It's easy to understand, his name is Yahtzee and people don't pay attention to what he actually says about QTE's, they just latch onto the opinion and shoot their mouths off about it.ShoryukenDude said:I still don't understand the hatred of QTEs, though. In cutscenes, at least, I actually feel like I'm contributing to the awesome set of actions in front of me that I cant pull off in game, which is probably the reason I loved Ninja Blade.
I don't hate QTE's myself, however I feel they need to, unsurprisingly, follow some rules.
1. Quick Time Actions should correspond with Non Quick Time Actions (for example, X is always jump, B is always punch etc.)
2. You should be able to see them coming. No "Press X not to die" and so forth.
3. They should really match the situation, like being a sort of "reward" for beating a boss ala The Force Unleashed or for conveying a scene that screams for interactivity yet cannot be handled in normal gameplay.