Mass effect 3 hopes and wishes!

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Pimppeter2

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Dec 31, 2008
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Jenova65 said:
Pimppeter2 said:
The ability to take control of party members like in Dragon Age.

Also, get rid of those unnecessary part members. Honestly, who in gods name used the doctor?
I did! That guy incinerates everything, the dude is a badass!
I think it would be great to take control of other party members sometimes too, I would take control of Wynne whenever some serious heal micromanagement was needed.
And does anyone else really want to take in the real sights and sounds of Illium and Omega, seriously those places we didn't get to see looked so much more interesting than the places we did get to see..... I want to walk those streets see the sights absorb the atmosphere even if that is all I get to do really (like most of the original area of the Citadel) for example. Talk to AI and learn the history and culture etc. THAT would make ME3 pure awesome!
Def. Omega was my favorite place in the game. I wanted so much more to happen with Aria.
 

gorgutz13

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Feb 20, 2010
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Only 10% of salarians are females and krogan to keep their women hidden form everybody. But I agree, needs a few turian women.
 

Spectrum_Prez

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Pimppeter2 said:
The ability to take control of party members like in Dragon Age.
I'm going to have to disagree with you on this one quite fiercely, in principle and based on practice.

First, Mass Effect and DA:O come from quite different traditions when it comes to combat. DA:O is a descendant of the party-based D&D games that Bioware started off making and thus more control over party-members is a given. Mass Effect, on the other hand, is more of a squad-based shooter (the only one I can remember playing is Star Wars: Republic Commando) where the point is that you are the main character. It's a different sort of experience with a focus on your personal connection with the main character, rather than the party as a group. Given the focus on a single character, it's also more realistic.

Second, in practice, I think DA:O suffered from the party based system because it disconnected you from the main character. On my first playthrough, I had to micromanage Morrigan and Wynne a lot more than my main character (a warrior) and thus I came to be more connected to those two than my Cousland. This was compounded by the fact that the main character isn't voiced, meaning you don't have an aural link that ties in with their personality. Because I was manually controlling my mages so often, they were often the effective 'leader' of my party and this came to undermine the special role your own creation is supposed to have.
 

Pimppeter2

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Spectrum_Prez said:
Pimppeter2 said:
The ability to take control of party members like in Dragon Age.
I'm going to have to disagree with you on this one quite fiercely, in principle and based on practice.

First, Mass Effect and DA:O come from quite different traditions when it comes to combat. DA:O is a descendant of the party-based D&D games that Bioware started off making and thus more control over party-members is a given. Mass Effect, on the other hand, is more of a squad-based shooter (the only one I can remember playing is Star Wars: Republic Commando) where the point is that you are the main character. It's a different sort of experience with a focus on your personal connection with the main character, rather than the party as a group. Given the focus on a single character, it's also more realistic.

Second, in practice, I think DA:O suffered from the party based system because it disconnected you from the main character. On my first playthrough, I had to micromanage Morrigan and Wynne a lot more than my main character (a warrior) and thus I came to be more connected to those two than my Cousland. This was compounded by the fact that the main character isn't voiced, meaning you don't have an aural link that ties in with their personality. Because I was manually controlling my mages so often, they were often the effective 'leader' of my party and this came to undermine the special role your own creation is supposed to have.
Good point. I never really considered it like that (ME2 was my first ME game). You have sort of persuaded me towards the other side.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Pimppeter2 said:
Spectrum_Prez said:
Pimppeter2 said:
The ability to take control of party members like in Dragon Age.
I'm going to have to disagree with you on this one quite fiercely, in principle and based on practice.

First, Mass Effect and DA:O come from quite different traditions when it comes to combat. DA:O is a descendant of the party-based D&D games that Bioware started off making and thus more control over party-members is a given. Mass Effect, on the other hand, is more of a squad-based shooter (the only one I can remember playing is Star Wars: Republic Commando) where the point is that you are the main character. It's a different sort of experience with a focus on your personal connection with the main character, rather than the party as a group. Given the focus on a single character, it's also more realistic.

Second, in practice, I think DA:O suffered from the party based system because it disconnected you from the main character. On my first playthrough, I had to micromanage Morrigan and Wynne a lot more than my main character (a warrior) and thus I came to be more connected to those two than my Cousland. This was compounded by the fact that the main character isn't voiced, meaning you don't have an aural link that ties in with their personality. Because I was manually controlling my mages so often, they were often the effective 'leader' of my party and this came to undermine the special role your own creation is supposed to have.
Good point. I never really considered it like that (ME2 was my first ME game). You have sort of persuaded me towards the other side.
What about direct control for a limited period of time?
 

Viking man

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Aug 13, 2009
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(1)female aliens
(2)the ability to sell or buy resources at the citadel
(3)explore more of the citadel (the presidium and wards)
(4)a Batarian or Vorcha squad member
(5)if the Normandy 2 does not get destroyed at the beginning of ME3 your upgrades to it should carry over
(6) the ability to customize all armor not just the N7 and buy weapons not just upgrades
 

Pimppeter2

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Onyx Oblivion said:
Pimppeter2 said:
Spectrum_Prez said:
Pimppeter2 said:
The ability to take control of party members like in Dragon Age.
I'm going to have to disagree with you on this one quite fiercely, in principle and based on practice.

First, Mass Effect and DA:O come from quite different traditions when it comes to combat. DA:O is a descendant of the party-based D&D games that Bioware started off making and thus more control over party-members is a given. Mass Effect, on the other hand, is more of a squad-based shooter (the only one I can remember playing is Star Wars: Republic Commando) where the point is that you are the main character. It's a different sort of experience with a focus on your personal connection with the main character, rather than the party as a group. Given the focus on a single character, it's also more realistic.

Second, in practice, I think DA:O suffered from the party based system because it disconnected you from the main character. On my first playthrough, I had to micromanage Morrigan and Wynne a lot more than my main character (a warrior) and thus I came to be more connected to those two than my Cousland. This was compounded by the fact that the main character isn't voiced, meaning you don't have an aural link that ties in with their personality. Because I was manually controlling my mages so often, they were often the effective 'leader' of my party and this came to undermine the special role your own creation is supposed to have.
Good point. I never really considered it like that (ME2 was my first ME game). You have sort of persuaded me towards the other side.
What about direct control for a limited period of time?
I think I would like that on the personal missions. I just want to get the chance to play with some of the cool characters. I mean, playing with Thane would be fun as hell.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Pimppeter2 said:
Onyx Oblivion said:
Pimppeter2 said:
Spectrum_Prez said:
Pimppeter2 said:
The ability to take control of party members like in Dragon Age.
I'm going to have to disagree with you on this one quite fiercely, in principle and based on practice.

First, Mass Effect and DA:O come from quite different traditions when it comes to combat. DA:O is a descendant of the party-based D&D games that Bioware started off making and thus more control over party-members is a given. Mass Effect, on the other hand, is more of a squad-based shooter (the only one I can remember playing is Star Wars: Republic Commando) where the point is that you are the main character. It's a different sort of experience with a focus on your personal connection with the main character, rather than the party as a group. Given the focus on a single character, it's also more realistic.

Second, in practice, I think DA:O suffered from the party based system because it disconnected you from the main character. On my first playthrough, I had to micromanage Morrigan and Wynne a lot more than my main character (a warrior) and thus I came to be more connected to those two than my Cousland. This was compounded by the fact that the main character isn't voiced, meaning you don't have an aural link that ties in with their personality. Because I was manually controlling my mages so often, they were often the effective 'leader' of my party and this came to undermine the special role your own creation is supposed to have.
Good point. I never really considered it like that (ME2 was my first ME game). You have sort of persuaded me towards the other side.
What about direct control for a limited period of time?
I think I would like that on the personal missions. I just want to get the chance to play with some of the cool characters. I mean, playing with Thane would be fun as hell.
Hell. I'd love to play the Black Whirlwind. When they make JE2. And he WILL have a cameo. He WILL.
 

Ch@Z

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Oct 18, 2009
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Party banter!!
Make it so we find out who the Shadow Broker is and is someone we know.
Have a biotic ability where you can pickup stuff and throw them at enemies.
 

Goes

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Jan 26, 2010
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Personally, I don't really care about more weapons or armor, or the scanning or the mako for that matter, because they weren't part of what the game was about (well, for me anyway), namely, the STORY.
Sure, it would be nice to get more weapons and armour, but they aren't what makes the game so awesome.

What I would like is to finally see my actions have some real consequences. There are some pretty big choices in ME1 and 2, it would be nice to see some people actually hating me for screwing them over or loving me for helpen them or something.
Also, I don't want so much time to go into collecting squad members, and more time into the actual fight vs the Reapers/geth/collectors whatever.
Come to think of it, why would I need a new squad anyway? I mean, your whole squad could make it out alive in ME2 so I think it would suck if ME3 would begin like: "Yeah, all those squadmates you worked so hard to find are now off doing other stuff, go find some new ones"

I mean, I know you need to be able to just play ME3 without having played 1 or 2, but still.
 

sms_117b

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Oct 4, 2007
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Spectrum_Prez said:
Story:
Ugh, I don't even want to second guess Bioware on this one. Too many possibilities. But you know what would be awesome? Making Kaidan/Ashley a second human Spectre with some rivalry going on and then a reconciliation halfway through. Yes, really. Clearly, there are a lot of mysteries that need resolution: who is the Shadow Broker, who is Miranda's dad, what's up with the dying suns etc etc.
Yes, I so agree, all the ingredients are there for a epic finish to the story and a "rival" human Spectre would be brilliant, options would be simple when you two interact Paragon you help, Renegade you try to kill each other. Towards the end their evidence could suggest your working towards the same goals and bring about the two of you working together regardless, even if they complain and have their own Paragon/Renegade (Probably Kaiden/Ashley) actions to counter yours.....I'm getting to hyped about something that has only been announced in a game *breaths slowly* no more Mass effect 3 threads for me.
 

slipknot4

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MiracleOfSound said:
slipknot4 said:
Would a ps3 release be too much to ask about?
I hate exclusives man, we should give you guys Mass Effect and you guys should give us God of War 3.
Yeah, exclusives suck. Even is Me and Me2 wore Pc and 360 releases it still feels like a middle finger pointed at the general direction of ps3 gamers.
It's either buy a monster pc for 1400$ or a 360 and give up LittleBig planet and Killzone 2
 

Jerious1154

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Aug 18, 2008
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I think it would be cool if they did it Dragon Age: Origins style where the first part of the game is spent rounding up all the races in the galaxy to fight the Reapers, but only if you get to recruit and fight alongside the Rachni.
 

tehbeard

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Jul 9, 2008
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- Better animation.
- Jatpack and lazer wolves (or whatever yahtzee yammered about at the end of ZP).
- Scrap spaceship fuel, this is the future for gods sake, i don't want to be worryin about volus hiking the price of starhip petrol!
- Change resource collection to find analomy/search-area by jetpack model.
- Install disc 2,3,... to HDD. (swapping discs is a pain in the quad after you've finished main storyline and are planet hopping).
- Show us Tali's face.
 

BirdBot

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Jan 19, 2010
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gorgutz13 said:
Only 10% of salarians are females and krogan to keep their women hidden form everybody. But I agree, needs a few turian women.
Although we haven't yet heard any Turian women speak as NPC's, I suspect some of the Turians standing around might have been female. There are a few here and there that seem to be wearing more feminine clothing, and one with pink facepaint in Omega. Not that pink facepaint necessarily = girl, but it made me wonder. After all, who's to say a human can tell the difference between the Turian sexes? If they are supposed to look essentially the same though, it's strange that at least one or two of the various Turian NPC's you speak to in the game didn't have women's voices. Garrus mentions that female Turians are part of the military alongside the men, so there appears to be no cultural reason they shouldn't be equally represented.

I'd love to see more women of all species represented around the Mass Effect world. I understand that modeling a second variety of every alien species is a pain for the designers, but it definitely bugged me as a female gamer to think that almost all alien races keep their wimminfolk locked up at home.
 

Funkysandwich

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Jan 15, 2010
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slipknot4 said:
MiracleOfSound said:
slipknot4 said:
Would a ps3 release be too much to ask about?
I hate exclusives man, we should give you guys Mass Effect and you guys should give us God of War 3.
Yeah, exclusives suck. Even is Me and Me2 wore Pc and 360 releases it still feels like a middle finger pointed at the general direction of ps3 gamers.
It's either buy a monster pc for 1400$ or a 360 and give up LittleBig planet and Killzone 2
I have a $400 PC that runs ME2 on the highest settings fine... built it myself, much cheaper that way.

Most people have a PC and one console, so stop complaining and use the PC for games that aren't on your chosen console. Gaming PC's can be much cheaper than a console.

As for an ME3 release date, I'd expect to wait up to 3 years before even hearing news about the game.
 

ShotgunSmoke

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Apr 19, 2009
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1. Bring back squadmates from ME2. They were infinitely better than the ones from ME1. I didn't get a perfect ending for them to have a cameo in ME3. Seriously, you can't do that to us.

2. Wrex. Shepard.

3. A badass, interesting human male love interest for a change, so I would have a reason to make a female Shepard.

4. More hanar.

5. More Elcor.

6. Charm/Intimidate not tied to Paragon/Renegade.

7. Scary missions. An AvP marine-ish mission would be amazing.
 

fwelord

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Oct 17, 2009
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Casual Shinji said:
Since everyone of your crew in ME2 can die, I don't think they'll play that much of a roll in ME3.

Bioware will probably just introduce a whole new cast of characters with maybe one or two original crewmembers making a guest appearance.

I hope they bring back the charm/intimidate skilltree, though.
Goddamn it I have not beaten the game yet!