The conventions of accepted gaming practices have pegged 'Role-playing' as a genre where levelling, equipment, outlandish monsters and lengthy plots dominate. However, any game that tracks the progress of a character you control through a set of 'intimate' experiences (critical decisions, personal growth, discovering you have three personalities and yours is the artificial one (name that game!), and forming relationships with other characters) is the crucial determining factor of role-playing.
If your in-game avatar is a platform for action delivery with no sense of player influence other than getting from A to B, then it isn't so much role play as witnessing an established entity. Role Play comes down to what you choose to do with said character, should the options exist. At the same time, some leniency is made if we are given a linear path while the character in question traverses an intricate plot.
Many JRPG's are entirely A-to-B affairs with LOTS of faffing about in-between. And lengthy, utterly trivial dialogue... (Don't lie, you love it). By merits of choice, frequently the given character has little customization available other than equipment loadout, makes their own choices regardless of your personal assessment, and generally fulfills his obligations to the plot as you watch... But if the game moves the let the player form a bond (or passing interest) with the character then it may very well earn the right to call itself a Role-Playing Game beyond marketing conventions. After all, not every role is 'free-form.' Some are confined and linear - and damn exciting!
So, to the individual consumer, RPG's are open to interpretation as to whether or not they are true Role-Players. Baldur's Gate II, for instance, is a true role-player: the story revolves around a created character in the company of detailed and memorable pro- and antagonists. Eternal Sonata is arguable, seeing as the (stuffy) plot meanders between multiple perspectives and an existential question is placed upon a meta-entity at the climax - so I would dub it a J-Adventure. Grand Theft Auto 4 is very much a role-player in terms of canonical story - but Nico's antics between missions are entirely his own.
Pitch some more ideas (or arguments) regarding whether game X is an RPG or not or if item Y proves that I'm full of it...
If your in-game avatar is a platform for action delivery with no sense of player influence other than getting from A to B, then it isn't so much role play as witnessing an established entity. Role Play comes down to what you choose to do with said character, should the options exist. At the same time, some leniency is made if we are given a linear path while the character in question traverses an intricate plot.
Many JRPG's are entirely A-to-B affairs with LOTS of faffing about in-between. And lengthy, utterly trivial dialogue... (Don't lie, you love it). By merits of choice, frequently the given character has little customization available other than equipment loadout, makes their own choices regardless of your personal assessment, and generally fulfills his obligations to the plot as you watch... But if the game moves the let the player form a bond (or passing interest) with the character then it may very well earn the right to call itself a Role-Playing Game beyond marketing conventions. After all, not every role is 'free-form.' Some are confined and linear - and damn exciting!
So, to the individual consumer, RPG's are open to interpretation as to whether or not they are true Role-Players. Baldur's Gate II, for instance, is a true role-player: the story revolves around a created character in the company of detailed and memorable pro- and antagonists. Eternal Sonata is arguable, seeing as the (stuffy) plot meanders between multiple perspectives and an existential question is placed upon a meta-entity at the climax - so I would dub it a J-Adventure. Grand Theft Auto 4 is very much a role-player in terms of canonical story - but Nico's antics between missions are entirely his own.
Pitch some more ideas (or arguments) regarding whether game X is an RPG or not or if item Y proves that I'm full of it...