OniaPL said:
Yeah, no worries. Happens to me as well.
But anyways... You say that characters, the story and the combat were better. I'd just like to respond, since I am rather passionate about the first game.
Characters
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-First of all, companion quests and companion interactions were bad in comparison to Dragon Age Origins. You were not able to talk to your companions when you wished, and at the start of each chapter/act you would get a laundry list of things to do, such as companion quests.
In Origins, you could talk to companions when you wanted, and they would sometimes have some insight or opinions or stories about the location you were currently in, or about the memories the place or the events reminded them of. You also had to "find" companion quests; Instead of them being thrown into your face, they came up after extensive amounts of dialog and called back to something mentioned before. Receiving one felt like an honor and actually meant something.
Anders has one of the wackiest character arcs I can remember. His development, his major plot point is so batshit crazy that it made me hate the character.
Isable and Merrill I did not personally enjoy, but I can see why some people would like them.
Fenris, i did not like. He was a stereotype of a wounded, hateful emo; yet he never really got his moment of redemption and at no point did I feel like he had anything more into him than the emo elf thing.
I had Bethany. I thought she was fine.
Aveline and Varric I liked.
For characters, yeah, the fact that you couldn't talk to them anywhere was one of the things I thought was a step back as well, and hopefully that will be back for the third one. As for companion quests, I always kind of thought that since years passed between the acts, that all the relevant talking kind of happened off screen. Not optimal, but if they have to do timeskips then I'd prefer that the characters act like they actually spent time together during the timeskip as well rather than just jump in three years later and not have the relationships advanced at all. Preferably I'd see no timeskips though, it just messes with storytelling most of the time.
Anders was fine... During act one. Then he was just in the party until I could get Bethany back...
Isabela and Merrill I really liked, but as you say, that really is personal preference (as are most things I'm bringing up really)

First time I played I actually missed Fenris completely, but when I actually had him the second time around he didn't bother me that much. I have no strong feelings one way or another.
Bethany and Carver are both good, though they get way to little screentime to really shine, what with being gone for most of the game...
Aveline and Varric are good as well.
For Dragon Age characters, I enjoyed most of the characters as well, but they felt more like cliches to me. Not saying DAIIs characters aren't cliched, they just didn't scream cliche to me.
Alistar was the silly sidekick, Morrigan the mean witch with a heart of gold (Kind of...) Leliana came of as a bit of an crouching moron, hidden badass-kind of character, Wynne was the motherly one, Oghren the drunk dwarf. I will say that Zevran and Shale were ace though.
OniaPL said:
Story
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Dragon Age Origins had the traditional "save the world from ancient evil" plot, but it did it well. It served as a framework for your travels to the elves, mages, humans and dwarves. Each major location had a story of it's own which deviated from the "darkspawn are evil, must slay darkspawn" thing, and I found them really interesting.
Meanwhile in Dragon Age 2, the first act is just faffing about and setting up the story, in 2nd act the Qunari kick in... and it leads to nowhere. I actually liked the Qunari and would have liked them and their issues be the center of the game rather than the craptastic mages vs. templars argument which was absolutely ridiculous, especially in Act 3.
None of the sidequests really proved to be interesting. They were mostly just fetch quests or errand work. While Origins had it's fair share of fetch quests, I felt like they had better framework and actually felt important to the individual characters.
I felt that the first act was really good, in more of a world-building, character introduction sort of way, which I appreciate. Act 2 is the gem though, as the qunari are one of the most interesting parts of DA lore to me. Like you, I would have loved it if they were the primary antagonists through the game. Or that ***** Sister in the Chantry, god I hated her. Act three was... Well, let's just settle for saying it was a mess. It was all over the place. But it feels like that was because it was rushed. Like most of my problems, this could really have been solved with another year or two in developement.
As for the sidequests, I really didn't have a problem with "pick up random pair of trousers, magically know what dwarf they belong to, and find him in a giant city to get some money"-quests as it didn't feel like they cut into the proper sidequests and were more of a diversion to get som extra money. Again, proper stories for these could have been put in with more time, but alas, it was not to be... The real sidequests though I felt were really rather good, if a bit lacking in longer arcs.
OniaPL said:
Combat
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Dragon Age Origins had a fairly challenging combat in my opinion, at least on harder difficulty levels. You had to have a proper strategy in a battle, or you would get crushed. Most of the abilities also felt interesting to use.
It also had a SHITLOAD of optional challenges, like hard boss fights and the like which rewarded you with pieces of items or powerful artifacts. The revenants, dragons etc. I felt like the combat in Origins also required more creativity than the mess that was DA2.
DA2 had an "actiony" combat that wasn't really actiony. You just mashed shit to kill enemies and prayed to god more wouldn't drop out from the invisible blimp on the sky. It didn't have the same excitement Origins did.
DA2 also, at least on Hard where I played the game, forces certain characters on your team. Such as Anders. Anders was a powerful healer, and he was a necessity for most of the fights. He was an optimal pick for nearly any party, and you could not get away from him if you wanted to be confident you could face whatever would lie ahead.
DA2's difficulty was also extremely imbalanced at points, or so I felt playing on hard and normal. See: Ancient Rock Wraith, Qunari 1vs1 as a warrior.
I'm actually gonna be real honest and admit something I'm a bit ashamed of. I can't come to terms with Dragon Age combat. I just genuinely suck at it. There are only two game franchises that I've tried, where I have to go down to the easiest difficulty in order to play the game. Dragon Age and Kingdom Hearts. Give me Gears of War and I'll play it on insanity any day, or Human Revolution on Give me Deus Ex and Witcher 2 on Dark, but Dragon Age? Nope. Fucking wall, right there. So Anders was not a factor for me, which was good, because as above, he kind of sucks. But that also means I am far from an authority on combat on higher difficulties. And as I said, I would like it even better if the acually went even further towards a pure action game in the combat, kind of like Mass Effect 3. It's just a combat style I find way more enjoyment from.
I don't want Devil May Cry/God of War-style though, keep it grounded. Make enemies die in one or two hits, and the player as well. Make it not rely on dodge rolls as that got silly in the Witcher 2 after a while, instead make if focused on defence by blocks or parries, with dodges for the really big guys. No combat rolls though, that looks really silly in plate armor. I know a lot of people like Dragon Age Origins combat, and I'm definately not gonna ***** if that's what they'll use for DA3. I'll still play it for the story and lore.