no you could switch between 4. and the d pad is used for nightvision etc.Jabberwock xeno said:As I stated in another thread:
Jabberwock xeno said:SupahGamuh said:I thought I was playing Halo with pigs.
I mean, I liked the demo, I wanted to play more, but seriously, the auto regen health and 2 weapon limit needs to go.
This isn't the Duke I remembered.Crash486 said:Why is it every fps developer these days feels the need to incorporate self-regenerating health and the 2 weapon arsenal. Why won't these mechanics die? What the hell was wrong with health packs? Why do they feel to the need to force me to carry only 2 weapons at a time? What's the point of this mechanic, and don't tell me realism.
I assumed Duke Nukem Forever would pay homage to the forgotten, arcadey, over-the-top first person shooters of the past. I was looking forward to climbing up a ladder backwards, holding an rpg, kicking with both legs at the same time. I was looking forward to experimenting with cool weapons on my own terms. But no, it's just another generic, brown, halo clone with a shrink ray. Thanks gearbox.
Ugh.
Halo didn't even have regen health:
YOUR SHIELDS REGENARTED, BUT YOU STILL HAD A SET HEALTH LIMIT THAT DID NOT REGENERATE.
And Halo is the furtherest FPS from "brown".
You fight in Purple alien ships, green meadows and canyans, cities, deserts, jungles, etc.
And as I stated here:
Jabberwock xeno said:This.BlastedTheWorm said:Blame 3D Realms, not Gearbox. Gearbox have had Duke for a few months, 3D Realms have been working on it for 14 years.
Borderlands let you carry over 42 guns at once, this is NOT gearboxs fault.
Also how is it not ggearboxes failt? if they wanted you to carry more weapons they could change the game to do that.