prince of persia should have had a combat system like sands of time then it would have been amazing
It's a lot harder to fix problems then it is to find them.ThePocketWeasel said:It does make you wonder how developers and testers missed things that we as gamers find so obvious.
I'm glad to see some people think what EA should have done on Mirror's Edge's storyline and could have done pretty much the last half of the game OUTSIDE, it was only like 5 minutes for each outside sequence then back inside again. As for Far Cry 2, that was truly a horrible game, I only played it at my friend's house for like 10 minutes, and honestly, i just got bored, nearly all the same faults as Mirror's Edge.scnj said:So, you managed to miss the bus stops, did you?That Dude With A Face said:Far Cry 2. It was a very good game, in my opinion, and was definitely much better than average. However, it could have been great if...YOU DIDN'T HAVE TO WALK ACROSS THE ENTIRE F****** CONTINENT OF AFRICA EVERY F****** TIME YOU WERE TOLD TO GO BLOW SOMETHING UP!!!!
Ubisoft..I have 2 words for you....FAST TRAVEL!!!!!!!!!!!!!!!!!!!!!!!!!!
I'm gonna agree with Mirror's Edge. They shouldn't have set the second half of the game in interior environments that completely ruined the flow of the game, and they should have incorporated a free roam mode around the city.
Edit: They also should have had an interesting storyline. The whole idea of messengers was great, but they failed to capitalise on it.
i agree with this man a game that looked good and had a good idea and looked fun to play ruined by controls that took hours to get used to.Yooz said:Too Human.
While I agree on the mission part, Poor combat? Really? For me it was the most stylish sword-combat ever used in such a game. Easy to control and really stylish (Once again). It looks, and feels, like you are kicking arse while using it.chrisdibs said:assassin's creed...poor combat and unimaginative missions.
Granted it looked nice but it was way too easy. Sneak...kill...counter...kill...zzz...Samuel_of_Saruan said:While I agree on the mission part, Poor combat? Really? For me it was the most stylish sword-combat ever used in such a game. Easy to control and really stylish (Once again). It looks, and feels, like you are kicking arse while using it.chrisdibs said:assassin's creed...poor combat and unimaginative missions.
What's your idea of 'great' combat then, if not this?
*sigh* yeah. Will Wright is a genius game designer. I just wished that EA would give him the freedom he needs to make his games. They dumbed everything down so it would appeal to a bigger audience so they (EA) could sell it to more people.Doug said:You beat me too it...Cajt said:Spore, obviously the idea is great but they somehow managed to fuck it all up.
Its a shame, it really is. The released version was barely a fraction of the massive, hyper adaptive joy implied by the old E3 video - dumbed down creature creation (along with a stupid and abitary skill-point thing), dumbed down city making, dumbed down civ phase, dumbed down Space phase (along with madenning stupid colonies - seriously, is your starship the only one they have?).
Not to de-rail this topic, but isn't that the point of being an assassin?-Orpheus- said:Granted it looked nice but it was way too easy. Sneak...kill...counter...kill...zzz...Samuel_of_Saruan said:While I agree on the mission part, Poor combat? Really? For me it was the most stylish sword-combat ever used in such a game. Easy to control and really stylish (Once again). It looks, and feels, like you are kicking arse while using it.chrisdibs said:assassin's creed...poor combat and unimaginative missions.
What's your idea of 'great' combat then, if not this?
You make a good point! I think I worded that a bit badly. What I meant was the sneaking and countering result in easy one hit kills and take all of the challenge out of the combat.Samuel_of_Saruan said:Not to de-rail this topic, but isn't that the point of being an assassin?-Orpheus- said:Granted it looked nice but it was way too easy. Sneak...kill...counter...kill...zzz...Samuel_of_Saruan said:While I agree on the mission part, Poor combat? Really? For me it was the most stylish sword-combat ever used in such a game. Easy to control and really stylish (Once again). It looks, and feels, like you are kicking arse while using it.chrisdibs said:assassin's creed...poor combat and unimaginative missions.
What's your idea of 'great' combat then, if not this?