FPS games = unoriginality, but why?

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plastic_window

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SomeBritishDude said:
Or how about a Old Western FPS. Oh sure, there wouldn't be many weapons, it could be more about close combat or something, with only the odd bullet here and there.
You mean like GUN? Or, one of the best shooters of all time, Stranger's Wrath? Aside from that, I've not heard of any western-themed shooters, and I'm not even sure if GUN was any good.

I do know that Stranger's Wrath was brilliant because it's one of my favourite games of all time. There should be some reviews online from a while back, but if you can get your hands on it (old Xbox) I seriously recommend it.

[EDIT]
Okay, so a lot of people beat me to it - but my point remains about Stranger's Wrath.
 

Jinx_Dragon

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Damn, ate my post.

The problem isn't the lack of settings in the FPS environment it is the lack of innovation. As technology advances we are NOT seeing the equal advancement in gaming that should come with it. Sure everything gets more prettier but that is about it, there is no innovations since the addition of jumping from the ROTT or Doom era.

What we are not seeing is the computers being pushed to breaking point in other ways. There is nothing out there which equals WOW or EQ2 in shear networking requirements, from a server end. Today's computers could handle having to calculate the ballistics of a 15 KM artillery bombardment that has to be controlled by a good commander who understands it is a bad idea to not carry a 1. No game wants to incorporate realistic ballistics which will have snipers requiring more skill then being able to 'twitch game.' None have really large open maps without incorporating NPC elements required to stop making those maps seem like a desert where one squad of seven is running around aimlessly while hoping to find another squad of seven. No game has thought about adding realistic effects to getting shot, believing everyone wants the typical 'built like a fridge' action hero that can take a million bullets and just brush it off as if they where throwing snowballs at him. The biggest that pisses me off... That door is closed, no way in hell your ever going to be smart enough to turn the knob and open it! I hate limitation on the damn maps, as a sniper I need more then ONE open window to fire out of! Can't relocate when you got no where to damn well relocate too....

And so on and so on...

They are too scared to break away from the 'you are a one man army' set up that has become the normal for the genre! None want to explore the possibility of adding large scale warfare that requires cooperation and tactics to win, targeting instead those immature and insenstive people that need to feel they can slaughter a whole room of bad arse marrines before anyone even blinks.

I bet many FPS fans who already enjoy multilayer games over single player cause they have far more challenge would embrace being part of what feels like a real army fighting a real war. Not being forced to go down pre-designed little alley ways or defend a point that has two, maybe three at most, entry points. That gets boring so very damn quickly and has no challenge for someone who is looking at the battle from a tactical point.

So all we get is the point and click FPS games and nothing actually new in the genre but a few changes in textures and settings. Safe to produce such a game I guess, as the twitch gamers can always be expected to purchase a game that offers insane amounts of gore and the chance to see some digital boobies.

A large project by Valve based around a FPS-MMO would dominate this unexplored nitch with ease! There is a reason games comming out for MMO-RPGs are held up against WOW and EQ, and that is beacuse they where smart enough to see this genre existed and exploited it first. If valve was to do that for a MMO-FPS then even decades from now people will be compairing other MMO-FPS back to whatever Valve produced. You can not buy that sort of PR!

And hell, if they want some really good ideas I am sure people here would jump over the chance to get their name in the credits of a game that millions sabotage their own lives to play. I already have a whole damn game planned out, but lack coding skills, that would work well as a clan domination idea with some twists. In short you just make it so clans require to hold points on dozens of not-so-linked-but-existing-in-the-same-world maps in order to 'dominate the world.' Throw in RTS elements, such as player produced NPC units and buildings with researchable tech trees that reward clans that have it together enough to spread themselves over the virtual world via the unstoppable march of many jack boots while allowing a gurrelia war to brew by those clans who don't have the resorces and want to take them by force.

Then do something evil, such as putting 1% of all monthly fees into a pot that is won by holding every point in every map. After a few months the millions of dollars in potential booty will ensure that everyone and their dog gets into the action, making your game the most played in the world. Also ensuring no one can actually win it.... the game will be around longer then any actual world war has been fought!
 

EnderWigginDA

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Combined said:
World War I everyone thinks is impossible, because they think it would be boring to not see months pass while you wait for an order for attack.
I don't really understand why it has to be trench warfare (which would be boring as hell imo). It could just be set in that period with, i don't know, an interesting story or plot or something. Why every FPS game has to be a CoD clone is beyond me.

I'd like to see Korea which I think is a period when there wasn't tooo much technology but could be slightly different that WWII. I get bored with radars and auto aiming crap for the kiddies.
 

Fenring

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An FPS where you shoot lasers out of you eyes would be cool, the screen would turn completely red for a second. You would have to try and be sneaky, you would be blinded after every kill. You could wear different glasses to make special lasers, and binoculars would be like a sniper rifle. It would also be cool if you could fire one eye at a time.
 

Jinx_Dragon

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I got one: Paranoia FPS!

For those who don't know I would suggest looking up the Paranoia RPG settings.

The game is simple though: You live in a huge underground complex controlled by a very poorly programmed AI who is paranoid about secret societies, mutants and other nasties. Your character is a clone that is part of a secret society, has a undocumented mutant power and is generally carrying out acts of backstabbing and sabotage to try and climb the 'ladder of success.' The game would be about licking the right boots through dangerous quests, testing out experimental and often exploding pieces of equipment for the R&D department and being able to fill out the paperwork when you off someone so the computer thinks you did it for the betterment of the complex. Oh and of course keeping your own arse alive by being paranoid enough to know every other clone is doing the exact same thing!

Or at long enough to enjoy the perks of making it past clearance level red before your terminated for being a traitor and enjoy the fun of being a level red clone once more.

I will say three more words to sell the idea: Nuclear hand grenades!
 

Frank_Sinatra_

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TimeSplitters is one of the best FPS's so far.
BFBC had some nice comedy in it (however it did get pretty generic towards the end).
 

Mr Bojinkles

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First if all, to EnderWigginDA, name one FPS that is a CoD clone. Most of the elements that compose an FPS were established long before the first CoD came out. And anything that CoD added to the genre is nominal at best. And secondly, I just want to make sure it goes on the record. Oddworld: Stranger's Wrath is a bad ass game, period. plastic_window is absolutely right. If anyone one here has not played it or heard of it, get educated. It is one of the reasons I sometimes cry myself to sleep, missing my old Xbox. I can't say it is original because it copied as many old FPS ideas as it brought in new ones. But the way it did it made for a rather compelling story and awesome gameplay. It also gave new meaning to the phrase "live ammunition." If you get the chance to play it do it. If not, I will shed a tear for you tonight.
 

Kermi

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Hunde Des Krieg said:
Kermi said:
SomeBritishDude said:
Or how about a Old Western FPS. Oh sure, there wouldn't be many weapons, it could be more about close combat or something, with only the odd bullet here and there.
You mean like Gun and Call of Juarez?
Those weren't very good though... Gun was okay but still.
Well that's kind of one of the points of this thread - every time someone comes up with an IP that devientes too far from the norm it's unsuccessful. Because it sucks or because it's too different?
We have a new FPS view parkour game that people are divided on. Some people liked Gun and others didn't. Are these bad games, or are we unwilling to play as an agile freerunning messenger for a secret organization when we could be an armoured, assult-rifle toting, space warmongering death machine instead?
 

pantsoffdanceoff

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Um.. unless I am mistaken in Fallout 3 you were in first person mode and you shot stuff. And I believed that had originality oozing out of every orifice. S.T.A.L.K.E.R is pretty original as well but I've only played Shadow not Clear Sky.
 

Hunde Des Krieg

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Kermi said:
Hunde Des Krieg said:
Kermi said:
SomeBritishDude said:
Or how about a Old Western FPS. Oh sure, there wouldn't be many weapons, it could be more about close combat or something, with only the odd bullet here and there.
You mean like Gun and Call of Juarez?
Those weren't very good though... Gun was okay but still.
Well that's kind of one of the points of this thread - every time someone comes up with an IP that devientes too far from the norm it's unsuccessful. Because it sucks or because it's too different?
We have a new FPS view parkour game that people are divided on. Some people liked Gun and others didn't. Are these bad games, or are we unwilling to play as an agile freerunning messenger for a secret organization when we could be an armoured, assult-rifle toting, space warmongering death machine instead?
Yeah but both games could have been done better. If Gun had more development time to add some real polish and flair it could have been great, and if Mirror's edge was longer and had slightly better collision detection then it could have been amazing. It isn't the fact that they were different that crippled them, it was that they weren't out to their full potential.
 

geldonyetich

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cuddly_tomato said:
Is there a valid reason game developers haven't tried something new?
Because reinventing the wheel requires a lot more work, and scares investors more, than just copying a working model and tacking on a few improvements.

That said, I wish it were just FPS games. Just about any game genre is about 98% clones.
 

minoes

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"Red Steel" and "The Darkness" were kind of original, too bad they sucked.

Other original FPS; "Maken X", "Breakdown" and (stretching the definition of FPS a bit) "Ghost in the Shell" and "Jumping Flash!" for the PSX.
Maybe the reason these games are atypical, is because they were made by Japanese developers, trying to adapt the genre to the tastes of their regional market.
 

Bullfrog1983

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I agree with you that the FPS genre is very mainstream and boring - probably because it is always point and shoot with almost no variation in gameplay. The exception being when you get to lob the occasional grenade, or in the better games set mines, use vehicles/machinery, etc.

For me always it is the gameplay, or how the story is told rather than how good the graphics are - I have even played older FPS (like 5-6 years old) that have been recommended to me rather than some of the ones being released now.

If it is incorporated into a different type of videogame then I judge part of it on how well the FPS element is executed, for instance in Fable 2 or Dead Rising you play a lot of the game in 3rd person view when you fight unless you use a gun where it will turn into a FPS.

Anyway, that's my two cents. If I were you and felt I was getting bored with all FPS then I would consider trying a different type of game, asking someone else what games they liked or just going outside to do some kind of activity.
 

DirkGently

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Eggo said:
FPS threads are far more unoriginal than the actual genre. I find this to be rather amusing.
Indeed. It's quite interesting.

Also, have none of you played Battlefield: Bad Company? That game is brilliant, and while you can't shoot through cover, you can just as easily blow it up with one of the dozen 40mm grenades in your back pocket, which is extremely fun and satisfying. Nevermind the wonderful dialogue and characters accompany the story, which, while not new and brilliant, is funny nonetheless. The gameplay is a huge ball of fun considering that there is typically more explosive barrels lying about the battlefield than enemy combatants.
 

Phyroxis

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Why? Because of the wonderful philsophy: If it ain't broke, don't fix it.
And the corollary: If they buy it, make it until they stop buying it.
 

shadow skill

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Let me put it this way, when the designers of your primary implement of destruction are more creative than you are even though they actually have to worry about the laws of physics you have a problem. If I know all of the operating parameters of every single weapon before I ever touch the game and you are not talking about weapons that are perfect like swords, spears, maces, and knives, (Bladed weapons really can't go any further, and they have existed long enough to be ascribed magical properties.) guess what, you have a problem. The simple fix is to actually look beyond the popular guns and pick up on the more rare ones or heaven forbid make them up.

When the extent of AI is flanking, you have a problem. In real life the enemy will put bombs in cars and bury ordinance in the road. FPS games need to account for the fact that players probably have the equivalent of decades of combat experience through these simulators so he or she will probably come up with five or six strategies given his or her avatar's weapon load out to deal with flanking. The most obvious partial fix for this at the moment is to institute a system of random or psuedo-random traps.
 

Calax

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shadow skill said:
Let me put it this way, when the designers of your primary implement of destruction are more creative than you are even though they actually have to worry about the laws of physics you have a problem. If I know all of the operating parameters of every single weapon before I ever touch the game and you are not talking about weapons that are perfect like swords, spears, maces, and knives, (Bladed weapons really can't go any further, and they have existed long enough to be ascribed magical properties.) guess what, you have a problem. The simple fix is to actually look beyond the popular guns and pick up on the more rare ones or heaven forbid make them up.

When the extent of AI is flanking, you have a problem. In real life the enemy will put bombs in cars and bury ordinance in the road. FPS games need to account for the fact that players probably have the equivalent of decades of combat experience through these simulators so he or she will probably come up with five or six strategies given his or her avatar's weapon load out to deal with flanking. The most obvious partial fix for this at the moment is to institute a system of random or psuedo-random traps.
I'd like to introduce you to a friend who hates every living beings exsistance with a passion that will not be quenched, his name is AI director and you can find him in Left 4 Dead.
 

Phyroxis

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Apr 18, 2008
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shadow skill said:
Let me put it this way, when the designers of your primary implement of destruction are more creative than you are even though they actually have to worry about the laws of physics you have a problem. If I know all of the operating parameters of every single weapon before I ever touch the game and you are not talking about weapons that are perfect like swords, spears, maces, and knives, (Bladed weapons really can't go any further, and they have existed long enough to be ascribed magical properties.) guess what, you have a problem. The simple fix is to actually look beyond the popular guns and pick up on the more rare ones or heaven forbid make them up.

When the extent of AI is flanking, you have a problem. In real life the enemy will put bombs in cars and bury ordinance in the road. FPS games need to account for the fact that players probably have the equivalent of decades of combat experience through these simulators so he or she will probably come up with five or six strategies given his or her avatar's weapon load out to deal with flanking. The most obvious partial fix for this at the moment is to institute a system of random or psuedo-random traps.

Except that traps piss off the user, a user who is probably one of the players that sits foamy mouthed as they rush through blowing everything to shit. God forbid you blow up a bomb and throw the character on their back and those 3 seconds it takes to get back up may as well be used to serve a death warrant for the developers.
 

Deleric

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Because apparently there is no such thing as a perfect vision. You could have a completely bland and meaningless game idea, yet also have graphics more vivid than a drug trip. Otherwise, you would have created a deep and interesting world, yet have the slowest refresh rates and horrible controls.