DmC: Devil May Cry - Honest Opinions

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King Billi

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j-e-f-f-e-r-s said:
The combat simply isn't up to snuff. How's that?

The Devil May Cry series is renowned for how it revolutionised melee combat in Hack And Slash games. It pretty much single-handedly invented the modern Hack&Slash as we know it. Other games like Bayonetta and Ninja Gaiden are working from the template Devil May Cry built.

Now, excepting 2, every DMC game has built on the combat from the one before it. The first game set the tone with its revolutionary combat engine. Devil May Cry 3 took that foundation, and added the ability to change between weapons and styles on the fly, as well as deepening the degree to which players could string moves together. There's a reason why it's still regarded by many as the best H&S game to this day. DMC4, for all its other flaws, managed to take the combat and deepen it further by adding the Devil Trigger, amongst other changes.

The Devil May Cry series is pretty much the ultimate pedigree when it comes to fast-paced melee combat. Therefore, any new entry in the series should seek to build on that. That simply is not the case with the new game. The combat doesn't build on the legacy of 3 or 4 in any meaningful way. For the most part, it actually takes backwards steps. The best thing you can say about the combat is that it's better than Ninja Theory's other games, and that it's not bad for a Hack And Slash. The problem is, Not Bad simply isn't good enough for a Devil May Cry game. Not when other games like Bayonetta have come out to raise the bar again for the genre.

Capcom should have taken one look at Bayonetta, and been inspired to try and one-up Platinum games with the next DMC game. Instead, they farmed it out to a developer which simply has no experience with fast, responsive combat. Any other series, I'd applaud how far Ninja Theory has progresses with their combat mechanics, but with the DMC moniker comes a certain high standard, and the new game simply doesn't live up to that. When the previous games managed to make combat that was nigh on perfect in its buttery smooth fluidity and response, anything less than that is a complete failure to live up to the series high standards.

Bayonetta is a fast, responsive H&S that manages to combine beautiful graphics, deep combat and 60fps display together into one package. If the guys at Platinum could do it with their new IP, there's no reason Capcom and Ninja Theory couldn't have with Devil May Cry.

It may very well not be a "True" Devil May Cry game but having seen what Ninja Theory have made here and played it for myself I don't see that it deserves any criticism at all just on the basis of being too different.
A true Devil May Cry game isn't defined by setting or story, but by how smooth, fast and responsive the combat is. By that definition, Bayonetta is this generation's true Devil May Cry (it was even made by the series' creator), and DmC is simply an imposter wearing Dante's face.
This is more than reasonable.

I can completely understand your argument in this case and above all else respect your opinion as you were able to offer your point of view calmly and constructively without resorting to over the top ranting and insults.

In my opinion the fact that DmC was made by a completely different developer to those that made the previous games coupled with the fact that they opted for a reboot gives them more reason than most to make something different and uniquely their... at the very least it should make it somewhat more understandable.

All I can really offer is the old saying of "what's in a name"? I mean as long as the "true" Devil May Cry style is still alive somewhere even if it's being taken up by different hands then at least there's something worthwhile to look forward to elsewhere, there's really no need to focus to much on DmC or to be unecessarily harsh to it.
 

King Billi

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j-e-f-f-e-r-s said:
I don't buy this. Sorry, but I don't.

Sequels are never a necessary thing. If a developer or publisher is choosing to make a sequel to a game, then they need to validate that somehow. Barring 2 once again, DMC3 and 4 justified their existence by taking the combat of the original, its most notable and innovative feature, and ramping it up to frankly incredible levels.

This new game has seemingly failed to do so. And I'm not going to go easy on it just because there are better games out there. The fact that there are better games like Bayonetta is all the reason to get critical on this reboot. By giving this game the title DmC, Capcom invited us to actively compare it to the previous games in the series, games that stood as some of the absolute best the genre had to offer. If Platinum could make a 60fps, visually beautiful, ridiculously deep fighter with Bayonetta, then there simply isn't any reason Capcom couldn't do the same. The new game fails to live up to that standard, as well as the standard set by previous games, and therefore I'm going to criticise it as such.

This isn't just some DMC-specific thing. Any sequel which fails to add or improve anything from its previous iterations, I'll criticise the same. I think Halo 4 is by far the weakest in the series, given that it has next to no new gameplay additions, and several mechanic removals compared to previous games. I think the COD series has been getting stale for years, and there was no reason for MW2 or anything beyond to be made, except to make Activision extra money. Team Ninja utterly shit the bed with Ninja Gaiden 3, and how in comparison it pales to Black and 2.

DMC3 and 4 set the bar when it came to combat. If Capcom want to continue the series, then they need to keep meeting and raising that bar. Ninja Theory simply weren't able to with this instalment. Again, combat that's 'not bad' has no place in the DMC series, as combat is the one thing it has over practically every other game that isn't Bayonetta or Ninja Gaiden. If Ninja Theory weren't prepared to meet and exceed those standards, then they shouldn't have agreed to meet the game.

Sounds harsh, but there you go. When you're dealing with something like combat in a Devil May Cry game, you need to put on your big boy pants and bring your absolute A game, otherwise you're only going to be causing a downward trend for the series.
Well I suppose that's that.

I honestly can't see the justification in taking a games name or it's legacy and using that to belittle the efforts of a group of people who possibly don't even know or care about the standard they're being judged by... in the end they're just a bunch of hard working people trying to make their game the way they want it... A game I personally thought was a damn lot of fun and one which seems to have been pretty well recieved by critics thus far... Soley on it's OWN merits and not those of the games that came before it.
 

Hazy

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King Billi said:
Hazy said:
That's a clever little trick you just did there, demonizing the opposition and their valid complaints by saying they're "bitching." People do the same thing by calling others "haters."

If I order a steak and the chef takes a big, floppy shit on my plate instead, and I complain about it, am I "bitching" too? Because that's what Ninja Theory did with this reboot.
And this is seriosuly the best example of a "valid complaint" you can offer? Calling the game a "big, floppy shit"?
Oh, I have many. Allow me to count the ways:

1) The dialogue is atrocious. It is the absolute worst I have seen in generations. One boss fight is started by tossing "Fuck You" back and forth like the two share Tourettes syndrome. And let's not forget these juicy bits:
"YOU DISGUSTING FUCKCHILD
"Me, a god. Versus you! A piece of shit!"
"You are dead, just like your whore mother"


2) Difficulty is effectively gone. The game used to push you to your limits, and it would excel at that. It was extremely tough, but rewarding at the same time. Getting an SSS rating was difficult to not only achieve, but to maintain. Higher levels do not change this in the new title, it's still easy. It merely changes the spawn setup of enemies and their damage output. Nothing gets faster or harder, nothing pushes you to ever play this game again for a challenge. You're never convinced to master the controls or ever get better past beating the last boss.

3) The game runs at 30 FPS (as opposed to the 60 fps standard of most action games, including previous installments). At times, it even struggles with this, despite the limited amount of actual enemies on-screen.

4) The "style" system itself has been changed. It's now based on damage done, which means you can use the exact same attack to bump yourself up to SSS rating - something that isn't even remotely difficult given that enemies rarely fight back.

5) Combat now focuses on two things:
The first, is grappling: there are demon and angel pulls, one pulling them to you, the other pulling you to them.

This leads me to the second point: aerial combat. It's easy to do, easy to uphold, and nearly every enemies is helpless once you're in the air as they cannot actually hit you.

Let's recap: it's slower that it's ever been. It's clunky, and shallow, and the rest of the game insists it's Mario Galaxy.

Oh, but we're not done yet:

6) Bosses are ridiculously easy. Where bosses were meant to force the player to think of their feet, the ones in this game force you to repeat the same monotonous movements time and time again to kill them. This isn't Devil May Cry material... it's The Legend of Zelda. They are also constantly interrupted by cutscenes, which serve to break the flow of combat.


7) The game forces you to use specific weapons for specific enemies. You're no longer allowed to overcome challenges as you saw fit. Blue-tinted enemies require the angel arsenal, and red-tinted enemies require the demon.


8) It is absolutely crass and tasteless. This is the material concocted by a thirteen year old adolescent who is trying to prove how rebellious and uncompromising he is. I think this speaks for itself.

Skip to 2:40 [http://www.youtube.com/watch?v=pgrfl02IJVA&t=2m40s] for an abortion scene. I wish I was kidding.

9) The change in Dante. Dante is an absolutely abhorrent bastardization of what once was a fun, zany, and very likeable character. And no amount of hair dye will fix that.



Hopefully you can understand why fans are upset. Everything we used to love about the game has now been ripped out. Worse, if this game takes off it's unlikely we'll see the character we've loved again. Likewise, if this game flops, that's probably it for the DMC series. That sounds dramatic, but consider that the new Dante has usurped the old one in the Playstation All Stars Battle Royale title, an amalgamation of the biggest Sony mascots, and he replaced the one that defined an entire genre.

Disregarding for the moment the overall positive reception this game has recieved from critics thus far I will only state right now that any sympathy I ever had for the fans of Devil May Cry before this game was released were destroyed soley from reading these kinds responses...any valid points they may have had are overshadowed by childish whining and insults.
"How DARE you complain that we're destroying your franchise!" - You

Critical response, huh? Those the same critics that herald the new Call of Dutys with 9s across the board, despite the fact that everyone knows it's the same old shit?

You want to talk about critical response? Let's talk about commercial response. Take a look at any of those videos I just posted to witness the outpour of fans as frustrated as I am that their franchise has been turned to shit.
 

King Billi

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Hazy said:
Oh, I have many. Allow me to count the ways:

1) The dialogue is atrocious. It is the absolute worst I have seen in generations. One boss fight is started by tossing "Fuck You" back and forth like the two share Tourettes syndrome. And let's not forget these juicy bits:
"YOU DISGUSTING FUCKCHILD
"Me, a god. Versus you! A piece of shit!"
"You are dead, just like your whore mother"


2) Difficulty is effectively gone. The game used to push you to your limits, and it would excel at that. It was extremely tough, but rewarding at the same time. Getting an SSS rating was difficult to not only achieve, but to maintain. Higher levels do not change this in the new title, it's still easy. It merely changes the spawn setup of enemies and their damage output. Nothing gets faster or harder, nothing pushes you to ever play this game again for a challenge. You're never convinced to master the controls or ever get better past beating the last boss.

3) The game runs at 30 FPS (as opposed to the 60 fps standard of most action games, including previous installments). At times, it even struggles with this, despite the limited amount of actual enemies on-screen.

4) The "style" system itself has been changed. It's now based on damage done, which means you can use the exact same attack to bump yourself up to SSS rating - something that isn't even remotely difficult given that enemies rarely fight back.

5) Combat now focuses on two things:
The first, is grappling: there are demon and angel pulls, one pulling them to you, the other pulling you to them.

This leads me to the second point: aerial combat. It's easy to do, easy to uphold, and nearly every enemies is helpless once you're in the air as they cannot actually hit you.

Let's recap: it's slower that it's ever been. It's clunky, and shallow, and the rest of the game insists it's Mario Galaxy.

Oh, but we're not done yet:

6) Bosses are ridiculously easy. Where bosses were meant to force the player to think of their feet, the ones in this game force you to repeat the same monotonous movements time and time again to kill them. This isn't Devil May Cry material... it's The Legend of Zelda. They are also constantly interrupted by cutscenes, which serve to break the flow of combat.


7) The game forces you to use specific weapons for specific enemies. You're no longer allowed to overcome challenges as you saw fit.


8) It is absolutely crass and tasteless. This is the material concocted by a thirteen year old adolescent who is trying to prove how rebellious and uncompromising he is. I think this speaks for itself.

Skip to 2:40 [http://www.youtube.com/watch?v=pgrfl02IJVA&t=2m40s] for an abortion scene. I wish I was kidding.

9) The change in Dante. Dante is an absolutely abhorrent bastardization of what once was a fun, zany, and very likeable character. And no amount of hair dye will fix that.



Hopefully you can understand why fans are upset. Everything we used to love about the game has now been ripped out. Worse, if this game takes off it's unlikely we'll see the character we've loved again. Likewise, if this game flops, that's probably it for the DMC series. That sounds dramatic, but consider that the new Dante has usurped the old one in the Playstation All Stars Battle Royale title, an amalgamation of the biggest Sony mascots, and he replaced the one that defined an entire genre.

Disregarding for the moment the overall positive reception this game has recieved from critics thus far I will only state right now that any sympathy I ever had for the fans of Devil May Cry before this game was released were destroyed soley from reading these kinds responses...any valid points they may have had are overshadowed by childish whining and insults.
"How DARE you complain that we're destroying your franchise!" - You

Critical response, huh? Those the same critics that herald the new Call of Dutys with 9s across the board, despite the fact that everyone knows it's the same old shit?

You want to talk about critical response? Let's talk about commercial response. Take a look at any of those videos I just posted to witness the out pour of fans as frustrated as I am that their franchise has gone to shit. This is a slap in the face to everyone who experienced and loved the originals.
These are legitimate criticisms from someone who so clearly loves this series and I can certainly respect your postion now that I know the specifics of your complaints, you obviously care for this whole series more than I do.

The main issue I take with alot of the other criticisms I've heard is that they have take it personally and make out that Ninja Theory hates them and is trying to destory their beloved franchise.
Now all the changes made by Ninja Theory in DmC seem to me to be trying to distance this game as far as possible from the style and setting of its previous titles and I don't think this is intended to be insulting or dismissive of the older games as alot of people seem to make out. It seems more to me that Ninja Theory want this game to be uniquely their own and not have to be judged soley upon the reputation of it's precursers, if you get what I mean?

I actually like this game, I think it's alot of fun and it looks cool. I really can't argue with any of your issues with the story because I'd be lying if I said it wasn't horrid and tasteless in parts, is just that to me the whole thing was far too over the top and ridiculous for me to ever take it seriously or be offended by it... The same goes for new Dante.

I'll finish by saying that while I still like DmC I can certainly understand now why alot of the fans are upset by it(You've probably noticed I've gotten alot of other responses to my initial comment besides yours)

For what it's worth I actually do hope for you and other classic fans that "true" Dante may yet return in some form in the future..? Perhaps if Play Station All Stars Battle Royale ever gets a sequel it will include "Classic Dante" and New Dante will finally be able to have the crap kicked out of him by vengeful fans all over the world?
 

Tohuvabohu

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Mar 24, 2011
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Honest Opinion? I've played the game through twice on Nephelim and SoS, currently on Dante must Die. Here are my thoughts on the game. And man do I have a lot to say about it, so incoming wall o' text.

It's not terrible. It's pretty fun, even. But it falls quite short of where I expect a DMC game to go. And the problem lies in it's combat. I won't talk about what we don't have (styles, speed, smoothness) and try to stick with that the game offers us.

There's an impressive number of combo strings available, and every time I play, I seem to come up with a new and effective combo method to dispatch of enemies. The trigger method of switching between weapons is pretty good, and seams in well with the pace of combos.
Guns function well. Once fully upgraded, Ebony and Ivory are vicious, the Revnant has excellent stopping power and can knock back waves on enemies with fireworks, and the Kabloeey is... kinda boring to use, but has a satisfying payoff.
All weapons have a nice variance to them, and bring very different uses in combat.

The levels. I like them. I welcome the platforming, and it makes traversing levels more entertaining than before. They are much more linear than ever before, which essentially gets rid of the exploration aspect entirely. But many others see this as getting rid of backtracking, which they're okay with. I understand that. As far the levels go, I don't much else to say than "I like them."

But.

It's too easy to control the pace of many fights. The grapples let Dante fly all over the place at ease, and many enemies can be chased into oblivion with these grapples. Knocking most ground-based enemies up into the air is usually a death sentence for them, and many ground based enemies lack any sort of aerial attacks. Even if you're being swarmed on the floor, you can jump up and grapple enemies to you - the rest being unable to do ANYTHING to you basically ensures you're untouchable as long as there's an enemy to knock around in the air.

Weapons, although have a nice variance to them, are lacking. I'll get more into this later, but I'd like to point out that there are no outrageous/baffling weapons in the game. Every DMC had some sort of weapon/gun which seemed to make little to no sense, but brought excellent and creative ways to be stylish with them. Such as the Nevan, Lucifer, Pandora, Artemis/Knightmare B. In DmC, you just get a Sword, an Axe, a Scythe, Dark Sector, and a pair of ever-present heavy hitting gauntlets. For guns, you get the Ebony and Ivory, a shotgun, and a grenade launcher. Meh.

There's quite a few stronger enemies that can be cheesed very easily. Those tenacious chainsaw enemies for example - I discovered a way to essentially freeze them in place (even during their alleged 'unstoppable' attacks, although this seems to work less in DmD, it hasn't stopped working entirely.) It's hugely disappointing that so many higher-tier enemies can be rendered useless and unthreatening with ease.

There are, however, a few very high end powerful enemies which cannot be cheesed easily. The giant fat-baby enemies, which can only be harmed from behind. And the giant saw enemies which can only be harmed from the front. They're generally not a joke, and when one appears in a fight - you'd better not slack off. They're adequately threatening, and can be pretty difficult to fight. But they're not fun to fight. The fact that you can only harm them from the front/back, plus have LOADS of health isn't hard. It's tedious. And very out of place in a DMC game.

Perhaps the enemies I find the most fun to fight are (forgot what they're called) those dual-katana wielding demons. I think these guys are fun to fight, and genuinely feel like skilled and dangerous enemies, rather than big potato sacks that hit hard.

Perhaps the biggest failure of the combat is the enemies themselves. Namely, the 'Angelic/Demonic' enemies. You all know this already, but these enemies can only be harmed by weapons of their respective element. What a crock of shit. Ninja Theory, on top of many other baffling decisions in this game, I have to ask; What the fuck were you thinking here?

Throwing in enemies which can ONLY be harmed through the use of certain weapons is blatantly against the goals and sensibilities of any DMC game. It's not that this sucks because it's out of place for a DMC game. Nooo, this just plain fucking sucks. And I'll explain why.

Under ideal circumstances. You're free to string together attacks from 5 weapons and 3 guns. A pretty good ensemble to play with. But once angelic/demonic enemies appear, you're reduced to using a woeful 2 weapons. Even guns do not harm these enemies. Each of these enemies also have a ton of health. So I hope you enjoy using the same few attacks, because you WILL be using the same few attacks. Over, and over, and over, and over.
Out the window goes all the sense of style, all the wonder of combo exploration, all the freedom you had to go about the fight.

And guess what? As the game goes on, you encounter MORE angelic/demonic enemies. And on higher difficulties, you encounter EVEN MORE of them. What this means is, as the game goes on, your options are further limited. And that's just great. Being accessible is one thing. But you restrict even highest levels of DMC play down to spamming the same attacks over and over because enemies refuse to be harmed by other weapons is not difficult, is not a good idea, and is not fun.

That's not to say every late-game/high difficulty fight comprises entirely out out of waves of demonic/angelic enemies. But they WILL show up in every fight. And they WILL annoy you. Do you understand how frustrating it is to have a 50-hit combo going, cleaving through a huge wave of powerful enemies, and having your attacks suddenly screech to a halt because of some asshole demon happened to be blue?

Anyway. As a huge fan of the entire series, I'm not one that wanted to bury this game before it even came out. I was genuinely looking forward to see what Ninja Theory could do with it, and I wanted it to be good.
My closing thoughts on this game are: It's not bad. In some ways, it's pretty good. But falls incredibly short of the usual gameplay standards of a real DMC game. And gameplay is paramount to any DMC game. Due to the undoubtedly lower quality of combat, I deem this to be an undoubtedly lower-quality DMC game.

A fairly stimulating action game. Incredibly underwhelming Devil May Cry game. I am quite confused over the praise the game has been getting. Because even taken on it's own, it has A LOT of problems. The action struggles to go beyond tepid, and frequently approaches tedious and unfun.
 

Hazy

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King Billi said:
These are legitimate criticisms from someone who so clearly loves this series and I can certainly respect your postion now that I know the specifics of your complaints, you obviously care for this whole series more than I do.

The main issue I take with alot of the other criticisms I've heard is that they have take it personally and make out that Ninja Theory hates them and is trying to destory their beloved franchise.
Now all the changes made by Ninja Theory in DmC seem to me to be trying to distance this game as far as possible from the style and setting of its previous titles and I don't think this is intended to be insulting or dismissive of the older games as alot of people seem to make out. It seems more to me that Ninja Theory want this game to be uniquely their own and not have to be judged soley upon the reputation of it's precursers, if you get what I mean?

I actually like this game, I think it's alot of fun and it looks cool. I really can't argue with any of your issues with the story because I'd be lying if I said it wasn't horrid and tasteless in parts, is just that to me the whole thing was far too over the top and ridiculous for me to ever take it seriously or be offended by it... The same goes for new Dante.

I'll finish by saying that while I still like DmC I can certainly understand now why alot of the fans are upset by it(You've probably noticed I've gotten alot of other responses to my initial comment besides yours)

For what it's worth I actually do hope for you and other classic fans that "true" Dante may yet return in some form in the future..? Perhaps if Play Station All Stars Battle Royale ever gets a sequel it will include "Classic Dante" and New Dante will finally be able to have the crap kicked out of him by vengeful fans all over the world?
I completely feel you. Some people like apples, some like oranges. I wish we could live in a world where everyone got what they wanted.
 

GrimHeaper

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Hazy said:
King Billi said:
These are legitimate criticisms from someone who so clearly loves this series and I can certainly respect your postion now that I know the specifics of your complaints, you obviously care for this whole series more than I do.

The main issue I take with alot of the other criticisms I've heard is that they have take it personally and make out that Ninja Theory hates them and is trying to destory their beloved franchise.
Now all the changes made by Ninja Theory in DmC seem to me to be trying to distance this game as far as possible from the style and setting of its previous titles and I don't think this is intended to be insulting or dismissive of the older games as alot of people seem to make out. It seems more to me that Ninja Theory want this game to be uniquely their own and not have to be judged soley upon the reputation of it's precursers, if you get what I mean?

I actually like this game, I think it's alot of fun and it looks cool. I really can't argue with any of your issues with the story because I'd be lying if I said it wasn't horrid and tasteless in parts, is just that to me the whole thing was far too over the top and ridiculous for me to ever take it seriously or be offended by it... The same goes for new Dante.

I'll finish by saying that while I still like DmC I can certainly understand now why alot of the fans are upset by it(You've probably noticed I've gotten alot of other responses to my initial comment besides yours)

For what it's worth I actually do hope for you and other classic fans that "true" Dante may yet return in some form in the future..? Perhaps if Play Station All Stars Battle Royale ever gets a sequel it will include "Classic Dante" and New Dante will finally be able to have the crap kicked out of him by vengeful fans all over the world?
I completely feel you. Some people like apples, some like oranges. I wish we could live in a world where everyone got what they wanted.
That would be a boring world. But, I'll just go ahead and post this.
These are things that are said in opposition to the "haters" for the most part.
 

lapan

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I played the demo by now and watched a playthrough of the game and from what i've seen the game seems generally unpolished and has many glitches that should have been caught.

See also this post of mine:

lapan said:

This guy put it best. Sadly little other reviewers seem to take a look at the story at all.

Some of the cons:

Dante is absolutely unlikeable. Taunting Mundus about killing his unborn baby while smiling, profanity everywhere, Vergil literally comparing dick size with him and so much more.

While the combat isn't bad it's still inferior to the originals. Putting the whips and weapon switch on the same button was a bad idea. During the demo i found myself accidentaly grappling all over the place. DMC4 handled that much better since you actually had to lock-on something to grapple it.

Bosses are really bugged. Several of them can be bugged to the extend that they don't do anything anymore.

Hunter:
Slurm Queen:
The final boss only performs counters:

Other glitches involve infinite grappling and jumping with the whips (remember that enemies can't attack you while airbound):
Flying:

The game just feels unpolished overall
 

King Billi

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GrimHeaper said:
That would be a boring world. But, I'll just go ahead and post this.
These are things that are said in opposition to the "haters" for the most part.
So what exactly is this little comparison supposed to prove? Total Recall was a very decent film in my opinion and I couldn't care less that it was a reboot of another supposedly "classic" film I can enjoy both of them for completely different reasons, much the same way I can enjoy DmC.
 

SweetShark

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Jan 9, 2012
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I will be very short:
I don't really care. I don't like the new look of Dante and the inside joke the developers put for the white long hair Dante had in the previews games is stupid.....because in reality he look more good with this type of hairs!



Did they really made this joke even we can see clearly, the old look is SUPERIOR even here?

Also, I didn't play it, but I watched all the cutscenes.The story was a......."eee". Just a blant ok.
 

kazann

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Jan 18, 2013
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Only person that likes the new Dante checking in.

DmC now actually also looks like it has a story [whether it is good or not is another matter] the previous ones, from what i remember had a story in the background, but it was nothing anybody gave a shit about and existed just for the sake of driving the game on.

plus, im not a fan of anime cliche characters. So the old dante was meh to me.
 

lapan

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TheKasp said:
kazann said:
Only person that likes the new Dante checking in.
Only? I doubt that - I can't really dislike a look that I myself have (oh gosh, he has a decent haircut!!! what an emo!).
It's not the look that i dislike, it's his unlikeable personality. It's as if they mistook "badass" for "asshole" while coming up with him. It's not a good sign if the atagonist of the game is more relateable and likeable than the protagonist (apart from the heart eating maybe).
 

aguspal

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Hazy said:
1) The dialogue is atrocious. It is the absolute worst I have seen in generations. One boss fight is started by tossing "Fuck You" back and forth like the two share Tourettes syndrome. And let's not forget these juicy bits:
"YOU DISGUSTING FUCKCHILD
"Me, a god. Versus you! A piece of shit!"
"You are dead, just like your whore mother"

You.


With that little piece of your post, you singelhandly convinced me that I *NEED* to whatch some videos of this game NOW.

I LOVE that kind of stuff!!! :)
 

aguspal

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Bitter Hobbit said:
Great game. I can understand that not everyone likes it and why old school fans may not, although saying that I've bought every DMC game on release since the first one so I guess I am a old school fan. But seriously, it's not new, we've known about it since 2010 now, all the hate is just pathetic, move on. This game isn't evil and it's not the cause of all the worlds ills, but the way some people are acting it's as if NT and DmC came round to their house and stamped on all their toys.

Anddddd I finally looked thougt a few videos of this epic game with equally epic gameplay such as this:

http://www.youtube.com/watch?v=wuj05upk73I


As someone who has never/barely played (I did play the first three levels or so of DMC3) the DMC series, this is just WOW. Epic battle, I had no clue who was going to win until the end.

Oh god. I need MORE VIDEOS ABOUT THIS GAME
 

CaptainMarvelous

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May 9, 2012
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Dark wolverine said:
The story is laughable at best. That's just what the world wanted, an angsty stupid emo tween version of the beloved classic.
BurnedOutMyEyes said:
But I want the old super flamboyant Dante back! He was stupid and different and kinda weirdly endearing!
This guy's just a boring emo fuck.

OK, genuine ire at this, how exactly is new Dante emo? Because whenever I hear that bullshit attempt to knock the new design, dialogue, hairstyle all I hear is "I should have been the one to fill your dark soul with LIIIIIIIIGGGHHHHHHTT"

Its a game about how a white haired man in a redcoat can cry, fucking get over yourselves!

OT: I actually played it, combat is good (but too easy), platforming is no longer 20 foot vertical leap you figure out the rest and there is an actual plot rather than 'Dante turns up somewhere and fights things' so, y'know... it isn't DMC 2.

Geezus, I actually liked the old Dante but whenever someone calls the new one emo I retroactively want to punch the original in every game for starting this...