Ha!FelixG said:
The best posts are the ones that convey truth in the form of a good chuckle.
Ha!FelixG said:
No. No there is not.SajuukKhar said:Except there is a very large diffrence between the Arrival Relay and the relays at the end of ME3
1. the Arrival relay had considerably more power in it
2. the relays at the end of ME3 used ALL THIER POWER to enact Shepard choice.
Why people contiue to try to make the two out to be the same when they are not is beyond me.
I don't think this is a question of "good writing". If gamers got angry every time a game failed to employ "good writing" we'd be in a permanent state of revolt. Dragon Age Origins was in many ways a silly story, but the ending was emotionally and thematically consistent with the game that preceded it. The bad writing/sloppy presentation in ME3's conclusion is only compounding the problem, it's not the problem in and of itself.Robert Ewing said:Who else thinks that the lead designer of Dragon Age of all games, should be the one to talk about this...
I mean, none of Dragon age's story was particularly well written... The ending? Less so.
Cliched maybe but I would disagree with poorly written. It made sense, provided ample information about what actually happened, reflected the player choices and the relationships the player character cultivated.Robert Ewing said:Who else thinks that the lead designer of Dragon Age of all games, should be the one to talk about this...
I mean, none of Dragon age's story was particularly well written... The ending? Less so.
I disagree. I get the strong sense there that he's talking about being able to end the game as the hero, which doesn't preclude a sad ending. You can easily have the player, or even their whole squad die the heroes. Maybe even lose Earth entirely or some other major world in the process.DustyDrB said:It really looks like he's talking about a happy ending to me. Happy and satisfying are too different to substitute one for the other. If was talking about a satisfying ending, I'd agree with him. But as it is, I agree with this fellow (or lady, or whatever)...
Watch again, they're creating explosions that are visible from well outside the galaxy, suggesting a level of destruction that massively exceeds a single solar system.PercyBoleyn said:I didn't see that. All I saw was relays shooting stuff at other relays. Then a relay shooting twice in different directions even though they're supposed to explode but I digress.SajuukKhar said:.......................the drained energy went to enact the wave thingy that enacted Shepard's choice.
This is gold. Pure gold.FelixG said:You want an explanation?GiantRaven said:I really hope this happens, as I'd love to see some of the back room explanations for all of this. For example, why exactly did Bioware find it a good idea to take out all of the conversation tree with the catalyst, in a game where the most interesting thing about it is the conversations you have with characters?Starke said:Though, barring some massive rework of the endings we probably will never actually see, I doubt we'll know for sure until ex-Bioware employees start talking about it.
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Actually watch the cutscene againStarke said:Watch again, they're creating explosions that are visible from well outside the galaxy, suggesting a level of destruction that massively exceeds a single solar system.
EDIT: ...and I have no idea why it quoted you both twice in the same post...
I'd rather not, if only because I don't want to put up with the two hours of mind numbing, pointless, and erratically hideously lethal combat to get back to that point to watch it again.SajuukKhar said:Actually watch the cutscene againStarke said:Watch again, they're creating explosions that are visible from well outside the galaxy, suggesting a level of destruction that massively exceeds a single solar system.
EDIT: ...and I have no idea why it quoted you both twice in the same post...
Those "explosions" are the energy pulse that enacts whatever choice Shepard makes, and given how they completely unaffected even buildings on Earth, which was near the citadel and the largest explosion.
Beyond that no visible star loss is noticeable despite the energy waves reaching a far greater distance.
Nothing got destroyed.
Except there is nothing that hints that the citadel's pulse wave is any different from the others. The difference in speeds is easily explained through an artistic speed up because it would have been dull to watch it slowly move across the galaxy.Starke said:I'd rather not, if only because I don't want to put up with the two hours of mind numbing, pointless, and erratically hideously lethal combat to get back to that point to watch it again.
Though, off the top of my head, it occurs to me that the wave you see coming off the citadel isn't exceeding the speed of light by some hideously high margin, while every other detonating relay is, so you're right, Earth may have been saved, but every other cluster is good and royally fucked.
I agree with you, but only partially. Yes, it could have had a bleak as hell ending and worked, and yes Mass Effect 3 was spiralling deeper into this 'bleakness' with every minute, but Mass Effect 2 made a large deal of the fact that any one of your crew members could die in the suicide mission, and a great deal of effort was necessary to let them all survive. Mass Effect 3 doesn't 'need' a happy ending, but it doesn't 'need' a bleak ending either. As I see it, taken from the more constructive and legible arguments floating around, Mass Effect 3 'needs' an ending that actually allows the player's choices to make a difference. Even small details in Mass Effect 1 could be seen in Mass Effect 2, whether a person on a certain side mission contacted shepard through his/her private terminal or otherwise. Throughout the journey Mass Effect 3, even, many of your choices come back to haunt/help you in your mission, but in Mass Effect 2, these decisions had a definable impact on the ending, whether your squad, or even Shepard, lived. Here, no matter what decisions the player makes, no matter how many allies or friends he/she brings with him, death is inevitable, and even the small sliver of hope in not knowing the fate of your squadmates is offset by the unbelievable amount of ambiguity in the whole thing. So yes, if shepard is going to sacrifice him/herself, it shouldn't be 'just because'. Nor should it be that shepard HAS to sacrifice him/herself, because the games up to this point have always presented the hope, the dream that beyond all odds, a happy, survivable resolution is actually possible.DustyDrB said:I don't agree with him at all, actually.
It didn't need a happy ending. It could have ended bleak as hell and worked. Most of Mass Effect 3 had incredibly bleak tone behind it and I loved the game right up to the end. It needed to be more character-based (because this is a character-based series). We care about what happens to Garrus, Liara, and everyone. It didn't need some poorly-implented space magic. And if Shepard needs to sacrifice himself, it doesn't need to be "just because". Knowles is missing the point.
You can find the scene on youtube, too.Starke said:I'd rather not, if only because I don't want to put up with the two hours of mind numbing, pointless, and erratically hideously lethal combat to get back to that point to watch it again.SajuukKhar said:Actually watch the cutscene againStarke said:Watch again, they're creating explosions that are visible from well outside the galaxy, suggesting a level of destruction that massively exceeds a single solar system.
EDIT: ...and I have no idea why it quoted you both twice in the same post...
Those "explosions" are the energy pulse that enacts whatever choice Shepard makes, and given how they completely unaffected even buildings on Earth, which was near the citadel and the largest explosion.
Beyond that no visible star loss is noticeable despite the energy waves reaching a far greater distance.
Nothing got destroyed.
Though, off the top of my head, it occurs to me that the wave you see coming off the citadel isn't exceeding the speed of light by some hideously high margin, while every other detonating relay is, so you're right, Earth may have been saved, but every other cluster is good and royally fucked.
considering Mass Effect has proven not have the same laws of physics as ours with its whole "magical levitation" sorry I mean "biotic levitation" I dont see why you would assume that would be true.Kahunaburger said:You can find the scene on youtube, too.
And yeah, my first take upon seeing this scene was "wow, those explosions are going significantly faster than the speed of light," followed by "wow, the light from those explosions is going significantly faster than the speed of light," followed by "wait, given the inverse-square law, that is a shit-ton of photons coming off those explosions. Even given that all the EM radiation emitted by them happens to be in the visible spectrum, it seems to me like that would do really bad things to anything near them."
It takes a lot less energy to kill everything on a planet (or glass a planet, or even to atomize a planet) than it does to destroy a star. I don't even know if it's possible IRL for stars to be destroyed through being hit with energy and/or subatomic particles.SajuukKhar said:THERE IS ZERO LOSS OF STARTS DESPITE THE PULSE WAVE HITTING LARGE PORTIONS OF THE GALAXY.
I find this statement hilarious because a lot of the JRPGS that get ported over seas use the same character archtypes and the same story rehash, and lots of them are shoehorned into an ending, remember the first time you finished FF7 and no one was sure what the fuck happened?Hyper-space said:Jesus balls, this is the stupidest thing I have ever read, its people like him that are the reason why 90% of all RPGs have derivative-as-shit stories and character archetypes.
Admittedly all the "should the relay explosions do X" conversations are overthinking as you pointed out.Kahunaburger said:It takes a lot less energy to kill everything on a planet (or glass a planet, or even to atomize a planet) than it does to destroy a star. I don't even know if it's possible IRL for stars to be destroyed through being hit with energy and/or subatomic particles.SajuukKhar said:THERE IS ZERO LOSS OF STARTS DESPITE THE PULSE WAVE HITTING LARGE PORTIONS OF THE GALAXY.
#OverthinkingMassEffect
It's space magic. It doesn't have to make sense.Kahunaburger said:You can find the scene on youtube, too.Starke said:I'd rather not, if only because I don't want to put up with the two hours of mind numbing, pointless, and erratically hideously lethal combat to get back to that point to watch it again.SajuukKhar said:Actually watch the cutscene againStarke said:Watch again, they're creating explosions that are visible from well outside the galaxy, suggesting a level of destruction that massively exceeds a single solar system.
EDIT: ...and I have no idea why it quoted you both twice in the same post...
Those "explosions" are the energy pulse that enacts whatever choice Shepard makes, and given how they completely unaffected even buildings on Earth, which was near the citadel and the largest explosion.
Beyond that no visible star loss is noticeable despite the energy waves reaching a far greater distance.
Nothing got destroyed.
Though, off the top of my head, it occurs to me that the wave you see coming off the citadel isn't exceeding the speed of light by some hideously high margin, while every other detonating relay is, so you're right, Earth may have been saved, but every other cluster is good and royally fucked.
And yeah, my first take upon seeing this scene was "wow, those explosions are going significantly faster than the speed of light," followed by "wow, the light from those explosions is going significantly faster than the speed of light," followed by "wait, given the inverse-square law, that is a shit-ton of photons coming off those explosions. Even given that all the EM radiation emitted by them happens to be in the visible spectrum, it seems to me like that would do really bad things to anything near them."