I Love the Mako.

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Gildan Bladeborn

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I always kind of liked it - for one thing, the cannon was ridiculously powerful, and the shielding coupled with the ability to engage at significant distance with the zoom feature made you all but invincible.

Except when those sandworm/ripper things were around, every single time it was a case of frantically driving around in circles taking potshots at it and hoping with all of my might that it wouldn't decide to suddenly resurface directly underneath the Mako and thus destroy me in one hit like it just did the last 4 times in a row, grah!

I think I eventually worked out a system for dealing with those, but man did the gameplay ever go from 'piss easy' to 'okay, what the hell?!!' in a jiffy the first time they showed up, heh.
 

TPiddy

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s69-5 said:
Oh, I thought Mako was the energy the Shinra used to power everything. Nevermind. This is just another stupid ME thread to add to the ever growing mountain...
... Says the PS3 fanboy who is seething with jealousy because he won't get ME or ME 2 :)
 

The Austin

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I hated the Mako. When I first drove it I laughed and said to myself, "It DOES handle like a fat man on a unicycle!". But, I hated Mass Effect, so I could have been biased.
 

Spitfire175

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I don't get why people don't like the mako. It was just fine, not different from any other vehicle in a non-racing-type video game.

I guess it could be the console controls, it works well with PC controls.
 

dududf

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TPiddy said:
s69-5 said:
Oh, I thought Mako was the energy the Shinra used to power everything. Nevermind. This is just another stupid ME thread to add to the ever growing mountain...
... Says the PS3 fanboy who is seething with jealousy because he won't get ME or ME 2 :)
(Lets not go in that direction please.)
__________________________________________
Gildan Bladeborn said:
I always kind of liked it - for one thing, the cannon was ridiculously powerful, and the shielding coupled with the ability to engage at significant distance with the zoom feature made you all but invincible.

Except when those sandworm/ripper things were around, every single time it was a case of frantically driving around in circles taking potshots at it and hoping with all of my might that it wouldn't decide to suddenly resurface directly underneath the Mako and thus destroy me in one hit like it just did the last 4 times in a row, grah!

I think I eventually worked out a system for dealing with those, but man did the gameplay ever go from 'piss easy' to 'okay, what the hell?!!' in a jiffy the first time they showed up, heh.
They were piss easy when Tali was on board. From which she and Liara are always on board.

The shields and repair are at the "Wtf"? levels.
 

ryai458

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Oct 20, 2008
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when I was watching a walkthrough of the Normandy SR 2 the guy was like this is the hanger where they keep the other ground vehicles, I can't wai to see what that means.
OT: the mako was OKAY not good not bad just decent.
 

TPiddy

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I liked the Mako for the most part, but there were some frustrating moments and some difficult combat sequences where they threw a shit-ton of Geth at you at once... overall it was pretty fun though.
 

TimbukTurnip

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Jan 3, 2009
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I enjoyed the Mako for the most part. Its only annoyance to me was the way it would start to drive forward randomly when i was trying to shoot stuff. Unless thats a problem with my controller, but it doesnt happen in any other game.
Problems with getting over the landscape isn't the Mako's fault. That blame lies with the map designers.
It was really good at going up incredibly steep cliff/hill faces.
 

dududf

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Just wanna make a note here, this is my first thread to reach 3 pages.

*~*

What a triumph this is :D
 

NoNameMcgee

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Feb 24, 2009
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As Yahtzee said (I think): It handles like a fat-man on a unicycle :D

But if you have no trouble controlling it, go you! It's just an unintuitive control scheme that isn't responsive enough, that's all.

and congrats on the 3 pages... :p

dududf said:
Essentially killing the open world areas you could explore.
You mean the boring same-looking terrain with one building that is built up from about 3 different blueprints repeated about 30 times? o_o
 

dududf

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AverageJoe said:
As Yahtzee said (I think): It handles like a fat-man on a unicycle :D

But if you have no trouble controlling it, go you! It's just an unintuitive control scheme that isn't responsive enough, that's all.

dududf said:
Essentially killing the open world areas you could explore.
You mean the boring same-looking terrain with one building that is built up from about 3 different blueprints repeated about 30 times? o_o
I liked the open world.

Even if it was barren, it was better then nothing. Pretty much all of it is optional, so you really can't complain (Well sort of.)
 

Spekter068

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The Austin said:
I hated the Mako. When I first drove it I laughed and said to myself, "It DOES handle like a fat man on a unicycle!".
Uhhh... A fat man on a unicycle is top-heavy with a tiny base of support, making it extremely liable to fall over. The Mako, on the other hand, while top-heavy, is about as wide as it is tall, which means it is extremely difficult to tip over. I have no idea how this connection was made, though the image is rather funny.

The Mako is a TANK, which means it is supposed to handle like a TANK, not a CAR. It actually handles quite well, but you have to maneuver it as you would maneuver a TANK, which the controls are not set up to do. Actually, a tank can make much sharper turns than any car can, because the treads (or wheels, as the case may be), can go in opposite directions.

Want to make a left turn without making a massive loop? In a tank you can do it. All you need to do is throw the left side treads/wheels into reverse and the ones on the right forward. Zounds! The big clunky washtub turns on a dime!

Seriously, it works, at least on the console version. I figured it out through trial and error, and the controls are confusing at first, but you will be SO happy once you get it. Executing the left turn stated above involves fiddling with the control stick, moving it from southwest to northwest and back again. This is assuming that the camera is centered on the back of the Mako when you begin, and the vehicle should be perpendicular to your view when you finish. It looks painstakingly slow, and being a New England driver, I grind my teeth when any maneuver takes more than a second to execute, but in reality, it takes FAR less time than turning it like a car. Plus, you can turn it inside, too.

To everyone who detests the Mako's handling: try my method. It works very well.

The Mako does not handle badly: all of the negative posts regarding movement are due to user error or terrain, which IS aggravating.

*Another tip, and then I'll shut up: when scaling mountains, follow the patches of grass or dirt, because those grades are always less steep, and NEVER try to go straight up. You have to take it at an angle.
 

Geekmaster K

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Sep 29, 2009
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The only thing that frustrated me about the Mako was the steering. It was like steering a Warthog in Halo, except if you flipped it, you couldn't flip it right-side-up again. This forced me to go back to my previous save (I hadn't saved in a while) and made my drive INCREDIBLY carefully from then on. I thought it was a good idea, and I'm sort of upset that BioWare is taking it out instead of trying to improve on it. I know not many people liked it, but it had a lot of potential that could have been brought out in the second game if BioWare had decided to keep it. Oh well, I'm still excited for Mass Effect 2! =D
 

Deef

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The mako was lame, it was actually easier to fight things by getting out of the mako and shooting them than it was to use it.

I'm looking forward to the new system.
 

The Austin

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Spekter068 said:
The Austin said:
I hated the Mako. When I first drove it I laughed and said to myself, "It DOES handle like a fat man on a unicycle!".
Uhhh... A fat man on a unicycle is top-heavy with a tiny base of support, making it extremely liable to fall over. The Mako, on the other hand, while top-heavy, is about as wide as it is tall, which means it is extremely difficult to tip over. I have no idea how this connection was made, though the image is rather funny.

The Mako is a TANK, which means it is supposed to handle like a TANK, not a CAR. It actually handles quite well, but you have to maneuver it as you would maneuver a TANK, which the controls are not set up to do. Actually, a tank can make much sharper turns than any car can, because the treads (or wheels, as the case may be), can go in opposite directions.

Want to make a left turn without making a massive loop? In a tank you can do it. All you need to do is throw the left side treads/wheels into reverse and the ones on the right forward. Zounds! The big clunky washtub turns on a dime!

Seriously, it works, at least on the console version. I figured it out through trial and error, and the controls are confusing at first, but you will be SO happy once you get it. Executing the left turn stated above involves fiddling with the control stick, moving it from southwest to northwest and back again. This is assuming that the camera is centered on the back of the Mako when you begin, and the vehicle should be perpendicular to your view when you finish. It looks painstakingly slow, and being a New England driver, I grind my teeth when any maneuver takes more than a second to execute, but in reality, it takes FAR less time than turning it like a car. Plus, you can turn it inside, too.

To everyone who detests the Mako's handling: try my method. It works very well.

The Mako does not handle badly: all of the negative posts regarding movement are due to user error or terrain, which IS aggravating.

*Another tip, and then I'll shut up: when scaling mountains, follow the patches of grass or dirt, because those grades are always less steep, and NEVER try to go straight up. You have to take it at an angle.
I tipped over into a vat of lava once or twice....... But I agree. It was humerus.
 

CD-R

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Mar 1, 2009
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Frenger said:
Let me illustrate the issue Schmidtzkrieg talks about.



Not to mention the tiny tiny tiny tiny itzy bitz crosshair that doesn't actually show where the shot goes most of the time, if you look from the wrong angle.

Let's face it. The Mako was a forced vechicle section that was just stupid. And if you "liked" it. You're... I'll just stop right there. The fact it actually took up such a large part of the game is almost unforgivable. I love the game, but GOD(!) that made it a pain to play it through, and flipping off those of us who want 100%.
This could be easily solved if the Mako had a mortar attached to it. Or if it could convert into a long range artillary like the siege tank in Starcraft, that would be kind of cool. They should have kept the Mako and put in base destroying missions on planets and let you turn the Mako into an artillery, or gave it bigger guns or something.
 

Squaseghost

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Jan 25, 2010
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I really enjoyed the exploration it brought to the game, but I was hoping they'd improve it's handling in all aspects for no. 2, not scrap it entirely.