either missed or overlooked because it voids your argument.
That's where your mistake is, you don't hold the free running key.
The only piece of evidence I need to supply in this to prove you have been twisting everything and wrong from the start is this.

To free run. You need to hold the smart key. Not to run. Not to walk. Not to aim and shoot.
You don't free run with the SMART key, you perform one of several distinct actions with the SMART key.
You sad pathetic little gnome. That is the free running. Free running does not just imply running. Google what free running is. I swear. If this whole argument has just been because you you misunderstood the semantics I might just strangle a kitten.
[/quote]

And the dev has already clarified, if you read other posts, that all of that can be done without the SMART key - you're insistent on continuing to post what you falsely believe to be the case despite not reading the wealth of information being posted that proves you wrong.
 

migo

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Salem_Wolf said:
For everyone still having the stupidest argument I've seen today about whether or not Brink's SMART button is press or hold down, it's hold down. Sorry Migo, you're wrong. Here's the proof.

Brink Website said:
Play SMART

Brink uses the familiar shooter controls that you're used to and adds a new feature: the SMART button. When you hold down the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. Whether you're a seasoned FPS veteran or someone just getting started, you'll be able to make more intelligent decisions during the fast-paced action with SMART.
Now then, in case you still don't believe me: Brink Features Website, Scroll Down [http://www.brinkthegame.com/features/]

Now then, Migo, I think you owe someone an apology.
Not at all, it's already been covered in other areas, and clarified, ironically in the dev quote that dathwampeer PMed me. You do not run by holding it down, you run and then hold the button to perform the action.

The issue isn't the difference between press and hold, the issue is whether you hold the SMART button the whole time to run around the level, which is not the case.
 

Arqus_Zed

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Wow, okay, lots of comments here.
I haven't browsed through all of them, but I would just like to comment on the main topic of this thread.
*ahem*

I played the Brink multiplayer at GamesCom and it is totally NOT comparable with Mirror's Edge.
Brink plays as a normal FPS - with really nice customizable options, though - were you've got a bit more jump 'n slide freedom. It's more of a gimmick, really. Mirror's Edge is all about parkour with an injection of gun based danger.

The emphasis in Brink is clearly on the shooting, just as much as any other FPS - and during play, nobody used the S.M.A.R.T. system all that much. Maybe for the occasional shortcut, but otherwise... It was just plain ol' aim 'n shoot.

It played fluently, but I was a bit disappointed at how generic it was otherwise. Again, the character and gun editing was nice. Really liked the graphics - it had that little TimeSplitters-esque feel to it...
 

migo

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Let's pull in some more quotes which puts it into better context.

It is important to note that SMART isn't an autopilot and it doesn't play the game for you. Rather, it is a tool designed to free you to play BRINK the way you want to, a bridge into the experience, rather than a barrier to entry.
You don't just run around holding it down, this isn't a game like Heavy Rain where you try bumping into walls waiting for things to happen.

Because

Our level designers don't set up specific spots for players to use mantles, vaults and slides ? the system simply pre-calculates where they're possible.
You can't just make your way through the level, because a single course hasn't been laid out for you.

And you can still use old-style jump and crouch to manually use vaults, mantles, slides and wall hops. It's the combination of SMART and manual movement, however, that gives you the greatest versatility, freeing you to look around easily, and concentrate on bigger concerns.
The SMART button is a supplement to normal movement, not a replacement for it.
 

latenightapplepie

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migo said:
In the driving example, I agree with you, that neither is inherrently better, but if you look at specifically the aspect of context based functions, Brink does it better than Mirror's Edge, because whatever you're looking at determines your action. In Mirror's Edge you sometimes have to hope the game figures out what you mean it to do.
We're going to have to agree to disagree here. The more I look at the footage of Brink's free-running system, the more I think it's going to just as potentially difficult and unwieldy as Mirror's Edge's, if not more so.

In any case, Brink has yet not been released; let's see how its free-running system turns out in the final product.