Blindswordmaster said:
Radeonx said:
Blindswordmaster said:
Radeonx said:
Blindswordmaster said:
Radeonx said:
Blindswordmaster said:
Radeonx said:
I'm pretty sure that if you buy the game new you get the online for free.
At least, that's how it was with my last EA multiplayer game.
It is a tactic to get money from people who buy used games.
thank you for summarizing the points I made in original post
So why are you complaining? You don't have to pay anything.
Yes, but I like to buy used games and I like EA games and I don't want to pay for content that's already on the disc. I'm rallying for my gamer brothers.
EA has every right to charge you. If you want access to the full content, buy the game from the publisher, not a third party. The used game market takes away multiple sales from the publisher/developers, so it makes perfect sense for them to charge you to use extra content.
It's not extra content, it's on the fucking disc. Have you never bought a used game?
I should have worded that better. But my point stands. If you want full access to a game, pay the company. Your getting a game they made at a lower price, without paying them anything, and you expect to take up their multiplayer servers for free? Bandwidth costs money, so it is only fair that they get compensated for bills that you rack up.
Then put out DLC. New maps, I'll gladly pay for new maps!
I wouldn't unless there were enough maps to call it an expansion pack. This generation has been heavy on the customer gouging, to the point that it's pretty much driven me away from buying the mainstream titles. To all the people that quoted me: thank you for proving my point. Yes, the companies deserve to get paid. But they don't deserve to nickel and dime me for all I'm worth, nor do they deserve to charge whatever the heck they want, and expect me to pay it. I haven't paid full price for a game since
Mazes of Fate on the GBA, and then it was because it was made by a small developer and I needed to grab a copy before it pretty much permanently disappeared into the hands of collectors.
Developers can cry all they want about how they're losing money, but a AAA game costs significantly less to make than a blockbuster movie, yet they charge us much more than Hollywood could ever dream of charging. PR agents are not the consumer's friend -- and neither is any company who wants their money.