This is more than reasonable.j-e-f-f-e-r-s said:The combat simply isn't up to snuff. How's that?
The Devil May Cry series is renowned for how it revolutionised melee combat in Hack And Slash games. It pretty much single-handedly invented the modern Hack&Slash as we know it. Other games like Bayonetta and Ninja Gaiden are working from the template Devil May Cry built.
Now, excepting 2, every DMC game has built on the combat from the one before it. The first game set the tone with its revolutionary combat engine. Devil May Cry 3 took that foundation, and added the ability to change between weapons and styles on the fly, as well as deepening the degree to which players could string moves together. There's a reason why it's still regarded by many as the best H&S game to this day. DMC4, for all its other flaws, managed to take the combat and deepen it further by adding the Devil Trigger, amongst other changes.
The Devil May Cry series is pretty much the ultimate pedigree when it comes to fast-paced melee combat. Therefore, any new entry in the series should seek to build on that. That simply is not the case with the new game. The combat doesn't build on the legacy of 3 or 4 in any meaningful way. For the most part, it actually takes backwards steps. The best thing you can say about the combat is that it's better than Ninja Theory's other games, and that it's not bad for a Hack And Slash. The problem is, Not Bad simply isn't good enough for a Devil May Cry game. Not when other games like Bayonetta have come out to raise the bar again for the genre.
Capcom should have taken one look at Bayonetta, and been inspired to try and one-up Platinum games with the next DMC game. Instead, they farmed it out to a developer which simply has no experience with fast, responsive combat. Any other series, I'd applaud how far Ninja Theory has progresses with their combat mechanics, but with the DMC moniker comes a certain high standard, and the new game simply doesn't live up to that. When the previous games managed to make combat that was nigh on perfect in its buttery smooth fluidity and response, anything less than that is a complete failure to live up to the series high standards.
Bayonetta is a fast, responsive H&S that manages to combine beautiful graphics, deep combat and 60fps display together into one package. If the guys at Platinum could do it with their new IP, there's no reason Capcom and Ninja Theory couldn't have with Devil May Cry.
A true Devil May Cry game isn't defined by setting or story, but by how smooth, fast and responsive the combat is. By that definition, Bayonetta is this generation's true Devil May Cry (it was even made by the series' creator), and DmC is simply an imposter wearing Dante's face.It may very well not be a "True" Devil May Cry game but having seen what Ninja Theory have made here and played it for myself I don't see that it deserves any criticism at all just on the basis of being too different.
I can completely understand your argument in this case and above all else respect your opinion as you were able to offer your point of view calmly and constructively without resorting to over the top ranting and insults.
In my opinion the fact that DmC was made by a completely different developer to those that made the previous games coupled with the fact that they opted for a reboot gives them more reason than most to make something different and uniquely their... at the very least it should make it somewhat more understandable.
All I can really offer is the old saying of "what's in a name"? I mean as long as the "true" Devil May Cry style is still alive somewhere even if it's being taken up by different hands then at least there's something worthwhile to look forward to elsewhere, there's really no need to focus to much on DmC or to be unecessarily harsh to it.