How To Improve WoW

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Dec 10, 2009
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make the graphics better would be a good start,like makin armor "not a part of your body" or weapon's actually having round parts rather than square ones
 

elvor0

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Hopeless Bastard said:
Hubilub said:
But they have heroic raids. They have raids for hardcore players. It isn't half-assed. Half-assed would be if they just made everything easy. Now, everything is on an easier level, but if you want better loot you can play the harder version of raids.
You can't even try to say endgame is as hard as it used to be. Didn't Arthas fall a week after he went live?
Let's be honest here, Ensidia are going to faceroll whatever they come up against. Measuring the difficulty of something based on the best in the world fighting him and winning is pointless, also yes they did sort of cheat, but it wasnt their fault, as what'd happened was the rogues have saronite bombs as part of their normal DPS rotation, and it caused the platform to regen, allowing the boss to be easier, and I'm going to go with that they didnt realise what was causing it.

Most of the bosses in Vanillia wow were broken when they came out, and the mechanics were all new, C'thun is a prime example, Blizzard HAD to nerf him, as it was calculated impossible to kill him, even if your raid was performing/geared the best it was possible to be, as Blizz gave him too much health/dmg. These days we pretty much know all the mechanics they're going to throw at us, and most twists are easily thought of solutions for.
 

nomadic_chad

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Feb 12, 2010
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GeekFury said:
Nuke it from orbit, it's the only was to be sure.
LOL, nice.

I would be happy if gear wasn't grind based (as it currently is). I don't want to do the same 8 quests over and over for seals/medals/charms/tittiecakes in order to buy my gear. I'd like to do some really fucking epic quests to get it. Send me on a 30 part quest all over the worlds, to each continent. Make me talk to 3 dozen different people...it's more interesting than running the same quests or the same dungeons over and over.

As for the race/class combos...eh, let 'em mix them up some. Instead of hunting for lore, how about they write in that some races have taught other races the tricks of the trade? Kind of makes sense.

I like the idea of separate pve and pvp talents trees...I think that would have solved a lot of the balance issues without nerfing and OP'ing the classes.
 

Lethkhar

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Nov 20, 2009
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For starters, they could make it not mind-numbingly boring. My only experience with WoW was when I played the trial for an afternoon and wandered around and killing some kind of lizard over and over and over...and over...and over...So I could level up and experience the TR00 content of the game. I also played my friend's account for a couple hours. He's at max level, and that was sort of fun for about an hour. The PvP was kind of a joke and after awhile I again felt like I was just doing the same thing over and over again.

If the game only gets fun after you reach the max level, why even bother to put in the whole part where you waste time getting to that? I mean, unless the company had an invested interest in you wasting your time grinding than actually enjoying the content of the game...Oh wait...
 

Hollock

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Jun 26, 2009
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I think what they do is fine, one thing I would change is make it so you could buy gold in game. I wouldn't use it but I really am sick of seeing guys make ad's for it.
 

Loop Stricken

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Jun 17, 2009
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zenoaugustus said:
Firstly, I will stand by this, as I always have, Paladin is an Alliance class and Shaman is a Horde class. I never liked giving both factions access to them (and mind, I was Horde, and I have always thought of the Paladin class as a superb class). Now in Cataclysm there are more Race/Class combinations. I'm not liking this. For instance, Tauren Paladins? True, Tauren are arguably the noblest race (maybe other than Draenei), but they are not powered by the Holy Light. They draw their power from nature. (And I heard about "Sunwalkers," it seems foolish to me compared to what I propose). If Blizz were to make Tauren Earthwarders where they are similar to Paladins but instead, they have the Restoration tree as opposed to the Holy tree, I'd be down. If it were Restoration, Protection, and (maybe Retribution, or maybe Enhancement), I'd like that idea a hell of a lot more. Essentially, I'm saying that I wish the races had less class combinations, or ones that made more sense. Gnome Warriors; that has never made sense (at least to me).

Secondly, make the game hard again. In classic WoW, I never had a hope of facing C'Thun, but I was still excited about the prospect of his existence. It made everything more epic. It gave me something to work for. One of my friends who recently (and by recently, I mean at the start of the month) quit WoW has told me countless times that he finds the game too easy. From the olden days, fighting Ragnaros was an accomplishment, but from how my friend made it sound, new Naxx is a joke, and Trial of the Grand Crusader is not that difficult. I liked the concept of having a lot to work for, a lot to achieve. It made achieving it all the more fun. But having it be easy, well, it almost ruins it for me.
Development issues. Blizzard have often stated that they do not like designing raids around missing classes that only a small percentage of their playerbase will ever see.
 

elvor0

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Hopeless Bastard said:
elvor0 said:
Hopeless Bastard said:
Hubilub said:
But they have heroic raids. They have raids for hardcore players. It isn't half-assed. Half-assed would be if they just made everything easy. Now, everything is on an easier level, but if you want better loot you can play the harder version of raids.
You can't even try to say endgame is as hard as it used to be. Didn't Arthas fall a week after he went live?
Let's be honest here, Ensidia are going to faceroll whatever they come up against. Measuring the difficulty of something based on the best in the world fighting him and winning is pointless, also yes they did sort of cheat, but it wasnt their fault, as what'd happened was the rogues have saronite bombs as part of their normal DPS rotation, and it caused the platform to regen, allowing the boss to be easier, and I'm going to go with that they didnt realise what was causing it.

Most of the bosses in Vanillia wow were broken when they came out, and the mechanics were all new, C'thun is a prime example, Blizzard HAD to nerf him, as it was calculated impossible to kill him, even if your raid was performing/geared the best it was possible to be, as Blizz gave him too much health/dmg. These days we pretty much know all the mechanics they're going to throw at us, and most twists are easily thought of solutions for.
You're right about most bosses being broken upon initial launch, but c'thun was flat out bugged.

If you're not aware of the fight, during the encounter. ranged tentacles that spawn in a ring around the eye, big tentacles that spawn in random places that do massive melee damage (requiring tanking), "eater" tentacles that swallowed random players and despawned, and two special tentacles that spawned in the stomach that when killed, weakened c'thun. Staying in the stomach applied a stacking dot. Meaning you did as much damage to the stomach tentacles as you could, then ran out. The problem is the massive melee tentacles were spawning in the stomach and staying there, killing anyone in the stomach and anyone who was ported in there afterwards. Thus, the encounter had a pretty high chance of becoming completely impossible. That wasn't a nerf, that was correcting a pretty moronic oversight. (you are now 50% geekier for reading this)

Fixing bugs (ragnaros' infinite aggro range, onyxia scale cloaks not working, c'thun) is one thing ... randomly nerfing encounters because people aren't clearing them fast enough (chromaggus, magtheridon, illidan, everything in sunwell, etc) is just insulting.
Oh I quite agree with you, (Sunwell sort of, most guilds never cleared that place, but still agree on the general point) The bar DOES need to stay there once bugs and stuff are fixed, once the content is massively obsolete, it's useful to have it toned down perhaps so the late or lesser skilled/geared can get there at some point ages after everyone else. But I'm glad about the invention of Heroic Raids, because it means the people who want a challenge can have it AND get the best gear, while the casual players can see the content but not be kitted out in the same gear as the hardcore, I've got no qualms for people seeing the content, so long as they don't get access to the same stuff as the people who do the hard content.
 

MattZero

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Jun 3, 2009
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The one thing that always annoyed me about WoW was that it was absolutely required that you do large raids to get any gear that was decent. I'm aware that WoW is a MMO and that teamwork and grouping is the point of the game but the I always enjoyed the solo stuff I did more. I liked having access to guild chat and BSing while I was doing it and doing the occasional raid every now and again was fun but I'm not really the type who wants to do it every other night. I think WoW would be improved by giving solo oriented players the ability to attain high level gear that is comparable (not as good of course but nearly as good)to raid gear. Make it hard, make it time consuming, make it class specific, make us work for it but make it exist.

But i totally agree with you on the "let everyone be every class" thing. I started playing after Burning Crusade came out so I never really experienced the Paladin = Alliance only and Shaman = Horde only but it kind of feels like letting race be every class will subtract from the game.
 

Valksy

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Nov 5, 2009
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Quite happy with the state of the game. Pretty much hate the player base. I would begin by bitchslapping 90% of players and reminding them that it is a game, a leisure activity and something that is meant to be played instead of farmed.

Oh, and a zero tolerance policy on gold buyers. I don't believe that it can be that hard to follow the money and see who is buying the gold. Just bin the little bastards and a lot of the problems (bots, key logging) will just go away.
 

FiveSpeedf150

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Sep 30, 2009
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elvor0 said:
Hopeless Bastard said:
Hubilub said:
But they have heroic raids. They have raids for hardcore players. It isn't half-assed. Half-assed would be if they just made everything easy. Now, everything is on an easier level, but if you want better loot you can play the harder version of raids.
You can't even try to say endgame is as hard as it used to be. Didn't Arthas fall a week after he went live?
Let's be honest here, Ensidia are going to faceroll whatever they come up against. Measuring the difficulty of something based on the best in the world fighting him and winning is pointless, also yes they did sort of cheat, but it wasnt their fault, as what'd happened was the rogues have saronite bombs as part of their normal DPS rotation, and it caused the platform to regen, allowing the boss to be easier, and I'm going to go with that they didnt realise what was causing it.

Most of the bosses in Vanillia wow were broken when they came out, and the mechanics were all new, C'thun is a prime example, Blizzard HAD to nerf him, as it was calculated impossible to kill him, even if your raid was performing/geared the best it was possible to be, as Blizz gave him too much health/dmg. These days we pretty much know all the mechanics they're going to throw at us, and most twists are easily thought of solutions for.
Agree with you there. Pretty cheap of blizz to ban ensidias members for it too, as one of the members pointed out every endgame boss was bugged at first, ensidia were just the first ones there.

I say at some point blizz should have a come-to-jesus meeting about this whole trying to balance all races and classes around PvP and PvE, etc.
 

Enigmers

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Dec 14, 2008
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dimensione510 said:
More action based combat? No subscripton fee? Both of them may be impossible, but they're my two biggest complaints.
Bingo.

I don't really expect them to do either of these things, but they're the only two things that keep me from playing WoW.
 

zenoaugustus

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Feb 5, 2009
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GothmogII said:
zenoaugustus said:
Hubilub said:
There are like 2 or 3 of them, and they are epic.

But to be negative against WoW, I don't like how everything becomes accessible in terms of classes. I mean, a Tauren Paladin? THAT MAKES NO SENSE!

Soon you'll be telling me that Indians joined the Crusade against the Muslims.
Yeah, that is what I was saying, I just wish that some common sense would go into this. I would feel so much better if they were called something else, and had the restoration tree rather than the holy tree, but still played close to a Paladin. An Eartherwarder, as I had said. Dwarf Shaman? No. Human Hunter? No. Draenei Shaman? Never liked it. Blood Elf Paladin? They are stealing their holy powers from a Naaru. That's probably the least holy thing I've ever heard of. Forsaken Hunters? Right, they are in touch with nature. Gnome Warrior? Maybe if they aim for the balls, otherwise, no. Same goes for Goblins.

My biggest issue is this class issue. Limit it. Make them make sense. Not this absurd shit.
Human Hunter
Nathanos Marris, the first (and only) Human to be trained by the elves as a ranger. If that is not enough, please fly yourselves out to Grizzly Hills, where a fine selection of hunting lodges have been prepared for you. Yes, I know that technically most of these hunters are Worgen now (SPOILER ALERT!), but only after Arugal (SPOILER ALERT!) messed with them.

Orc Mage
All the arcane magic of a warlock without that nasty business about damning your soul. Perhaps the Blood Elves have managed to teach some of the more studious orcs about the secrets of the arcane? Or perhaps, as the WoW comic shows, Garona's orc/draenei/human hybrid monstrosity of a child, Med'an, returns home to show off the fact that he can do everything. Arcane, holy, druidic and shamanistic magic? Kid's a bigger Mary Sue than fucking Rhonin, seriously.

Night Elf Mage
These dudes are the original Highborne. They didn't leave Kalimdor after the Sundering (so didn't become High Elves) and are likely allied with the Shen'dralar in Dire Maul. THIS DOES NOT MEAN THAT THE ENTIRE NIGHT ELF RACE IS PLAYING AROUND WITH MAGIC. Yes, I know that Night Elves hate Arcane magic. Stormwind hates Fel magic in much the same way, but you can still roll a human warlock.

Dwarf Mage
Trivia: Dwarves were actually able to be Mages way back in beta. It was changed close to release - so close that the original manual shows Mage as a possible class option. I know that this doesn't exactly justify Mages, but it's pretty goddamned obvious to be honest. Look at the Dark Irons in Blackrock Depths. Mages (and warlocks). Emperor Thaurissan himself is a mage.

Blood Elf Warrior
While the magic dependancy does make warriors feel a little wrong (which is why they were removed in beta), they can already be rogues and hunters. They aren't exactly mana using classes either. There are plenty of Blood Elf warriors running around in the world, just attack any Blood Elf settlement and they'll swarm all over you. Or try killing Kael'thas Sunstrider and his friends in Tempest Keep - at least two of his advisers are warriors.

Dwarf Shaman
This one is easy - the Wildhammer have been shaman and druids since forever. They're friendly with the Alliance, but prefer to keep to themselves until they're really needed. With the Cataclysm fucking up damn near everything, I guess the Alliance finally called them in.

Undead Hunter
Remember that ranger dude, Nathanos Marris? You may also know him as Nathanos Blightcaller up in the Eastern Plaguelands. Dude even has a couple of plague puppies as pets. But there's an even more obvious one here, one that makes anyone complaining about this particular combination a complete retard: Sylvanas Windrunner.

Tauren Priest
OK, this is where the stretching starts. The first thing you need to understand is that the Holy Light isn't a specific deity or religion itself. Night Elves and Humans follow different faiths, but both can channel the Light as priests. The Tauren belief system is all about the Earth Mother, kind of a personification of the land and nature itself. According to them the Earth Mother has two eyes - An'she the sun and Mu'sha the moon. The parallels between Mu'sha and Elune basically point to them being the same deity, and Elune is where the Night Elves get all their nifty druid spell powers from - things like Moonfire. Now... think about what would happen if the druids tried tapping in to the light of An'she instead. I'll tell you would would happen - a Tauren Priest would happen.

Tauren Paladin
Because if something is worth doing, it's worth doing in plate. Please note in case you are retarded, this does not mean that Tauren will be the same crusaders that humans are. They'll be getting the paladin skill set without all the bullshit baggage that comes with it on the Alliance side, exactly the same as the Blood Knight order. Expect another sweet new IC name for them, something mystical or whatever.

Gnome Priest
Again... kind of a stretch since the gnomes analytical mind doesn't seem to lend itself well to the Light, but they're insatiably curious and must be dying to know how the priests and paladins they've been fighting alongside have been doing those nifty things. Now, after five or six years of hard study, they're getting the hang of it.

BONUS THEORY: Gnomes have always been priests (supported by the gnome medics dressed as priests and casting priest spells inside Gnomeregan), but most were lost in The Incident. With the Cataclysm and the retaking of Gnomeregan (please!), the few priests still around have begun to take on students again.

Troll Druid
Come the fuck on! Trolls have been dealing with nature and the spirits as Shaman since forever and they've been shapeshifting even longer. You want an example? Look at any troll-themed raid in the game. Zul'Aman and Gundrak are probably the best example, especially Zul'Aman since it already features a Bear, Lynx and Eagle (and a Dragonhawk, but whatever), giving a perfect way to introduce those forms IC. Remember the druid quest to talk to the bear spirit at level 10? Now imagine that you're a Troll and the bear spirit is Nalorakk.

The above was taken from elsewhere, pretty lore & RP sided, but it provides some good explanations for the new class/race choices. Personally, I don't think it's really going to make a huge difference, and indeed makes -more- sense than restricting the classes. Okay, fair enough, if people don't understand why Tauren should be paladins, but really, if the question is why, the answer therefore is why not? Steer clear if you don't like the idea :p
I don't hate the idea of it all, and I know that some of them make sense (Night Elf Mage), but I'm still opposed to certain ones. And even existent ones. Please make a legitimate case for Gnome Warrior. If you can.
 

aarontg

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Aug 10, 2009
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To start Id'e say to have more interesting quests, they do have far more varied quests now but even wih the new structures they still boil down to go hear kill everything or collect something or a mix of the both, I understand that when it comes right down to it it's hard to think of anything beond that very basic principal but Id'e like to have little quest specific zones for example. Id'e also like maybe having a seprate quest type like the standard exclamation marks but their purple or something., what I mean is like the ones that have like the scripted story developments or they require you to do something that involves a vehicle.