Haven't read the Silmarillion I take it? You imply that Gandalf ran around indiscriminately throwing magic about, and that his power was limitless or near to it. But go back and count the number of times he actually does use magic. it is fairly limited. He had a certain amount of power and used it at key points to accomplish his goals. Your argument about the purpose of magic is invalid. You do not even have even basis for making such a claim.BFEL said:I, as a dedicated RPG fan have often been dumbfounded by magic systems in games. Why in a world that calls itself High Fantasy do I have the magical capabilities of a real life magician? When SO much of modern fantasy is based on the work of Tolkien why do I "run out of spells"? Gandalf didnt have this problem! Even HARRY POTTER didnt have this GLARING HORRID limitation! I speak of course of the mana bar that seemingly age old mechanic that has you unable to summon up so much as a puff of smoke at just the wrong instant to lead to your demise at the hands of that smelly warrior! While recent games have gone the route of using cooldowns instead I have to ask why limit it at all? For game balance? The ENTIRE point of magic is to be unbalanced. I want to summon skeleton armies from my fallen foes and conjure firestorms to destroy cities in an instant! I dont want to retreat helplessly while waiting for my magical talents to recharge! So.... who feels they have the wit to finally defeat this horrid blemish on modern gaming? Who among you can help put this flawed concept to final rest? WHO AMONG YOU CAN...oh screw it! Anybody got any ideas?
This is pretty much the premise of Exalted.Nick Stackware said:If it was just you against equally super-awesome mages and massive armies that could get pretty epic.
Yeah, I could see doing something like that. I almost have in the past because I let my players invent and give input on many of my NPC's. It's more fun for everyone that way.trooper6 said:That *would* make for a sweet game.JMeganSnow said:What I'd do, is have everyone make up 1 mage and 1 non-mage and run both parties simultaneously. That'd make for a sweet game.trooper6 said:If I were running a table top game with mages who were unbelievably powerful, I'd want all the players to be mages, or none of them. I could see a very interesting campaign set in Dragon Age's Tevinter Imperium. With a non-Mage party, the players could be slaves trying to get freedom, or people from some other part of Thedas trying to topple the evil Imperium. If they are a Mage party, then the challenges have to include a lot of things that can't just be solved by a massive fireball spell. I'm thinking crazy political machinations among magisters.
Or you could do like a good friend of mine did. He ran a campaign set in a magical castle complex that housed and protected the 10 noble magical families from "the things outside." Each player made one head of a noble family, one teenage noble, one soldier, and one servant. Reading the recaps, that game seemed completely epic. I had the honor of being able to sit in for one session. It was pretty awesome.
You know, I've never run a 1-on-1 game, but I think it would be a really a good set up for an Espionage game.JMeganSnow said:Yeah, I could see doing something like that. I almost have in the past because I let my players invent and give input on many of my NPC's. It's more fun for everyone that way.
Final Fantasy XIII Has no MP System. Although the Summons can only be cast once per battle, so I guess it kinda goes against what you want.BFEL said:I, as a dedicated RPG fan have often been dumbfounded by magic systems in games. Why in a world that calls itself High Fantasy do I have the magical capabilities of a real life magician? When SO much of modern fantasy is based on the work of Tolkien why do I "run out of spells"? Gandalf didnt have this problem! Even HARRY POTTER didnt have this GLARING HORRID limitation! I speak of course of the mana bar that seemingly age old mechanic that has you unable to summon up so much as a puff of smoke at just the wrong instant to lead to your demise at the hands of that smelly warrior! While recent games have gone the route of using cooldowns instead I have to ask why limit it at all? For game balance? The ENTIRE point of magic is to be unbalanced. I want to summon skeleton armies from my fallen foes and conjure firestorms to destroy cities in an instant! I dont want to retreat helplessly while waiting for my magical talents to recharge! So.... who feels they have the wit to finally defeat this horrid blemish on modern gaming? Who among you can help put this flawed concept to final rest? WHO AMONG YOU CAN...oh screw it! Anybody got any ideas?
damn, ninja'd. Well, not really, but I was WAY too lazy to read through all other posts before replying and I saw this right after I posted.WolfLordAndy said:Magica's opinion on this matter?
Less Mana, more combos = win
same. i don't mind the mana bar. maybe a new system is needed, but i think the limits on the bar help give me more of a challengeTrogdor1138 said:Same here, I opened up the thread and was like "What the fuck is he on about? Oh... Move along".Legion said:I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
at least that's cooler than what I thought he meant... i thought he was talking bout that bread that moses used to eat or something, I do believe it was called mana bread. so i got thrown by the subject heading as well :$Legion said:I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
Manna. [http://en.wikipedia.org/wiki/Manna]thecoreyhlltt said:at least that's cooler than what I thought he meant... i thought he was talking bout that bread that moses used to eat or something, I do believe it was called mana bread. so i got thrown by the subject heading as well :$Legion said:I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
I only read the first page toopwnsore said:damn, ninja'd. Well, not really, but I was WAY too lazy to read through all other posts before replying and I saw this right after I posted.WolfLordAndy said:Magica's opinion on this matter?
Less Mana, more combos = win