Dark Templar said:
Sorry if a successful guild doesn't want you wiping the whole raid because you couldn't take the time to know how the fights work.
Actually I sort of think that was his original point. I can agree that having a group that has no idea what they're doing, a pally tank with half the armor of your healers and all that make the game much less fun. On the other hand if you get to the end game it did always seem to me that in order to play any of it you had to be hardcore beyond hardcore elitists to really do anything.
I've seen guilds with vent rules, sorta makes sense given the context. I've also seen guilds require large strategy sessions before boss encounters. Some people out there care about it as if it's life or death which just makes me sad, though again, losing; not as fun.
Back in the old days we didn't sit down and watch youtube videos to figure out how to beat Quickman. The game was designed for you to try over and over and those were the kings of pattern games. Play WoW like that for a month and I would guess you'd have to change servers by then. Of course you could just not do those things but once you get to that point... what else is there these days?
Overall I would say anyone willing to spend more then a few minutes a week on a game could be a gamer. I've seen people spend every waking second on WoW, though I wouldn't specifically refer to them as hardcore gamers exactly. They're just a very different type in general. Thankfully not all MMO games are like WoW though the crowd that sticks to the MMO's and the crowd that sticks to everything else certainly are different. Though to me I don't entirely consider people who play a single game religiously gamers, I have another word for that sort of devotion. Such as the average WoW player who has no idea what games are coming out unless they're expansions (and by that I mean that crowd, not that they're the average).