James Joseph Emerald said:
I don't understand why everyone seems to think MGS3 is the best one...
[li]You have to move really slow or your footsteps become audible (which is annoying);[/li]
[li]Constantly rooting through SLOW-loading menus to switch your camo, eat, heal wounds, etc;[/li]
[li]So many gimmicky game mechanics that take away more fun than they add to it (hunting/eating, wound healing, camouflage management, hiding in grass, noise/visibility levels, etc);[/li]
[li]A predictable plot which is heavily derived from James Bond movies (this is even lampshaded in the actual game);[/li]
[li]Really bizarre characters that break immersion, like the guy who controls bees, the really old sniper who can photosynthesise, a crazy Russian cosmonaut whose body has melted into his spacesuit, etc;[/li]
[li]Very long periods where you're slogging through the jungle/forest and nothing much happens;[/li]
[li]Comparatively few mysteries or surprising twists (which is in my opinion the main draw of MGS);[/li]
I see it what you are saying. I can appreciate that most points could of been done better;
footsteps were far too sensitive..MGS4 nailed that part right. But even if they heard you coming you can grab them before they shout for help. Unless you were looking for the achievement it need not be frustrating
Yh Menu's are slow. A quick hold triangle and analogue quick select (deus ex:HR) would of been better. Real-time 'Last of us' medical application maybe. I don't like how the camo jumps from 85% to 10% when walking through similar terrain. Forcing you to stop and change again. So less jumps there could of improved it.
However all those mechanics were awesome; noise, visibility, grass, environment for stealth is the point of all stealth. Hunting, eating was about survival. The game was about snake becoming the ultimate bad-ass big boss and a double-0 Rambo vision was made. It's kind of the point of all the mechanics.
It's supposed to be like a James bond movie. It's supposed to be a good thing. This is just difference in taste
Bizarre characters? This is MGS!? In other games the bizarreness is explained though...in this game the bizarreness of the bosses is a metaphor for a battlefield emotion. The what is more important then the how. Snake just conquers all these emotions to becoming the ultimate big boss badass. How these bosses control bee's etc doesn't really matter. Just like How the joker can take over a city with dynamite and gasoline. Thematically it just carries itself.
long slogging through jungle...my favourite part. And there were enough cutscenes, bosses, codecs to keep me thoroughly entertained
MGS1 had some fun twists but not having plots twists doesn't make the game any less of a game. It's better to tone it down then to try to out-do other games plot twists. However there were a lot of more subtle twists like EVA's allegiances, who the other agent is. Who The Boss is working for..her motivations. etc etc
MGS1 is brilliant too, but MGS3's gameplay mechanics and the CQC are just really fun to use and make for a really good package.
And it has the best sniper battle ever