High Elf - Exploiting enchanting? You mean, using it as the game fully allows you to use it? You toss the word exploit around a lot. I thought I was ROLEPLAYING....I'm not allowed to roleplay a character who is good at alchemy/enchanting and smithing? So if you self impose rules to make the world make sense...that roleplay, but if use what the game gives me, I'm exploiting. Very nice double standard. I was able to get costs down to extremely low levels without trying very hard to do so. If you DO get your costs down to near 0, the racials for high elf become useless. Once per day abilities cause the player to ignore them or not have them when they need them. Considering how fast everything regenerates out of combat, having such a long limit pointless.SajuukKhar said:High Elves: +50 magicka means you have 5 level up worth of Health/Magicka/Stamina points that you don't have to spend on magic. furthermore, unless you do some major enchanting exploits, higher level magicka skills still cost upwards of 200 magicka, so the magicka regen skill is useful throughout the game, unless you exploit enchanting.Zenn3k said:Self imposed roleplay, functionally they serve no real purpose other than to limit the player to certain racials and passives...most of which are bad or useless.
"Has its uses" is rather obtuse. I accounted for the uses they might have, and they are few and far between for most of the races in the game, the 24 hour clock on many of them makes them easy to forget about or unusable when you might need them most.
Its completely tacked on to give the player an illusion of choice at character creation, nothing more.
Argonian: Resist Disease 50% is very useful and lets you not have to waste money buying potions, or waste perk points leveling up alchemy. Water Breathing, lets you swim in the waterways, which are considerably more safer then the roads, allowing for faster, and less hindered, travel. Recover health 10x faster for 60 seconds once per day is useful for tight situations where you run out of health potions and need a quick heal when fighting a boss enemy.
Wood Elf: Resist Poison 50% lets you resist the poisons the Falmer, and their Charrus friends throw at you constantly, and Falmer are a constant threat in the game. Resist Disease 50%, same as Argonian above. Make an animal an ally for 60 seconds, once per day very nice when getting swarmed by a pack of wolves and you just turn one of their wolf friends on them.
Breton: Resist Magic 25%, very useful, resist magic is capped at 85%, and with this you now can have one or two free items to enchant with somethign else, that would normally be enchanted with resists magicka effects. Absorb 50% of the magicka from hostile spells for 60 seconds, once per day, also useful against boss NPC mages who get a massive damage boost to their magical spells.
Dark Elves: well you apparently like dark Elves, though I will say it should NOT be limited to 1 hour, that's so obviously unbalanced its laughable. If it was once an hour you pretty much get god-mode, and be able to kill most bandit dens by simply walking into the, agroing the bandits, then hitting your racial. Its limited for a reason.
Imperial: that there is plenty of gold already does not remove the fact that the imperials power lets them get rich quicker, which means less need to pick up every little thing, and less trips between towns to sell crap. What happens after 60 seconds? they stop being clamed? is that hard to guess? also, the area of effect is 75 feet around the player.
Khajiit: Have you ever used a Kahjiit in melee? I didn't think so, the Kahjiits claws alone make them deadly at lower levels, and at high levels you are still deadly against most lower level enemies, and when combined with the Fists of Steel perk from the heavy armor tree, they become damage gods with their claws at higher levels.
Nord: Well you like the Nords
Orc: Orcs triggered effect is actually very usefully, even as a mage, because shit still attacks you while playing a mage, melee guy rush you, archers.... arch? you, and spell casters throw spells at you, the damage negation is never worthless because there's never a point while playing as a mage where something wont be attacking you.
Redguard: as mentioned before, both Falmer, and Charrus, use poisons, CONSTANTLY on the player, so yes a poison resist is useful. The Stamina regen from the Redguard's power lets them have to buy less, and thus carry less food/potions from vendors, saving you both money, and space, and gives you a quick means to get off more power attacks/shield bashes quickly.
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As for the once a day limit on racials, its called balance, getting to use those skills more then one a day would be terribly unbalancing because it would let you regen HP/Stamina/Magicka, or resist tons of damage, far too often.
Anyone who takes even a brief look at the racials can see why the limit is needed.
Argonian - I mentioned that Disease resist had some minor use, and I mentioned water breathing was actually good. Mid-fight, its useful if you play with your thumb up your butt and don't have 500 healing potions in your pocket...yes. However, it still has that pesky re-use wait timer. Making it easy to forget about or down when you might need it most. For the record, I used these kind of abilities a couple times, the 1 time I went to use it...and found I still had 20 minutes of time remaining before I could use it again, I stopped using them forever. What good is an ability you cannot count on? Cool downs on powerful abilities are not a bad thing, but overtly long cool downs are detrimental to the useful of the ability.
Wood Elf: Do they? Guess I was too busy 1-shotting them with my bow from stealth to notice...or maybe they did poison me and I simply never noticed since it does so little damage. Yes, cause when you get swarmed by a pack of wolfs (one of the weakest enemies in the game), turning 1 of them into an ally for 60 seconds is everything. I repeat, "charming" a pet companion would have been a vastly superior ability and given this race something unique and fun.
Breton: I said it was a useful passive. but any ability that requires the play to be HIT to work, is a bad ability. If you had a superpower that allowed you to turn water into healing juice every time you were kicked in the nuts (assuming you are male), would that be a good power to have? No.
Dark Elves: Cept I did this anyway, just waited 24 hours (cause time doesn't matter) between uses when I wanted to exploit it (THATS exploiting). Otherwise, last I recall I tried to use it when I really needed, it was on cooldown and I said to myself...oh yay, cool downs suck, time to retool my character so that I never need it again, because waiting to use an ability like that sucks. Also, why are you trying to talk balance? Skyrim is one of the most unbalanced and overpowered games in history.
Imperial: What do you spend all that gold on exactly? Besides houses that you don't need (maybe 1 to store all your heavy stuff you wanna keep for later, like smithing materials). What IS there to buy? I certainly never found anything to spend my gold on. Sure nice of the game to tell me how far away it reaches so I could tell how useful it was or wasn't. Why do you need this passive when there is a spell that does the same thing?
Khajiit: Nope, never did. Claws are SLIGHTLY stronger at the start of the same than most weapons. Until you put a perk or two into your chosen weapon type...or improve any of them. Heavy armor tree?! HEAVY armor tree?! You have to invest in HEAVY armor to get a CAT person who can claw well enough to go into end game? Claws should be treated like Daggers and benefit from the Dagger abilities, since Cats are sneaking hunters...not walking battletanks. Another poor Bethesda choice for sure.
Orc: Yeah, its half useful for a caster. If you're allowing yourself to be attacked as a caster, you're doing it wrong however.
Redguard: If you say so, I never found the Falmer a threat, poison or no. So its worth giving up Flee? Or Health Regen, or Magicka Regen...or calming...for stamina regen?
Again, in Skyrim it is incredibly easy for even the average player to become superman. Its not a BALANCED game by any stretch, so going to these lengths to artificially create balance in an otherwise incredibly unbalanced game seems pretty silly.