Peter Molyneux is the kind of video game promoter you can trust, if only because he's the only one who doesn't use cinematic, epic, compelling, awesome, etcetera in every sentence. It feels like he actually cares about the game and the player.
However, the original Fable was, and is, an amazing game. The story actually felt like the player mattered and was part of something important without being overshadowed (Fable 2 had issues there), and the gameplay encouraged skill and resource management (something that Fable 3 lacks). Why can't Fable 4 or whatever it's called simply be an adventure centered around the choices and actions of the Hero, without shoehorning in a Destiny, and challenging enough to require reloading if you fail? Is that really too much to ask? I'd even be fine with graphics near that of the original Fable if the story was, say, 100 hours long.
In the end, though, it seems that Bethesda is cornering the stat-based freeform RPG market, while Bioware makes a killing in the linear run-and-gun set-piece RPG business. Is there really a place left for another Fable game, after all the mistakes they've made these past few years?