FPS games = unoriginality, but why?

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Wicky_42

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Baby Tea said:
I would say it's all presentation. And by that I mean, get the perspective right! Look at COD:4. Great, popular FPS game. Now look at your perspective. Not much has changes since doom. You've got your gun sticking out, and it bobs as you move and run. Hooray. It turns with little to no sway or movement. It's almost static, with it's actual 'movement' being strictly aesthetic.

Now take a look at an older game, but one I just picked up again recently: Splinter Cell: Chaos Theory. The first person perspective of the mercs in multiplayer felt way more fluid, way more real to me then any modern shooter.

It's the proper first person perspective that developers have to get right before 'virtual reality' will be as cool as we're imagining.
In actual face, HL2 has considerable aesthetic latency as you turn - the gun swings behind the turn by a good few degrees, which really does add a nice touch once you notice it (although it has no gameplay impact). I think Crysis has something similar - a more mobile, fluid gun, but it was still stuck to your screen.

Now, if we were to have a head tracker combined with a hand held targeter you could look in one direction whilst shooting in another! Point your gun around corners for real blind firing, not some 'switch to 3D person for the camera peeks out' gimmick that some games employ! Think about it - how fast can you personally run sideways? Anything like as fast as you can forwards? Didn't think so. If however you could aim independent of the facing of the camera then you would be able to more realistically fire sideways whilst running past your target. This would significantly change gameplay dynamics in the majority of fps games, which would be pretty interesting.

Nintendo's peripherals are mostly gimmicks in the true sense in that most of their functions can be performed equally well with the standard remote, with perhaps the nunchuck. However, a dedicated peripheral set for fps games, around which games could be designed, could offer games designers new innovative ways for the player to interact with their worlds, and potentially create different gameplay dynamics and ideas than those which can be achieved with the current peripherals.

That all said, all of this is not really necessary in order to produce an innovative fps. All it would take would be a great deal of imagination, creative gameplay and game design, and a strong resistance to large publishers demanding mainstream, high cash return tripe. Developers shouldn't be afraid to add a few layers of complexity to their games - every fps should have levels of enemy awareness, allowing stealth kills and sneaking when appropriate, not merely specific sneaking/sleeping enemy sections.

Limited arsenals and on the fly weapon customisation worked excellently in Crysis, but has the potential to be further developed with a more creative weapon set - think Painkiller, only you can dynamically customise your weapons' ammo types, combos, various modifiers, etc (A crossbow that shoots explosive bolts and electrified shuriken, perhaps?)

Inventive use of physics and gravity manipulators - gravity grapnels, areas where 'down' regularly changes direction (did deaspace do something like that?)

A reintroduction of geo-mod style deformation, coupled with bullet penetration - I want to be able to blow a hole through a wall using a HEAP round firing minigun ]:)

Ok, so there's a few ideas that I picked out from a range of games that have only been used in one or two titles, and never properly together - and why not? Innovation doesn't have to be purely invention - after all, there's not much now that hasn't been done before in this genre. Where innovation will lie will be in using the ideas and lessons learnt from the past and developing them and combining them to produce a creative final product.
 

Dalisclock

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SomeBritishDude said:
Or how about a Old Western FPS. Oh sure, there wouldn't be many weapons, it could be more about close combat or something, with only the odd bullet here and there.
It's been done a couple times. The first one(and still pretty good,albeit old) was OUTLAWS by Lucasarts. You know, when they actually made something other then Star Wars games.
 

cuddly_tomato

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Richard Groovy Pants said:
On topic, because Halo was so successful.

That's why now FPS's are lack creativeness.
Basically yes. Producers seem to be focusing less on producing works of art with their unique stamp on them and more about bring in the almighty dollar. I don't blame Halo though, I did enjoy the game a lot. I just don't see why we needed 101 Halo spin-offs.

Wicky_42 said:
CoD 4 wasn't WWII, and it worked well. The thing is, when selling the idea of a game to the publishers or whoever, it helps to be able to reference a game to a recognisable real world event - guaranteed product recognition, good source material from which to base it, generally expected to rake in money. However, the closer to the current day that the event is, the more controversial making a GAME of it becomes. There are a lot of games based in WW II because we've had time to get over it and the Western world won, so western producers don't feel any qualms about recreating it. There are significantly fewer based in Vietnam, possibly because it had a more lasting impact on the American psyche, and the American's didn't win, thus making it less popular. I can't really be bothered looking through every conflict ever and comparing the number of games produced from each, but I think a trend of largely avoiding contemporary events prevails. WWII is perfectly placed at the extent of living memory, as well as being the first war to feature dynamic use of a wide range of weapons recognisable and analogous to modern weapons, thus allowing an easy transition from sci-fi and near future games to them - easier than, for example, to flintlock muskets and the like.
Salut! But this is my point. The only real reason we have about 50 WW2 games, 3 WW1 games, and 2 Vietnam games is that developers find it easier. Both from the point of view of artistic development, and from the point of view of convincing publishers to fund their projects. What with the tools developers have, and the fact that game engines are plentiful and cut down on developer building time the technology is there now for them to go all out with their imaginations and produce things that are new and different with every single game. Yet I find myself watching videos of Battlefront 3, Halo 3: Recon the Cash Cow, or Call of Duty: We won't add a number to this one.

Even if we are playing as the grizzled space marine for the 1000th time, do we really have to be fighting mutant aliens again?
 

Simriel

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ioxles said:
Simriel said:
ioxles said:
There should be more Fps' like Dark Messiah, that was close to being the perfect fps as possible for me.
Dark Messiah was a good and imaginative game, But it wasnt an FPS
Yeah, you're right. I guess I just really want to play more Dark Messiah, it was waaaaay too short.
Just play it again, and try to kick more people into traps, off of cliffs, into fires, into other people, and suchlike
 

Bored Tomatoe

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What about a game where you play a civilian in the standard FPS situation? How about this: Aliens have invaded earth...and you, Mr.Smith, all around average guy with no gun experience are totally and utterly fucked unless you can run away and hide from these things.
 

hattifnatt

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Arkane's coming game The Crossing look both awesome and original. Look like the melee from dark messiah mixed with guns.
 

InsanityWave

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all just a big rip of Goldeneye without that game we wouldnt have such great FPS's we need to come up with more ideas for shooters
 

ElTigreNegro

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Some good points have been made in this topic, there are some interesting concepts that could be applied to a first person view game, the thing is, it will take the "shooter" part out if it. For me that's not a problem at all, but i guess that some people used to shoot everything in sight will feel out of place. It's perfectly valid that FPS can function as games that you put once in a while to just shoot some stuff and nothing more. But in my case i prefer to play something like Gradius or Bangai-O when i just want to shoot stuff. And if i want to get really involved with the story and characters, i play Silent Hill 2, Vagrant Story or something of the like. So, having the "shoot stuff" and "getting involved" areas covered, a FPS just wouldn't fit in my game schedule at all.
 

Wicky_42

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cuddly_tomato said:
Even if we are playing as the grizzled space marine for the 1000th time, do we really have to be fighting mutant aliens again?
To be honest, for a while I'd actually be happy mindlessly blasting aliens, if only they WEREN'T ALL BIPEDAL! Seriously, why the hell can't we have some tripedal guys as the main enemies? Or maybe some half snake chaps? Or large armoured bulky centipedes? Why does every 'alien' race run around on two legs?

The obvious answer is that it's easy to animate something familiar, but that didn't stop Valve with their antlions (their front legs come out from their posterior, heh). Why can't we see more like that? And not just for boss gribblies. Grr, it wouldn't be too much to ask now, surely?
 

Volothos

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Kermi said:
SomeBritishDude said:
Or how about a Old Western FPS. Oh sure, there wouldn't be many weapons, it could be more about close combat or something, with only the odd bullet here and there.
You mean like Gun and Call of Juarez?
Red Dead Revolver?
 

Zersy

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Richard Groovy Pants said:
UNKNOWNINCOGNITO said:
I will not Comment on This Thread
You Just Did? I Do Not Understand You People.

*Sigh*

On topic, because Halo was so successful.

That's why now FPS's are lack creativeness.
But like Yahtzee once said about there were once great and Original FPS once upon a time but
you would never play them after you complete them

i agree with your point but think about have FPS's got more replay fun and value then the last generation ? my ansewer is yes
 

Zykon TheLich

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I would quite like to see more FPS/RPG crossovers like Deus Ex.

Also, someone mentioned Aliens vs Predator...my favourite was always the alien. Sneaking around on walls and through tunnels, hanging on the ceiling to drop down on unwary humans and then munching their heads. It was awesome. They should make another one, it was certainly different to your usual FPS and made a refreshing change.

A WWI game could be done, even in the trenches. To maintain accuracy it would probably be best set later in the war when shotguns and the first SMG's were being brought into use, rather than just bolt action rifles, handguns, and light MG's like the Lewis. Perhaps you could have quicktime events to prevent being gassed. 'Press X not to drown in your own blood with all your skin disintergrating in 3 days time'.
 

Fraeir

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Simriel said:
ioxles said:
Simriel said:
ioxles said:
There should be more Fps' like Dark Messiah, that was close to being the perfect fps as possible for me.
Dark Messiah was a good and imaginative game, But it wasnt an FPS
Yeah, you're right. I guess I just really want to play more Dark Messiah, it was waaaaay too short.
Just play it again, and try to kick more people into traps, off of cliffs, into fires, into other people, and suchlike
Dark Messiah was a nice twist to the First Person (Shooter? xD) genre, in my opinion as well. I have to admit, after successfully clearing the game a couple of times, I decided to find the areas where you can come to fight 10 or more enemies at once or in a row (Examples: The Ship, after clearing it, although the clearing itself can be entertaining; or the Necropolis, right after you entered the portal to it, and can kick the guards down into the study area)

In addition to that, I discovered how to bind a key to get 100 adrenaline, just to make those fight sequences more interesting (I don't cheat while doing a game the first few times you know)

It's quite funny seeing multiple ice statues of Black Guards about to attack... something! xP
 

Beacon

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Yea...I'm definitely tired of playing the latest FPS game feature the Giant Space Marine or WWII Terminator and killing every race of aliens and Nazis over and over again.

Resistance was original in the sense that you got to kill aliens as the WWII Terminator instead of the Space Marine. If they had only given them Swastikas....

I'm more excited about what else we could do in First Person. Like the first Condemned which was more like FPMelee or how Mirror's Edge was FPPlatforming...

Mirror's Edge wasn't without it's flaws and has room for much improvement but at least it's trying something new. Anyone who has played it can tell you running from the cops at full speed and jumping/sliding/climbing was an adrenaline sammich. =D


And on another note...Bioshock was amazing ^_^