Oddly enough I would feel more immersed in a 3rd person only TES game with Dark Souls style combat. I would see the character I made all the time, I would be more aware of what isn't right in front of me like a real person.
I would feel more invested in the combat if I thought I had more direct control over its outcome by my weapon choice mattering, my agility, timing, tactics, and positioning actually being used.
Currently its just, abuse stealth or ranged, or deciding against that I run righ tup to them and spam power attacks until I'm out of stamina while occasionally blocking or backing up slowly to pathetically dance out of range.
Assuming its not an ice mage or uber aim bot archer that can one shot me even with max AC and RES/Absorb.
Failing a one shot I have all the potions I could ever need. At least in MMOs etc you have a cooldown on how many potions you can chug, or if you can even do it while in combat.
Restoration is a perfectly valid school of magic, if you can't be bothered to grind up some wheat and blistercap for free or close enough.
If I am using a warhammer, I want to be able to knock bandits on their asses or flying away from me.
I want armor to actually effect the damage I do on a target, and possibly effect my weapon choice. Huge guy with a tower shield can pretty much negate all but the most well aimed/timed arrows but magic might take him down.
Unless its enchanted, then I will need to use a mace to smash him or get in close to back stab them in their joints.
Agile enemy? A 2 handed weapon that uses broad sweeping attacks should help, or maybe a poison cloud.
I mean a lot of these things could easily be implemented in 1st person. Bethesda just seems totally opposed to having a game where your gear choice actually matters, where one weapon type actually behaves more than slightly differently than all the others, your skill training in one combat style makes you better or worse against enemies that have vastly different strategies.
Hell the random bandits in Borderlands 2 can manage to coordinate, take cover, and dodge your attacks quite handily, so why are the ones in every TES game such morons?
That game is in first person, and built for shooting, and arguably has BETTER MELEE than Skyrim. You hit someone, and they react to it. You shoot someone and they feel it. I see a pack of wolves in Skyrim? Or even a couple bears? No problem. But if I had to kill a Badass Pyre thresher in Skyrim I'd be pretty fucked.
Mostly because there would be something other than the most pathetic enemy in the game that is immune to fire and it can attack you in any direction with ranged and melee at the same time with no warning.
I would feel more invested in the combat if I thought I had more direct control over its outcome by my weapon choice mattering, my agility, timing, tactics, and positioning actually being used.
Currently its just, abuse stealth or ranged, or deciding against that I run righ tup to them and spam power attacks until I'm out of stamina while occasionally blocking or backing up slowly to pathetically dance out of range.
Assuming its not an ice mage or uber aim bot archer that can one shot me even with max AC and RES/Absorb.
Failing a one shot I have all the potions I could ever need. At least in MMOs etc you have a cooldown on how many potions you can chug, or if you can even do it while in combat.
Restoration is a perfectly valid school of magic, if you can't be bothered to grind up some wheat and blistercap for free or close enough.
If I am using a warhammer, I want to be able to knock bandits on their asses or flying away from me.
I want armor to actually effect the damage I do on a target, and possibly effect my weapon choice. Huge guy with a tower shield can pretty much negate all but the most well aimed/timed arrows but magic might take him down.
Unless its enchanted, then I will need to use a mace to smash him or get in close to back stab them in their joints.
Agile enemy? A 2 handed weapon that uses broad sweeping attacks should help, or maybe a poison cloud.
I mean a lot of these things could easily be implemented in 1st person. Bethesda just seems totally opposed to having a game where your gear choice actually matters, where one weapon type actually behaves more than slightly differently than all the others, your skill training in one combat style makes you better or worse against enemies that have vastly different strategies.
Hell the random bandits in Borderlands 2 can manage to coordinate, take cover, and dodge your attacks quite handily, so why are the ones in every TES game such morons?
That game is in first person, and built for shooting, and arguably has BETTER MELEE than Skyrim. You hit someone, and they react to it. You shoot someone and they feel it. I see a pack of wolves in Skyrim? Or even a couple bears? No problem. But if I had to kill a Badass Pyre thresher in Skyrim I'd be pretty fucked.
Mostly because there would be something other than the most pathetic enemy in the game that is immune to fire and it can attack you in any direction with ranged and melee at the same time with no warning.