Dev admits DNF was dumbed down for consoles.

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GiantRedButton

Senior Member
Mar 30, 2009
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Jabberwock xeno said:
As I stated in another thread:

Jabberwock xeno said:
SupahGamuh said:
I thought I was playing Halo with pigs.

I mean, I liked the demo, I wanted to play more, but seriously, the auto regen health and 2 weapon limit needs to go.


This isn't the Duke I remembered.
Crash486 said:
Why is it every fps developer these days feels the need to incorporate self-regenerating health and the 2 weapon arsenal. Why won't these mechanics die? What the hell was wrong with health packs? Why do they feel to the need to force me to carry only 2 weapons at a time? What's the point of this mechanic, and don't tell me realism.

I assumed Duke Nukem Forever would pay homage to the forgotten, arcadey, over-the-top first person shooters of the past. I was looking forward to climbing up a ladder backwards, holding an rpg, kicking with both legs at the same time. I was looking forward to experimenting with cool weapons on my own terms. But no, it's just another generic, brown, halo clone with a shrink ray. Thanks gearbox.

Ugh.

Halo didn't even have regen health:

YOUR SHIELDS REGENARTED, BUT YOU STILL HAD A SET HEALTH LIMIT THAT DID NOT REGENERATE.

And Halo is the furtherest FPS from "brown".

You fight in Purple alien ships, green meadows and canyans, cities, deserts, jungles, etc.

And as I stated here:

Jabberwock xeno said:
BlastedTheWorm said:
Blame 3D Realms, not Gearbox. Gearbox have had Duke for a few months, 3D Realms have been working on it for 14 years.
This.

Borderlands let you carry over 42 guns at once, this is NOT gearboxs fault.
no you could switch between 4. and the d pad is used for nightvision etc.
Also how is it not ggearboxes failt? if they wanted you to carry more weapons they could change the game to do that.
 

The Floating Nose

Senior Member
Dec 5, 2010
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Jesus Christ, i feel so dumb for playing on a console instead of a PC. I mean if it takes a little bit more time to switch weapons IT'S NOT A BIG DEAL ! Damn, every video games company are so scared of doing a little step back (i dont mind a step back honestly). It's like if they were scared that someone would be like:

"What you have multiple weapons and i have to scroll up/down to pick the one that i want ???"

"OMGWTFBBQN00B THIS GAME SUCKS !11!!1!"

I think a game can only get better if the developpers takes some risks instead of playing it safe all the time bunch of fucking pussies.
 
Sep 14, 2009
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Catchy Slogan said:
This is a load of crap. Console games are capable of having more than 2 weapons at a time. They just want to jump on the console tards bandwagon so they don't have to admit that they did a lazy job and couldn't give a shit.

/rant
this, and sadly enough enough pc people believe them, if you have ever actually used a controller in a decent game, it can do shit tons, especially with button combo's, it's just dev's are too lazy to put it in the game/sequel
 

Eacaraxe_v1legacy

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Mar 28, 2010
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Hoo boy, where do I start opining on this one.

First, let's be frank about one thing. Trends and standards in FPS games are changing. All I can really say is...well, get over it.

Second, that's not necessarily due to consoles. As others said, consoles can and do readily support hyperspace arsenals. That's not "dumbing down" anything, it's a deliberate design choice made along current trends, and perhaps even a hint of making a game more efficient. Yes, Gearbox playing the "but consoles" card to redirect the nostalgic rage of PC gamers is irritating, and them outright saying "times are changing, man up Nancy" would have been far preferable at least in my opinion as someone who plays on the PC and on consoles.

Third, let's be frank. I used to play the run-and-gun hyperspace arsenal shooters all the freaking time. Quake 3, UT99 and 2004, Doom, Half-Life, you name it I've played it, online and offline. I know damn well as anyone else that despite the existence of hyperspace arsenals players tended to develop a preference for two or three distinct weapons and stick to those, depending upon availability, power, applicability and ease of use. That was true in single player and in multiplayer. As long as the player can get their hands on the weapons they prefer, a limited arsenal of two or three is sufficient.

This is a personal example based upon opinion, but I know that in UT99 my primary use for a ripper, pulse gun, shock rifle, rocket launcher or biorifle was to keep me alive until I could find my preferred tools: minigun, flak cannon, or sniper rifle. No, that wasn't because I was a noob who didn't know how or couldn't use those former weapons, or that they were underpowered; they just weren't my preference, and once I acquired a preferred weapon I rarely if ever used them.

Yes, a wide range of choices is still nice. Having that clutch weapon that's of situational use at hand is nice. You still have that in a game with a limited carrying capacity, but it becomes a tactical choice to carry that weapon. This is especially true in a game that has a large selection of underpowered or too-situational-to-be-useful weapons that almost no one uses anyways for no reason other than to pad the arsenal.

Simply put, the hyperspace arsenal isn't depth of game play that's been lost to "dumbing down" the genre for a mass audience or for consoles. It's a vestige of early-generation shooters that's been exposed as excessive and unnecessary, dumped in favor of (nominally, anyways) streamlined weapon selections and tactical choice, and longing for those days or raging that it's no longer available is plain nostalgia.
 

Duskflamer

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Nov 8, 2009
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To everyone in this thread who has said "You can't judge it because you haven't played it!" I will say yes, yes we can judge it. When you go to buy a game in the store you don't just pick a random game from the shelves right? That's what you would do if you had no judgement about games you hadn't played. But instead you pick a game based on what you know about the games available. And in this case, DNF has a demo out. The entire point of a demo is to help gamers form an opinion about a game before they buy it. to make it clearer, WE CAN JUDGE DNF BASED ON THE DEMO BECAUSE THAT'S WHAT DEMOS ARE THERE FOR!
 

l3o2828

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Mar 24, 2011
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I get the feeling Duken nukem forever is going to be the new E.T.
Not in the massive way E.T did, but it sure's going to hurt lots of gamers, not to mention the relationship between them, and it has already done it so yeah.
Good job Gearbox.
 

Bigeyez

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Apr 26, 2009
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Oh god the game is ruined forever because we can only use two weapons at a time! Rage! Fury! Wild Acusations! Ahh Escapist, How I miss your intelligent community. /moarn

/Sarcasm off.
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
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This is insulting. Not because the game got "dumb down for consoles" or any of that master PC elite nonsense. But because they're giving such a shitty reason for doing it. How many console games have I played that have loads of weapons in them? Too many to even count. Not enough buttons is NOT a valid excuse.

Bigeyez said:
Ahh Escapist, How I miss your intelligent community. /moarn
Next time you're going to accuse others of being stupid, try to spell mourn correctly. I mean come on man, every word in a text entry box with a red squiggly line under it is likely spelled wrong, so look for those and correct them before you hit the Post button on a post calling other stupid.
 

Racecarlock

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Jul 10, 2010
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I AM NOT AN IDIOT! Yes, my controller doesn't have 900 buttons, but that doesn't make me stupid. You know what the worst part about this is? I know that alot of people aren't going to blame the developer. Oh, no no no no. They're going to point their finger DIRECTLY AT ME, THEN BLAME ME FOR THE DESTRUCTION OF THE VIDEO GAME INDUSTRY! I am now going to have to deal with all the bullshit that I thought was finished. Great. Thanks alot gearbox. 3D0 may have been a bad developer, but at least they never came up with shit excuses. And their game had actual full size nukes as weapons. Not mini-nukes. Full-size city annihilating fucking nukes. I don't care how good your halo PC port was, gearbox. You can now officially go fuck yourselves.
 

Woodsey

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Aug 9, 2009
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SageRuffin said:
Woodsey said:
Stuff and stuff.
How is it irrelevant? I'm one of many console players. The thread is about DNF being "dumbed down" for consoles.

Sure, the lack of a weapon wheel or d-pad switch system mechanic doesn't make a lot sense. Trust me, I understand that - Bulletstorm, Serious Sam... hell, fucking Ninja Gaiden 2, an action game, made it work. But like I said, I wouldn't be so up in arms about the term if not for the common - I repeat, the common - connotation.

Or did you forget I said that?
I wasn't aware gamepads were the same as people. I don't give a shit if its the common connotation, it doesn't apply in this context because that's not what he's talking about.
 

Goldeneye1989

Deathwalker
Mar 9, 2009
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Of the top of my head i did a quick easy way to use 6 weapons

Slot one. Weapon out
Slot two. Press y or triangle
Slot three. Hold Y or triangle Use D-Pad Up
Slot Four. Hold Y or triangle Use D-Pad Left
Slot Five. Hold Y or triangle Use D-Pad Down
Slot Six. Hold Y or triangle Use D-Pad Right

Done, simple.
 

Azaraxzealot

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Dec 1, 2009
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GiantRedButton said:
Most people dissappointed with the DNF demo complained about some very odd design desicions.
First of all you can only have 2 weapons and switch them in a copy of the halo 1 system. this doesn't really work as 3d realms level design requires you to rapidly change qwickly between multiple weapons.
Also the "mighty boot" was replaced by halos melee system.

Here's a Devs response to the topic:
http://www.shacknews.com/chatty?id=26031903#itemanchor_26031903

They dumbed the amount of weapons down because of a lack of buttons on controllers and while they where alright with doing tweaks for the consoles they where to lazy to fix DNF for keyboard and mouse and allow the cut features on pc.

DNF was really damaged by the multiplatform release, a selection wheel for consoles would have worked in my opinion but hey now the design is bad on both platforms for blandness sake.
Avoid, get Alice or Deus ex. the deus ex team apparantly gave a shit.
unreal tournament 3 let you carry 9 weapons. this is no excuse. :/

Goldeneye1989 said:
Of the top of my head i did a quick easy way to use 6 weapons

Slot one. Weapon out
Slot two. Press y or triangle
Slot three. Hold Y or triangle Use D-Pad Up
Slot Four. Hold Y or triangle Use D-Pad Left
Slot Five. Hold Y or triangle Use D-Pad Down
Slot Six. Hold Y or triangle Use D-Pad Right

Done, simple.
unreal tournament 3 lets you switch between 9 weapons with the shoulder buttons. Perfect Dark let you switch between the weapons by just cycling through them there's plenty of ways to get around it.
 

DarklordKyo

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Nov 22, 2009
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GiantRedButton said:
Most people dissappointed with the DNF demo complained about some very odd design desicions.
First of all you can only have 2 weapons and switch them in a copy of the halo 1 system. this doesn't really work as 3d realms level design requires you to rapidly change qwickly between multiple weapons.
Also the "mighty boot" was replaced by halos melee system.

Here's a Devs response to the topic:
http://www.shacknews.com/chatty?id=26031903#itemanchor_26031903

They dumbed the amount of weapons down because of a lack of buttons on controllers and while they where alright with doing tweaks for the consoles they where to lazy to fix DNF for keyboard and mouse and allow the cut features on pc.

DNF was really damaged by the multiplatform release, a selection wheel for consoles would have worked in my opinion but hey now the design is bad on both platforms for blandness sake.
Avoid, get Alice or Deus ex. the deus ex team apparantly gave a shit.
lack of keys?, umm, Serious Sam HD has console releases, & they just use the D-pad for quick selects
 

CupboardNinja

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Nov 30, 2010
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Come on, this isn't the fault of consoles. In Bioshock, you have like 7 weapons and 7 plasmids at a time, and that worked perfectly. It's just the developer's decision not to do that.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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This could be fixed by a scroll wheel on the controller, I can think of a number of places one would be acceptable.