Elder Scrolls V: Skyrim: Dragonborn DLC files found in latest patch

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Zenn3k

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SajuukKhar said:
Zenn3k said:
Self imposed roleplay, functionally they serve no real purpose other than to limit the player to certain racials and passives...most of which are bad or useless.

"Has its uses" is rather obtuse. I accounted for the uses they might have, and they are few and far between for most of the races in the game, the 24 hour clock on many of them makes them easy to forget about or unusable when you might need them most.

Its completely tacked on to give the player an illusion of choice at character creation, nothing more.
High Elves: +50 magicka means you have 5 level up worth of Health/Magicka/Stamina points that you don't have to spend on magic. furthermore, unless you do some major enchanting exploits, higher level magicka skills still cost upwards of 200 magicka, so the magicka regen skill is useful throughout the game, unless you exploit enchanting.

Argonian: Resist Disease 50% is very useful and lets you not have to waste money buying potions, or waste perk points leveling up alchemy. Water Breathing, lets you swim in the waterways, which are considerably more safer then the roads, allowing for faster, and less hindered, travel. Recover health 10x faster for 60 seconds once per day is useful for tight situations where you run out of health potions and need a quick heal when fighting a boss enemy.

Wood Elf: Resist Poison 50% lets you resist the poisons the Falmer, and their Charrus friends throw at you constantly, and Falmer are a constant threat in the game. Resist Disease 50%, same as Argonian above. Make an animal an ally for 60 seconds, once per day very nice when getting swarmed by a pack of wolves and you just turn one of their wolf friends on them.

Breton: Resist Magic 25%, very useful, resist magic is capped at 85%, and with this you now can have one or two free items to enchant with somethign else, that would normally be enchanted with resists magicka effects. Absorb 50% of the magicka from hostile spells for 60 seconds, once per day, also useful against boss NPC mages who get a massive damage boost to their magical spells.

Dark Elves: well you apparently like dark Elves, though I will say it should NOT be limited to 1 hour, that's so obviously unbalanced its laughable. If it was once an hour you pretty much get god-mode, and be able to kill most bandit dens by simply walking into the, agroing the bandits, then hitting your racial. Its limited for a reason.

Imperial: that there is plenty of gold already does not remove the fact that the imperials power lets them get rich quicker, which means less need to pick up every little thing, and less trips between towns to sell crap. What happens after 60 seconds? they stop being clamed? is that hard to guess? also, the area of effect is 75 feet around the player.

Khajiit: Have you ever used a Kahjiit in melee? I didn't think so, the Kahjiits claws alone make them deadly at lower levels, and at high levels you are still deadly against most lower level enemies, and when combined with the Fists of Steel perk from the heavy armor tree, they become damage gods with their claws at higher levels.

Nord: Well you like the Nords

Orc: Orcs triggered effect is actually very usefully, even as a mage, because shit still attacks you while playing a mage, melee guy rush you, archers.... arch? you, and spell casters throw spells at you, the damage negation is never worthless because there's never a point while playing as a mage where something wont be attacking you.

Redguard: as mentioned before, both Falmer, and Charrus, use poisons, CONSTANTLY on the player, so yes a poison resist is useful. The Stamina regen from the Redguard's power lets them have to buy less, and thus carry less food/potions from vendors, saving you both money, and space, and gives you a quick means to get off more power attacks/shield bashes quickly.
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As for the once a day limit on racials, its called balance, getting to use those skills more then one a day would be terribly unbalancing because it would let you regen HP/Stamina/Magicka, or resist tons of damage, far too often.

Anyone who takes even a brief look at the racials can see why the limit is needed.
High Elf - Exploiting enchanting? You mean, using it as the game fully allows you to use it? You toss the word exploit around a lot. I thought I was ROLEPLAYING....I'm not allowed to roleplay a character who is good at alchemy/enchanting and smithing? So if you self impose rules to make the world make sense...that roleplay, but if use what the game gives me, I'm exploiting. Very nice double standard. I was able to get costs down to extremely low levels without trying very hard to do so. If you DO get your costs down to near 0, the racials for high elf become useless. Once per day abilities cause the player to ignore them or not have them when they need them. Considering how fast everything regenerates out of combat, having such a long limit pointless.

Argonian - I mentioned that Disease resist had some minor use, and I mentioned water breathing was actually good. Mid-fight, its useful if you play with your thumb up your butt and don't have 500 healing potions in your pocket...yes. However, it still has that pesky re-use wait timer. Making it easy to forget about or down when you might need it most. For the record, I used these kind of abilities a couple times, the 1 time I went to use it...and found I still had 20 minutes of time remaining before I could use it again, I stopped using them forever. What good is an ability you cannot count on? Cool downs on powerful abilities are not a bad thing, but overtly long cool downs are detrimental to the useful of the ability.

Wood Elf: Do they? Guess I was too busy 1-shotting them with my bow from stealth to notice...or maybe they did poison me and I simply never noticed since it does so little damage. Yes, cause when you get swarmed by a pack of wolfs (one of the weakest enemies in the game), turning 1 of them into an ally for 60 seconds is everything. I repeat, "charming" a pet companion would have been a vastly superior ability and given this race something unique and fun.

Breton: I said it was a useful passive. but any ability that requires the play to be HIT to work, is a bad ability. If you had a superpower that allowed you to turn water into healing juice every time you were kicked in the nuts (assuming you are male), would that be a good power to have? No.

Dark Elves: Cept I did this anyway, just waited 24 hours (cause time doesn't matter) between uses when I wanted to exploit it (THATS exploiting). Otherwise, last I recall I tried to use it when I really needed, it was on cooldown and I said to myself...oh yay, cool downs suck, time to retool my character so that I never need it again, because waiting to use an ability like that sucks. Also, why are you trying to talk balance? Skyrim is one of the most unbalanced and overpowered games in history.

Imperial: What do you spend all that gold on exactly? Besides houses that you don't need (maybe 1 to store all your heavy stuff you wanna keep for later, like smithing materials). What IS there to buy? I certainly never found anything to spend my gold on. Sure nice of the game to tell me how far away it reaches so I could tell how useful it was or wasn't. Why do you need this passive when there is a spell that does the same thing?

Khajiit: Nope, never did. Claws are SLIGHTLY stronger at the start of the same than most weapons. Until you put a perk or two into your chosen weapon type...or improve any of them. Heavy armor tree?! HEAVY armor tree?! You have to invest in HEAVY armor to get a CAT person who can claw well enough to go into end game? Claws should be treated like Daggers and benefit from the Dagger abilities, since Cats are sneaking hunters...not walking battletanks. Another poor Bethesda choice for sure.

Orc: Yeah, its half useful for a caster. If you're allowing yourself to be attacked as a caster, you're doing it wrong however.

Redguard: If you say so, I never found the Falmer a threat, poison or no. So its worth giving up Flee? Or Health Regen, or Magicka Regen...or calming...for stamina regen?

Again, in Skyrim it is incredibly easy for even the average player to become superman. Its not a BALANCED game by any stretch, so going to these lengths to artificially create balance in an otherwise incredibly unbalanced game seems pretty silly.
 

Zenn3k

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SajuukKhar said:
GiantRaven said:
I never understood the idea that you could only use your racial power once per in-game day. I can literally skip forward through time with little to no ill effects as soon as any battle ends to refresh the power and re-use it. Giving it a timer of a few minutes or so would cut out a lot of pointless waiting if you actually want to get any continued use out of your powers.
Not everyone chooses to skip time, just as not everyone uses fast travel.

People who play the game naturally needed something to prevent them from abusing their powers to much.

The once a day limit is to prevent natural players from abusing the powers through overuse, and indeed it makes those who seek to abuse the powers suffer the tedium of the waiting screen.
So in THIS case you need a limiting factor on your gameplay.

But when it comes to EVERYTHING else...you want no rules so you can self impose your RP on the game?

Make up your mind.
 

SajuukKhar

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Zenn3k said:
High Elf: You are aware of what an exploit is right?
"An exploit is a piece of software, a chunk of data, or sequence of commands that takes advantage of a bug, glitch or vulnerability in order to cause unintended or unanticipated behavior to occur on computer software, hardware, or something electronic."

Using enchanting to get a nearly 100 cost reduction by spamming potions to increase you skills beyond 100, would count as an exploit because you weren't supposed to do it, without doing that, you wont be able to reach even close to 100, and skills will still cost tons of magicka.

Argonian: Racial abilities are NOT supposed to be used all the time, they are supposed to be things you use during emergencies, or against boss monsters. You can count on the skill, so long as it is used in the way it was designed. they are not meant to be these "use against everything at every moment I want" skills.

Wood Elf: Well good for you? not everyone played a wood elf thief who sneak attacks things. so, its still perfectly viable. It also works on bears, and sabre cats, and almost all other animals, the wolf was an example, and getting swarmed by like 4 bears does get annoying, turning one of them on the other 3 gives you a distraction so you can run away from the fight if you don't want to deal with it.

Breton: how the fuck does an ability that "lets you absorb 50% of all magicka" work without being hit? Your not making ANY sense on your argument. That's like saying an ability that lets you negate 50% of all melee damage that hits you is poorly designed because it requires you to be hit, and that's a useful as hell power.

Dark Elves: I don't see how waiting to use an ability that's only designed to be used in emergency situations isn't fun?

Imperial: You don't need many things in most RPgs, I spend gold on houses, and magical weapons for my collection, and materials so I can smith my own armor, and the materials for Hearthfires homes can cost a pretty penny. why do you need the passive? so you don't have to waste money, or magicka, buying and using a spell?

Khajiit: Actually Khajjit have their own heavily armed warriors, the whole "Khajiit are thieves" thing is a stereotype, and like all stereotypes it is wrong. The fact that you belive it shows how little you know. In fact there are SEVERAL heavy armor wearing Kahjiit bodyguards guarding the Khajiit caravans.

Orc: since the game really doesnt have a dodge mechanic, and arrows to have slight player tracking, dodging all the hits is impossible.

Redguard: Stamina regen is very useful for again, running away from fights, and for being able to use power attacks over and over. why would you need health or magicka regen when you can just spam power attacks like mad and kill them before they can take away your last bit of health.
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Furthermore, most of the unbalance in Elder Scrolls games comes from exploits, people spamming enchanting to raise their alchemy to raise their enchanting to raise their alchemy so they can make uber potions that raise all their skills, is exploiting.

The game is only as unbalanced as you make it, if you just play the game like a normal person, it isn't that unbalanced.
Zenn3k said:
So in THIS case you need a limiting factor on your gameplay.

But when it comes to EVERYTHING else...you want no rules so you can self impose your RP on the game?

Make up your mind.
There is nothing contradictory about my statements.

There are some things, so overpowered, that they do need a restriction on them.

Which is why they removed spell making, and I am glad they did.
 

Arklyte

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SajuukKhar said:
There are plenty of named NPCs in many towns you can just randomly kill if you play an evil murder.
Use potions that you buy from alchemists if you are playing a warrior, there is literally nothing that forces you to use the healing or alchemist skills.
The reason not to join everyone is because of something called roleplay, why would you join the mages college as a warrior? seriously, why? just because you can doesn't mean you should. If you picked a warrior character why are you choosing to play him as a mage?
Also, on my Nord character, I don't loot chests in Nodric burial tombs, because I roleplay a character who honors the Nord dead. Getting loot and not getting loot based on your choices is the point of making choices.
That's like saying "if you didn't want me to use a gun to shoot someone you shouldn't have put it in my face", all your doing is shifting all of your own personal responsibility onto other people and then blaming them for not babysitting you. Its childish.
I am sorry you need rules thrown in your face because your so unable to make some up for yourself, but that doesn't mean other people should be denied choices in how to play their character because of it.
If you don't like being leader of all Guilds then don't do it, no one should have to force you to do things for yourself.
Hooray, you've finally fallen as low as protecting your fan-idol by accusing someone on the matter of bad imagination)) What's next?
 

SajuukKhar

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Arklyte said:
Hooray, you've finally fallen as low as protecting your fan-idol by accusing someone on the matter of bad imagination)) What's next?
Hooray you entirely missed the point of what I was saying and made a response that had nothing to do with the argument. What's next?
 

SajuukKhar

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https://forums.bethsoft.com/topic/1417315-18-beta-update-solsthiem-dlc-hints/
Hmm, people have found more DLC files relating to the Daedric Lord Herma-Mora

the files seem to indicate we might visits his Daedric realm, the Apocrypha, an endless library where all forbidden knowledge can be found. The books all have black covers with no titles, and the library is haunted by ghosts forever searching for knowledge.
HMDaedra.txt
ApoBendingBridge01.txt
ApoBendingHallway01.txt
ApoExtendingHallway01.txt
ApoParArchGates01.txt
ApoStacksRising01.txt
ApoSconces01.txt
ApoScryeTrigger01.txt
ApoPlatBStairAnim01.txt
ApoForbiddenBook01.txt
ApoForbiddenBook02.txt
ApoExtTowerBaseDias01.txt
DLC2ApocryphaBookWarp01.txt
ApoTentacleTrap01.txt
Animations\DLC02\IdleDLC02TentacleWordBurnEnd.HKX
Animations\DLC02\IdleDLC02TentacleWordBurnLoop.HKX
Animations\DLC02\IdleDLC02TentacleWordBurnStart.HKX
Animations\DLC02\IdleDLC2TentacleWarpBook.HKX
 

Zenn3k

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SajuukKhar said:
High Elf: You are aware of what an exploit is right?
"An exploit is a piece of software, a chunk of data, or sequence of commands that takes advantage of a bug, glitch or vulnerability in order to cause unintended or unanticipated behavior to occur on computer software, hardware, or something electronic."

Using enchanting to get a nearly 100 cost reduction by spamming potions to increase you skills beyond 100, would count as an exploit because you weren't supposed to do it, without doing that, you wont be able to reach even close to 100, and skills will still cost tons of magicka.
Hahahaha, wow...I think you're actually serious. Your given definition does not in anyway apply. There is no BUG, GLITCH, or VULNERABILITY being used to cause anything. Its simply using a combination of abilities that that game gives you complete access to using.

You don't have to do anything in regards to spamming potions to force a skill over 100. You simply need potions of Fortify Enchanting, combined with high enchanting skill, allowing you to max out the bonuses on your enchants. You then enchant Fortify Destruction or if you like, Fortify Destruction & Magicka Regen, on basically, EVERYTHING.

Direct from the Skyrim Wiki: Enchanted items reduce the Magicka cost of Destruction spells, from 1% to as much as 29% per item (through the use of Necromage and being a Vampire this is actually 36% instead when enchanted appropriately). It is possible to completely remove the Magicka cost of Destruction spells if the total of Fortify Destruction enchantments are equal or superior to 100, for example with 4 equipment pieces with -25% magicka.

So EXPLOIT?! No. Its incredibly easy to do this. Enchant 4 items with at least -25% and all your destruction becomes free. Oh my first play through, barely trying, I got it as high as 90%, and two of of items in question were 35% reductions I found in the store. So much for your exploit.

Argonian: Racial abilities are NOT supposed to be used all the time, they are supposed to be things you use during emergencies, or against boss monsters. You can count on the skill, so long as it is used in the way it was designed. they are not meant to be these "use against everything at every moment I want" skills.

Wood Elf: Well good for you? not everyone played a wood elf thief who sneak attacks things. so, its still perfectly viable. It also works on bears, and sabre cats, and almost all other animals, the wolf was an example, and getting swarmed by like 4 bears does get annoying, turning one of them on the other 3 gives you a distraction so you can run away from the fight if you don't want to deal with it.
Or you could just ignore them, since most of them provide till to no use, and if you do find yourself in a situation where you might want to use them, you have to scroll through your horrible menu system to find them.

Breton: how the fuck does an ability that "lets you absorb 50% of all magicka" work without being hit? Your not making ANY sense on your argument. That's like saying an ability that lets you negate 50% of all melee damage that hits you is poorly designed because it requires you to be hit, and that's a useful as hell power.
Well, probably because you don't seem to understand how the ability works. The wording is: Absorb 50% of the magicka from hostile spells for 60 seconds, once per day. Hostile spells are attack spells. In order to absorb an attack spell you must be hit by it. And you don't absorb the damage, you absorb 50% of the magicka COST for of the spell. So it works similar to the High Elf magicka regen, except about 1000x worse. Maybe you should know how your game functions?

Dark Elves: I don't see how waiting to use an ability that's only designed to be used in emergency situations isn't fun?

Imperial: You don't need many things in most RPgs, I spend gold on houses, and magical weapons for my collection, and materials so I can smith my own armor, and the materials for Hearthfires homes can cost a pretty penny. why do you need the passive? so you don't have to waste money, or magicka, buying and using a spell?
I don't see how wanting to use an ability and not being able to do so IS fun.

Gold is plentiful, the passive is useless, next.

Khajiit: Actually Khajjit have their own heavily armed warriors, the whole "Khajiit are thieves" thing is a stereotype, and like all stereotypes it is wrong. The fact that you belive it shows how little you know. In fact there are SEVERAL heavy armor wearing Kahjiit bodyguards guarding the Khajiit caravans.
So not being able to effectively use Khajitt claws without being REQUIRED to use Heavy Armor (or at least, wasting perks in it) is totally cool with you. Alrighty. This RPG is getting more and more OPEN all the time I see.

Furthermore, most of the unbalance in Elder Scrolls games comes from exploits, people spamming enchanting to raise their alchemy to raise their enchanting to raise their alchemy so they can make uber potions that raise all their skills, is exploiting.

The game is only as unbalanced as you make it, if you just play the game like a normal person, it isn't that unbalanced.
Yeah, how DARE people use the skills and abilities in the game, completely within the rules of the game world to become more powerful?! Thats NOT exploiting, if you don't like it, call it what it is...bad game design. Cause thats the only explanation that holds any weight.

As I said, I EASILY got to 90% without even using Alchemy, simply buying two items that had high reduction rates from a merchant...with even a LITTLE effort, I could have gotten 100%. So your exploit calls, are bullshit.

Zenn3k said:
So in THIS case you need a limiting factor on your gameplay.

But when it comes to EVERYTHING else...you want no rules so you can self impose your RP on the game?

Make up your mind.
There is nothing contradictory about my statements.

There are some things, so overpowered, that they do need a restriction on them.

Which is why they removed spell making, and I am glad they did.
Yes, there are many things contradictory about your statements, you're double standards all over the place. You're clearly glad no matter what they did the game. Remove all choices from nearly all quests? WOOHOO! Pointless racial abilities? GIMME GIMME!! Forced Self Imposing custom rulesets in order for the world to make sense, within itself?! CAN'T GET ENOUGH!!

I'm gonna go play Dishonored now before the debates come on tonight, which I got for $30 off, because I traded in Skyrim.
 

Jynthor

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SajuukKhar said:
Jynthor said:
But that's speculation while you stated it as a fact in your previous post.
Read again, I said it COULD be a different place. Could =/= certain.

Red Mountin royally screwed Mororwind, causing the sky to become blacked out, killing almost all plant life, causing dust storms even worse then one tones Morrowind already had before, it rained dust and ash for a long time, water became scarce, or more so then it already was on Vvardenfell.

The island of Soltheniem isn't that far away from Vvardenfell, it very easily could have been effected.

GiantRaven said:
Those damn role-players, ruining it for everyone!
The greatest part of RPing, is knowing how much I am killing the game for everyone else.

WA HA HA HA HA!!!!

jk.
Nor is Skyrim that far from Morrowind, and Skyrim hasn't changed at all(assuming the volcanic tundra was always there) And Solstheim is further away from Morrowind than Skyrim, that's for sure.

Edit:
Apocrypha, now we're getting somewhere. I can only hope Bethesda won't mess it up.
 

SajuukKhar

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Zenn3k said:
-Using Necromage while being a Vampire is an exploit, Necromage was not intended to work with Vampires, and indeed, the unofficial Skyrim patch fixes it.
-Using potions to raise you enchanting skill beyond 100 is an exploit also, it was obviously not meant for you to reach that high.
-No you didn't find a 36% cost reduction item in a store

Argonian/Bosmer: The menu system wasn't that bad, and despite your claims otherwise, I have provided many valid uses for those skills.

Breton: No you don't understand how magic absorption works, it negats the damage when you absorb it.
http://www.uesp.net/wiki/Skyrim:Spell_Absorption
Spell Absorption is a rare effect that simultaneously provides defense, by negating hostile spells, and restoration, by refilling your Magicka reserves.

Dark Elf: I don't try to use the ability outside of the times it was made to be used, so I don't find it unfun, maybe if you tried to do it also you wouldnt have so many problems.

Imperial: By saying gold is plentiful and thus the passive is useless you are always saying that all +damage perks in New Vegas are useless because damage is also plentiful in that game also. Furthermore the passive isn't useless, being able to calm an entire bandit cave and take the treasure without having to fight them is very useful.

Khajiit: you don't have to wear heavy armor for Khajiit claws to be effective, I said heavy armor makes them better, furthermore, there is a piece of light armor that raises you hand to hand damage also.

It isn't bad game design because no one makes you do it
-if you want to become super OP
-if you want to get 100 magicka cost reduction
-If you want to give you sword +10000000 damage through smithing exploits
That is your choice

You are, once again, blaming Bethesda for something you chose to do.

OFC many of the things in the game don't have a function when you exploit your way to god hood, but it is only your choice in doing it, and Bethesda provides for those people who want to, and Bethesda provides for the people who don't want to exploit either.

Saying the racial powers are badly designed because you exploited is like saying that the racial powers are badly designed because you opened up the console and turned on god mode and thus have no use for them, it is only your fault.

And indeed, the people who chose to play the game more fairly, will find many uses for them.
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furthermore
-There are choices in many quests
-the racial abilities do have provable uses
-The world makes sense with itself even without self imposed rules, your lack of knowledge on the lore is the only reason it doesn't make sense.

Also if you hate the Elder Scrolls games so much, why did you buy skyrim at all? it seems like you did so just to troll.

Jynthor said:
Nor is Skyrim that far from Morrowind, and Skyrim hasn't changed at all(assuming the volcanic tundra was always there) And Solstheim is further away from Morrowind than Skyrim, that's for sure.

Edit:
Apocrypha, now we're getting somewhere. I can only hope Bethesda won't mess it up.

Solstheim is far closer to Vvardenfell then it is Skyrim. the distance from Solstheim to Skyrim is twice that of its distance to Morrowind.

It could conceivably have had its southern half blasted, and the ash not hit Skyrim. On top of that, the Dunmer mage lords in the Televani growing their magic towers there probably had some effect on the landscape.
 

Jux

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Sep 2, 2012
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Zenn3k said:
...you can spend 10,000 gold on a house you won't use.
Objection! Where would I keep all the decapitated heads I've collected if not my house?
 

Eddie the head

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SajuukKhar said:
Soviet Heavy said:
Hmmm. I hope they add more recipes then. One of my favorite things about Honest Hearts in New Vegas was how useful cooking and survival became. The benefits they offered to your special or to your health regen and damage were awesome substitutes for stimpacks.
Most food items only had a very menial health increase in New vegas

stuff like
+2 Hit Points per second for 18s
+2 Hit Points per second for 10s
food really wasn't a good substitute for stimpacks

Which is about the same amount of health most food items in Skyrim give.
If recall correctly things like Bitter Drink and healing powder healed for about the same amount as a stimpack in Hardcore mode. And I think things like Brahmin Steaks and Desert Salads healed for more over there time then A stimpack. To say it wasn't viable to use food as a healing item in Fallout NV is just wrong. In fact I just checked and A Brahmin Steak heals for the exact same amount as a stimpack, over more time yes but to say say it wasn't viable would be like I said wrong.
 

Jynthor

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SajuukKhar said:
I was talking about Morrowind not Vvardenfell, anyway Solstheim is about as far from red mountain as Skyrim, although Skyrim is a bit closer to Vivec which is where Baar Dau crashed. But I'm not sure how much of an impact that had, pretty sure Red Mountain did all the real damage.
 

SajuukKhar

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Eddie the head said:
If recall correctly things like Bitter Drink and healing powder healed for about the same amount as a stimpack in Hardcore mode. And I think things like Brahmin Steaks and Desert Salads healed for more over there time then A stimpack. To say it wasn't viable to use food as a healing item in Fallout NV is just wrong. In fact I just checked and A Brahmin Steak heals for the exact same amount as a stimpack, over more time yes but to say say it wasn't viable would be like I said wrong.
The difference is, as you pointed out, Brahmin steaks heal over time.

+2 hit points a second over 15 seconds is pointless in the middle of battle where you lose more then that a hit, especially when fighting multiple enemies.

Even +6hp a sec at 100 survival skill is pointless because of the over time mechanism.

Brahmin Wellington was slightly better, although you needed an 80 survival skill for it to be worthwhile.

Food in New Vegas was only helpful outside of battle, and even then, I could just sleep, or use stimpacks, or just get the HP regen implant.

Not that +hp food in Skyrim is any better, its just all worthless.
 

Eddie the head

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SajuukKhar said:
The difference is Brahmin steaks heal over time.

+2 hit points a second over 15 seconds is pointless in the middle of battle where you lose more then that a hit, especially when fighting multiple enemies.

Food in New Vegas was only helpful outside of battle, and even then, I could just sleep, or use stimpacks, or just get the HP regen implant.

Not that +hp food in Skyrim is any better, its jut all worthless.
So use a Desert Salad or caravan lunch or Buffout or Sierra Madre Martini. There are a lot of ways to recover quickly without the use of a Stempack. There are a lot of "oh, shit" things in the survival skill. Because you don't want to use them don't' mean they are not there. If you don't want to use it fine but say you can't or that it's useless is just wrong. It's far more useful then it was in Skyrim and to say otherwise is ludicrous. Also Sleep dons't help in Hardcore mode.
 

SajuukKhar

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Eddie the head said:
So use a Desert Salad or caravan lunch or Buffout or Sierra Madre Martini. There are a lot of ways to recover quickly without the use of a Stempack. There are a lot of "oh, shit" things in the survival skill. Because you don't want to use them don't' mean they are not there. If you don't want to use it fine but say you can't or that it's useless is just wrong. It's far more useful then it was in Skyrim and to say otherwise is ludicrous. Also Sleep dons't help in Hardcore mode.
I don't really give two f**** about hardcore mode personally.

-Desert Salads are difficult to make due to the rarity of pinyon nuts.
-Caravan lunches require scavenging themselves, and heal for, at max, +9 hp/sec.

It is far cheaper, far less time consuming, and provides far faster healing, to just use stimpacks. Food items are literally outclassed in every single way by stimpacks.

It has nothing to do with me not wanting to use them, I really DO want to use them, the simple fact of the matter is though, they aren't worth it compared to stimpacks. They are not a viable alternative of equal healing power.

Buffout, and Sierra Madre Martinis, only gives you additional HP, it does not regn you current HP, and thus they are not viable alternate healing methods.
 

BathorysGraveland

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Dragon mounts? Wow, sounds fucking horrible. The obvious problem, is the distant terrain in Elder Scrolls games is some of ugliest looking shit ever, so whenever you get high up, you're going to see horrendous terrain. No thanks.

And then there are the dragons, fearsome beasts that are meant to be our greatest enemy. Proud, arrogant creatures of power. We're meant to fear them, not ride on their backs like companions. Uggh, just sounds bad man.
 

SajuukKhar

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BathorysGraveland said:
Dragon mounts? Wow, sounds fucking horrible. The obvious problem, is the distant terrain in Elder Scrolls games is some of ugliest looking shit ever, so whenever you get high up, you're going to see horrendous terrain. No thanks.

And then there are the dragons, fearsome beasts that are meant to be our greatest enemy. Proud, arrogant creatures of power. We're meant to fear them, not ride on their backs like companions. Uggh, just sounds bad man.
The terrain issue can be solved via a separate Skybox.

The dragonborn is literally the incarnation of Akatosh himself, your Thu'um was greater then even Alduin Epoch-Eater, they could bow to you. The Dovahkiin is literally the avatar of all the dragons father.

Its like Jesus asking a christian for a piggyback ride, most of them would do it.

Also, I bet it only works with like Odahviing, who you already tames, and who already let you ride him, in the base game, and a special DLC dragon for whoever hasn't done the MQ yet.
 

BathorysGraveland

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If all that is true, then why do they even bother to fight you? Sure, there would be the brave few who would fight to the death with courage, but the majority? Why not surrender if they have no hope? All that just makes the dragon seem like a minor enemy to you, not some proud warrior-race to fear, just something extra to kill.