Ok, here's my shrunken two cents on the 50 GB thing. It's because of uncompressed EVERYTHING. Kojima, the game designer(not programmer), said they shouldn't compress anything because that automatically makes things prettier. Too bad it also increases load times, and ,if you use a good compression algorithm, you can't even notice that it's been compressed. We had a debate about Resistance's size on another forum, and the makers did the same thing (maybe not totally uncompressed, idk), but when it came out, people complained about load times. Finally, I just have to say 10% code and textures, 80% CG crap cut scenes, which are SO 90's, and 10% filler. *Cough* Blue Dragon *Cough*