Norrdicus said:
I didn't personally see much wrong with the Witcher 1 (enhanced edition) translation though. Then again, I don't remember any good lines bar one from playing for 50+ damn hours either, so it mustn't have been too great.
Well, one very bizarre issue is that characters always deliver an opening line whenever you initiate conversation with them, and the way dialogue is programmed, you re-initiative conversation after discussing each topic. Plus they run out of ideas for opening lines very quick, so some of them are just weird on their own. Example:
[Geralt approaches a Gardner]
Gardner: Look how they grow...
Geralt: I'm here about the notice.
Gardner: I need 5 echinops bulbs for my garden.
Geralt: I'll find them for you.
Gardner: Look how they grow...
Geralt: Do you play dice poker?
Gardner: Yes, I'll give you a game any time you wish!
Gardner: Look how they grow...
Geralt: I should be going.
There's no way I could even pretend that's a normal conversation.
Also, a lot of the voice actors (Geralt's in particular) seem to have trouble emoting.
They took the Mass Effect engine, you'd think they could at least keep the decent dialogue system.
Damnit, it almost depresses me that one could invent all these different ways to put immersion, realism and balance to such a minor part of the game as "consumables", but they'll never be implemented into the game.
What I never understood is how, there are people whose job it is to think of this stuff, yet this stuff never seems well thought-out. It took us about 15 minutes between us to devise a better mechanic which could probably be coded into the game in half an hour tops. Is game development
really that dysfunctional that it hampers the ability to fix trivially solvable problems?