Cutscenes that made games worse for you.

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Zrahni

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Oct 24, 2008
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Break post=9.75023.856506 said:
cleverlymadeup post=9.75023.856066 said:
Tattaglia post=9.75023.855164 said:
Assassin's Creed. Yeah, it was a decent game, but Ubisoft Montreal killed any replay value by making the long-winded cutscenes unskippable. And Altair is a terrible, terrible voice actor.
think other things in the game made replaying it out of the question
I thought playing past the first city more or less was replaying the game.
So true. I doubt that there are fanboys HC enough to play Assassin's Creed the second time with out going brain dead.
 

Aardvark Soup

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Jul 22, 2008
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The cutscenes in Sonic Adventure 1 & 2 (later 3D Sonic games are said to be worse). I know they are fully skippable but... damn.
 

the_tralfalmadorian

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Jan 11, 2008
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Richard Groovy Pants post=9.75023.854111 said:
Hmmm MSG4.

Before the ps3 fanboys start punching me, please, you got to admit that sometimes it got ridiculous, oh wait you won't admit anything because you're fanboys, scratch that.

But yeah the cutscenes were good but severely clustered.

this. i mean i enjoyed the cutscenes an like the style, but god damn it they were just so ridiculously long. It felt like the game didn't even wanna be played.
 

Mr. Moose

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Oct 3, 2008
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Aardvark Soup post=9.75023.856729 said:
The cutscenes in Sonic Adventure 1 & 2 (later 3D Sonic games are said to be worse). I know they are fully skippable but... damn.
"FAKER!"
 

wewontdie11

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May 28, 2008
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All of the cutscenes in the Resident Evil remake for Gamecube. Without doubt some of the worst voice acting and scripting in any game ever. Most of the dialogue can be summarised by "CHRIS!", "REBECCA!", "JILL!" and ".....WESKER!"
 

GoldCrow

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Aug 23, 2008
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FarCry. Practically any scene except the introductory one. Although I have to admit, it did dilute and balance out the crappiness of the rest...just barely, though.
 

Tattaglia

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Aug 12, 2008
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GoldCrow post=9.75023.856783 said:
FarCry. Practically any scene except the introductory one. Although I have to admit, it did dilute and balance out the crappiness of the rest...just barely, though.
Far Cry was never meant to have a good story, it was a fun tech demo, at least until the one-hit kill trigens showed up and mega-fucked everything.
 

Digitalpotato

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Aug 29, 2008
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TsunamiWombat post=9.75023.854410 said:
Half-Life doesn't have any cutscenes though...
Yes it does. You can't move on until Alyx says this, you can't move on until someone else does that, etc. You just have the option to look away or try to move only to realize that you have to sit through the Gman's dialogue at the beginning of the game.

And need I mention Half-Life's introduction?
 

j1-2themax

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Jun 30, 2008
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Zrahni post=9.75023.856661 said:
Break post=9.75023.856506 said:
cleverlymadeup post=9.75023.856066 said:
Tattaglia post=9.75023.855164 said:
Assassin's Creed. Yeah, it was a decent game, but Ubisoft Montreal killed any replay value by making the long-winded cutscenes unskippable. And Altair is a terrible, terrible voice actor.
think other things in the game made replaying it out of the question
I thought playing past the first city more or less was replaying the game.
So true. I doubt that there are fanboys HC enough to play Assassin's Creed the second time with out going brain dead.
I did it, and I just went clinically insane for it. I should get a medal or something.
 

Zrahni

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Oct 24, 2008
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Hats of to you sir because after six missions i started to cut myself to feel alive. The monologues sometimes toke more time then getting required three infos and scoring a kill.
 

searanox

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Sep 22, 2008
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Dungeon Siege 2. I'm probably the only person who actually played that game and enjoyed it (it really is a very good Diablo clone, even if not much more), but the storyline, aside from one or two small twists, is very, very boring, and the dialogue and voice-acting is just bad enough to be annoying and cringe-worthy without actually being funny or entertaining (in otherwords, it's just bad, not so bad it's good, or so bad it's bad).

While we're hating on Assassin's Creed, the monologues don't sound all that bad, but then again, I stopped playing after a half-hour and never touched it again, after being utterly disinterested in the story and finding the gameplay to be repetitive, mechanical and bland even early on.
 

Bulletinmybrain

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Darth Marsden post=9.75023.855985 said:
I would agree with the Half-Life 2 ones, if the characters delivering them weren't so wonderfully animated. Really helps when playing it for the 3rd time. And hey, if you're really bored, go rooting around the area, see what you can find.

Any game in which the cutscene is un-necessary. Metal Gear Solid does this with its constant repetition of things you already know. Grr.

Also, Pariah. I watched every cutscene in the game and still have no idea what the fuck was going on. Fun game, mind-fucking plot.
Have you played MGS2? MGS1? MGS3 for that matter?


If you havn't, STFU. The cutscenes are a blessing if you want to know the story. I feel it adds a real-life like feel where you explain the whole plan, Backstory on whats going on and stuff.
 

Owlgoesw00t

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Oct 20, 2008
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Argh, Assassins Creed. So damn annoying unskippable cutscenes. :mad:

And oh yeah, The Force Unleashed..
 

RPJesus

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Nov 20, 2007
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FFVII, aka "EVERYONE PAY ATTENTION TO CLOUD NOW!"
Also, Ramirez's Silver Eclipse attack in Skies of Arcadia: Legends is nifty the first time, however, when he uses this 30 second unskippable cutscene attack say 8 times it gets kinda painful.
 

Sir_Montague

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Oct 6, 2008
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SSB:B... Super Mario Galaxy... Mmm... Devil May Cry 4... RE... Umm... I'm sure I'll think of more eventually lol
 

The Wooster

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Jul 15, 2008
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Bulletinmybrain post=9.75023.857203 said:
Darth Marsden post=9.75023.855985 said:
I would agree with the Half-Life 2 ones, if the characters delivering them weren't so wonderfully animated. Really helps when playing it for the 3rd time. And hey, if you're really bored, go rooting around the area, see what you can find.

Any game in which the cutscene is un-necessary. Metal Gear Solid does this with its constant repetition of things you already know. Grr.

Also, Pariah. I watched every cutscene in the game and still have no idea what the fuck was going on. Fun game, mind-fucking plot.
Have you played MGS2? MGS1? MGS3 for that matter?


If you havn't, STFU. The cutscenes are a blessing if you want to know the story. I feel it adds a real-life like feel where you explain the whole plan, Backstory on whats going on and stuff.
Quite. The part where Otacon and Snake have a discussion about the fact they don't have to change disks because mgs4 is running on Blu Ray really added to the
real-life feel"
 

oopsdidn'tmeanto

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Sep 26, 2008
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Oh my. So many, so many.

I wouldn't say that the Resident Evil cutscenes RUINED the game, though they were pretty awful, if not "what-the-fuck-is-this-shit?!" hilarious.

The Metal Gear Solid series likes to take a game and transform it into an interactive movie. It always reminds me of those point-and-click labyrinth games just about every Disney DVD contains nowadays.

Final Fantasy. The laughing scene in X. Enough said.

The fact that the original Kingdom Hearts had unskippable cutscenes usually annoyed the snot out of me. Watching a cutscene is fine, okay, but after getting your ass handed to you by Sephiroth the Xth-time, it can get a bit frustrating. Some of the cutscenes in KH2 were a bit... strange, but at least they were skippable after the first time seeing them.

A couple of cutscenes in American McGee's Alice were a bit cringeworthy, but I still discovered them to be oddly appealing...

Hmm... Silent Hill: Origins was sometimes a bit difficult to sit through, almost entirely because they had decided to make Alessa an evil *****. An evil ***** that always held an expression like she smelled something revolting.

The Tales series, though treasured by my person, has contained more than a few cutscenes that wore away the enamel of my teeth. ("Hey guys! Let's sit completely still while this monster kills our best friend!")

Oh, I know that there is more...