And that is pretty much how Witcher 2 toxicity worked: remove White Honey from equation, give no penalties for high toxicity except not being able to drink another, and shorten the duration of potions in general.James Joseph Emerald said:I'm sure there's better ways to solve the potion-guzzling issue. Like, your character can only metabolise 3 effects at a time, or something (upgraded with endurance-based perks). So after 3 heals, you have to wait one in-game hour before you can drink another.
There was an oblivion mod that tried, deadly reflex.WanderingFool said:Now... is there a Skyrim mod that puts that in game? Cause I dont think I can ever play Skyrim again after watching that... that was awesome.
*Edit*
Also, this is just FPS's in general, but we really need more visible dude than just a pair of arms holding the gun.
Oh. I haven't started Witcher 2 yet, I've been slogging through the first one for ages. I do about one chapter a month. It's just so boring, it gets overshadowed by things like Dishonoured and XCOM and Borderlands 2 and Assassin's Creed 3. But it's fun when I don't have anything else to do, and I want to finish it before I move on.Norrdicus said:And that is pretty much how Witcher 2 toxicity worked: remove White Honey from equation, give no penalties for high toxicity except not being able to drink another, and shorten the duration of potions in general.James Joseph Emerald said:I'm sure there's better ways to solve the potion-guzzling issue. Like, your character can only metabolise 3 effects at a time, or something (upgraded with endurance-based perks). So after 3 heals, you have to wait one in-game hour before you can drink another.
I just really like the idea of potion overdose being.. well, a thing that exists, and potions generally being a powerful but dangerous tool
Agreed with hand-to-hand combat. So want to see somthing like this in game.croc3629 said:And hand to hand combat is just cool, no matter how many Daedric weapons the game throws your way. It never should have been removed. Just give us Daedric fist weapons if you have to.
Oh Gawd...Hagi said:Could you imagine an Elder Scrolls open world where each dungeon is filled with an environment like this? Objects to throw at your enemies, waters to electrocute as you lure patrols into them, weak spots you can destroy to cause collapses no your enemies, spikes to kick your enemies into and ledges to kick them off from. Each dungeon being an exploration in itself on a multitude of ways to use the tools and surroundings available to you to kill the enemies you're facing.
I found a mod for that. It's funny because it's such an obvious thing. For the sake of balance it's best if each skill has some sort of combat benefit, right? I mean crafting is all good because that gets you better gear, and you use that to kill stuff; so the crafting perks are plenty desirable. It's the skills with no effect on combat whatsoever that everybody ends up skipping.croc3629 said:all I'd ask for afterwards is that the Speechcraft tree not be so useless.
Who does the combat?T3hSource said:So you just realized that the TES series are RPGs which can be described as vast oceans with a depth of a puddle?And you're complaining that those bits,which are supposed to be deliciously sweet,taste like sand?Well too bad,wrong game to look for that.
How about this: an RPG with a world made by Bethesda,characters developed by BioWare and a story developed by Obsidian.The perfect RPG any nerd can dream of.
This,if it's slow paced and strategical,or Platinum Games if it's straight up hack'n'slash.For those who don't know Platinum Games made Bayonetta and previously were Clover Studios who made GOD HAND!So those guys know how to make an outrageously awesome combat system.Yosharian said:From Software =DKopikatsu said:Who does the combat?
Man that's actually my dream RPG
Let's be honest here, the only reason you hit anything with a sword in that game was so you could kick it into a pit, or a fire, or throw a box at its face.Hagi said:Dark Messiah Snip
In real life combat is first persoh wait you did that bit already.j-e-f-f-e-r-s said:The thing is, Dark Souls will always have an advantage over Elder Scrolls in that regard because it's a third-person game, whereas Skyrim is a first-person game with an optional third-person camera bolted on.
First-person is great for shooting. Shooting happens in straight lines, something the first-person perspective allows for. You pop a bullet, it travels in a straight line from you into your enemy. Simple stuff. However, first-person is absolutely crap for melee.
Melee combat isn't like shooting. Melee doesn't happen in straight lines, it happens in curves and arcs. When you swing a sword, for instance, you're swinging it from one side of your body to the other, in an almost 180 degrees arc. If you want to be able to actually hit anything, then you need to be able to follow that arc completely. Third person allows you to do that. First person does not. In first-person, only the height of the sword's arc is going to swing into your field of view. The rest of the time, the sword is off-screen, and therefore beyond your control.
Now before some smart alec responds to this, yes, I know that in real life melee combat is done in first-person, not some magical third-person. The difference is that if I were to get into a swordfight in real life, I have a host of options available to me that are not available to a videogame character. I can move my head independently of my body, for instance, whereas a VG character has both locked together. That means I can snap my view around to see who else is surrounding my, while still facing and defending against someone in front of me. I can respond to attacks from behind in a split-second, whereas a VG character is weighed down by how long it takes to turn around. I can track the entire movement of my weapons, whereas a VG character simply has a rectangle of vision where their weapons occasionally pass through.
The thing you mention in the OP is another important point: positioning. In third-person, you can not only see an attacker in front of you, you can see other enemies to the side and behind you. This allows you to prioritise targets and select which enemy you think is the biggest threat. In first-person, if someone sneaks up behind or to the left of you, you won't know until they hit you with their weapon. If you're a level 3 knight, and that enemy is a Troll with a massive club or mace, then you don't exactly stand much of a chance.
Lastly, third-person allows characters to have far more moves available to them than first-person characters. Just witness everything from Dark Souls to Ninja Gaiden to Devil May Cry. A third-person character can roll out of the way to avoid an enemy's jab, something that would be disorienting in first-person. They can pull off athletic moves like running along walls or jumping off enemies, something that would be nearly impossible to control in first-person. They can move around with a sense of gymnastics that makes first-person characters look slow and unresponsive in comparison.
In short, the best thing the Elder Scrolls games could do would be to ditch the first-person perspective for combat, and keep melee combat exclusively third-person. It would allow for a responsiveness and tactical awareness that simply doesn't exist in the games atm.
And before anyone quotes me on this: Yes I have seen Chivalry- Medieval warfare. A friend of mine has a copy. I think it sucks. The combat is not realistic at all. If you don't believe me, use your character to take a look at two other characters fighting. The weapons move without any sense of weight or momentum. They don't look like they're moving in a direction because momentum and gravity say so. They look like they're moving in a direction because that's the way the developers programmed them to. The combat is stilted, wieghtless and cardboard looking. The fact that the game is often hailed as the best example of melee combat in first-person only cements my belief that first-person is absolutely terrible for melee.