... Says the PS3 fanboy who is seething with jealousy because he won't get ME or ME 2s69-5 said:Oh, I thought Mako was the energy the Shinra used to power everything. Nevermind. This is just another stupid ME thread to add to the ever growing mountain...
(Lets not go in that direction please.)TPiddy said:... Says the PS3 fanboy who is seething with jealousy because he won't get ME or ME 2s69-5 said:Oh, I thought Mako was the energy the Shinra used to power everything. Nevermind. This is just another stupid ME thread to add to the ever growing mountain...![]()
They were piss easy when Tali was on board. From which she and Liara are always on board.Gildan Bladeborn said:I always kind of liked it - for one thing, the cannon was ridiculously powerful, and the shielding coupled with the ability to engage at significant distance with the zoom feature made you all but invincible.
Except when those sandworm/ripper things were around, every single time it was a case of frantically driving around in circles taking potshots at it and hoping with all of my might that it wouldn't decide to suddenly resurface directly underneath the Mako and thus destroy me in one hit like it just did the last 4 times in a row, grah!
I think I eventually worked out a system for dealing with those, but man did the gameplay ever go from 'piss easy' to 'okay, what the hell?!!' in a jiffy the first time they showed up, heh.
You mean the boring same-looking terrain with one building that is built up from about 3 different blueprints repeated about 30 times? o_odududf said:Essentially killing the open world areas you could explore.
I liked the open world.AverageJoe said:As Yahtzee said (I think): It handles like a fat-man on a unicycle
But if you have no trouble controlling it, go you! It's just an unintuitive control scheme that isn't responsive enough, that's all.
You mean the boring same-looking terrain with one building that is built up from about 3 different blueprints repeated about 30 times? o_odududf said:Essentially killing the open world areas you could explore.
Uhhh... A fat man on a unicycle is top-heavy with a tiny base of support, making it extremely liable to fall over. The Mako, on the other hand, while top-heavy, is about as wide as it is tall, which means it is extremely difficult to tip over. I have no idea how this connection was made, though the image is rather funny.The Austin said:I hated the Mako. When I first drove it I laughed and said to myself, "It DOES handle like a fat man on a unicycle!".
I tipped over into a vat of lava once or twice....... But I agree. It was humerus.Spekter068 said:Uhhh... A fat man on a unicycle is top-heavy with a tiny base of support, making it extremely liable to fall over. The Mako, on the other hand, while top-heavy, is about as wide as it is tall, which means it is extremely difficult to tip over. I have no idea how this connection was made, though the image is rather funny.The Austin said:I hated the Mako. When I first drove it I laughed and said to myself, "It DOES handle like a fat man on a unicycle!".
The Mako is a TANK, which means it is supposed to handle like a TANK, not a CAR. It actually handles quite well, but you have to maneuver it as you would maneuver a TANK, which the controls are not set up to do. Actually, a tank can make much sharper turns than any car can, because the treads (or wheels, as the case may be), can go in opposite directions.
Want to make a left turn without making a massive loop? In a tank you can do it. All you need to do is throw the left side treads/wheels into reverse and the ones on the right forward. Zounds! The big clunky washtub turns on a dime!
Seriously, it works, at least on the console version. I figured it out through trial and error, and the controls are confusing at first, but you will be SO happy once you get it. Executing the left turn stated above involves fiddling with the control stick, moving it from southwest to northwest and back again. This is assuming that the camera is centered on the back of the Mako when you begin, and the vehicle should be perpendicular to your view when you finish. It looks painstakingly slow, and being a New England driver, I grind my teeth when any maneuver takes more than a second to execute, but in reality, it takes FAR less time than turning it like a car. Plus, you can turn it inside, too.
To everyone who detests the Mako's handling: try my method. It works very well.
The Mako does not handle badly: all of the negative posts regarding movement are due to user error or terrain, which IS aggravating.
*Another tip, and then I'll shut up: when scaling mountains, follow the patches of grass or dirt, because those grades are always less steep, and NEVER try to go straight up. You have to take it at an angle.
This could be easily solved if the Mako had a mortar attached to it. Or if it could convert into a long range artillary like the siege tank in Starcraft, that would be kind of cool. They should have kept the Mako and put in base destroying missions on planets and let you turn the Mako into an artillery, or gave it bigger guns or something.Frenger said:Let me illustrate the issue Schmidtzkrieg talks about.
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Not to mention the tiny tiny tiny tiny itzy bitz crosshair that doesn't actually show where the shot goes most of the time, if you look from the wrong angle.
Let's face it. The Mako was a forced vechicle section that was just stupid. And if you "liked" it. You're... I'll just stop right there. The fact it actually took up such a large part of the game is almost unforgivable. I love the game, but GOD(!) that made it a pain to play it through, and flipping off those of us who want 100%.